Just a quick warning, this post is long, like very long, I wouldn't be surprised if I set a new record. Just a heads up I tried to add humour to make light of the topic at hand and for my own personal pleasure. You've been warned.
Every now and then, I read up about someone or some people having a go at a certain class for this and that reasons (usually because they're over-powered in PvP), others complain that the class they love has been cast to the shadows because of countless de-buffs, many more complain that every class needs an equivalent ability or that they're missing what others have. To sum it all up, I'm sick to death of it all! Seriously, if my bin wasn't full of tissues because of my recent cold, I'd be throwing up in it for every post I've came across which discusses classes being too OP or too weak (I should also earn £1 per post too, but oh well. Life's too cruel). Do you want my opinion on it all? You do? Okay then. Every single class, Dragonknights, Sorcerers, Templars and Nightblades, they're all BROKEN!
How did I come to such a conclusion you may be asking? Well, with my knowledge of each class (I've had a go at them all so don't panic) and what's left of my sanity before Sheogorath drags me into the Shivering Isles, I'll explain my view on each class, what I think about the class system and why it's currently in a worse state than Kvatch was left in in Oblivion. Go ahead, approve or disapprove. Love or hate. I'm not out to make friends and unfortunately most of us live in a 'democracy' so everyone is entitled to their opinion, regardless of whether it has any real meaning or if it's complete b*ll*cks.
To start us off on our magnificent journey of harsh opinions and the occasional use of something called comedy, let's begin with the present time scum bags of the world of PvP, Nightblades and Sorcerers. You may have noticed that everyone is throwing rotten tomatoes in their direction and calling for their death all over the forums. As we all know, this has never happened to Dragonknights and Templars before... oh wait, yes it has. I'll get to the current 'victims' later. It's either Nightblades are too OP, or Sorcerers are too OP, or both. Either way, both classes have been dominating the '#de-buff the w*nkers' headlines for several months now. In my opinion it is both justified and unjustified.
To me, it makes sense that Nighblades and Sorcerers can deal a lot of damage. They're the de facto go to classes for damage dealing in the most interesting ways. Sorcerers should have a wide variety of ranged damage dealing and ranged attack defence abilities at their disposal whilst Nightblades should be able to dissapear and deal lots of damage to the unsuspecting poor sod they're going for and trap and ambush unsuspecting players. Damage wise, there's nothing wrong. My problem with them both is their survivability and defence. Both classes should have the weakest defences and the lowest amount of health. Let me explain.
With the majority of sorcerer offensive abilities being ranged, having the lightning bolt escape ability at their disposal and the ability to summon Daedra to do the dirty work (f*cking slavers), one would gather that sorcerers are supposed to be dealing damage from afar and should be doing their best to avoid close encounters with their opponents. Having a damage shield which protects them from ranged attacks would make sense, however being able to survive up close from melee attacks should be near impossible since they aren't warriors made to survive heavy blows from swords, axes and hammers and are unlikely to employ weapons or armour capable of doing so because it would harm their magical capabilities. Therefore they should be punished for getting close to opponents as their class was not made with face to face confrontation in mind.
Nightblades are supposed to stay hidden, jump an enemy when they're vulnerable and quickly take them. They should be able to do this ranged or close up, but whatever the case they should receive a penalty for not being able to stay in the shadows. They shouldn't be able to be discovered and then manage to win a confrontation. Their health and defence rating should be the lowest of all classes and Nightblades should be forced to flee instead of being able to fight when they are discovered.
Now on to the 'victims' of the current Sorctatorship and the Night Brotherhood Dragonknights and Templars have both similarities and differences. Dragonknights are made to deal damage whilst being able to soke it up like they're the guy who lives in a pineapple under the sea, whilst Templars are also able to soke up damage, but are great healers. Both classes have serious problems; Dragonknights have been nerfed so much it's a wonder why they aren't shooting foam bullets and Templars are a somewhat viable choice for damage dealers despite being dedicated to healing. Again, let me explain.
Templars are natural healers. With their excellent tanking abilities and a wide range of offensive abilities at their disposal, Templars make the ultimate battle medic. Despite this, healing isn't the only thing they're known for as they have ridiculously powerful abilities, the most noteworthy being the infamous 'Jesus/Jebus beam'. Templars should have the weakest damage output of all the classes. Templars should only need the offensive abilities for self defence as their primary job is to heal their allies and stop them from dying, not going around and shooting lasers like every time they step into a room it becomes a rave. Considering they can heal themselves effectively and absorb reasonable amounts of damage, there's very few reasons to justify the high amounts of damage they currently do.
Now onto the Dragonknights. Unlike the other classes, Dragonknights have had to put up with countless nerfs which have nearly broken the class. Dragonknights need a serious buff, we all know it. Dragonknights are supposed to be the ultimate melee damage dealer and tank. They're meant to be the first to charge into battle and the last to walk away. No other class should be able to match them in melee damage, damage resistance and resource management as they're made to last and are an excellent choice for those who like to get up close and personal with their opponent. With Dark Brotherhood on the way, Dragonknights are to be made more powerful as they will now be able to employ poison. Yep, we'll be able to swap being a pyromaniac for a walking nuclear warhead. I've no idea whose 'brilliant' idea this is, but I can't get my head around as to why someone thought fire specialists would look into becoming the irradiated spawn of Chernobyl instead. Seriously, what relevance does poison have to walking chunks of molten rocks carrying a sword? Another problem with Dragonknights are the people who want it to become powerful again. Buffing it up so they stand a chance in PvP again makes sense, adding an escape ability and adding more ranged attacks doesn't. Going back to one of my original points, Dragonknights are made to last, there's very little reason as to why they need to run away, especially since they're supposed to be the first in and the last out, it contradicts why Dragonknights exists in the first place. Also the ranged attacks scenario, again, very contradicting since Dragonknights are made for face to face confrontation. There's a reason why they're the only class with an ability like fiery chains that pulls an enemy towards them. It's one thing Dragonknights being buffed so they can be restored as a viable option again, but it's another to want abilities to be included that may very well defeat the purpose of the the class' existence.
Now for an overlook of the class system in ESO. There's a love and hate relationship with its implementation. It's hated because it means that there's very limited customisation choices and no longer follows the pattern of previous titles. It's loved because it means that no class (in theory for obvious reasons) is too weak or too powerful and each class had a role to play. Nice in theory, functions like sh*t. Why is it a stinking pile of horse cack? Builds. They're the problem. How are they a problem? Here's a few examples...
Melee Sorcerer
Tank Nightblade
Healer Dragonknight
DPS Templar
Anyone guessed the problem yet? A hint, what relevance to the builds have to the
class they're made for? From my point of view, none of them make any sense. Unfortunately they do in game. It's got the point that the amount of builds that can make one class superior at role that another class was specifically designed for that it defeats the point of classes existing. Why is this happening? If you want to be a tank, you should be a Dragonknight or a Templar, not a Nightblade. If you want to be a melee build, you should be anything but a Sorcerer. If you want to be a healer you should be a Templar, not a Dragonknight. If you want to be a DPS, you should be anything but a Templar.
As far as I'm concerned, each class has a role to play and they each have abilities which allow them to do that role. Examples of such abilities is the Nightblade's cloak ability which allows them to turn invisible and become the ultimate jump scare; another ability is the classical 'stop stealing my enemies' chain employed by Dragonknights to p*ss off Sorcerers attempting to escape and to troll grinders. These abilities are exclusive to those classes because both allow them to live up to the class' purpose. Give something similar to Sorcerers and Templars and then it ruins the purpose of the former two classes. Many people want the classes to have an equivalent to each other's abilities or make them just as effective as each other in the same situations by employing builds. They'll then become the exact same and the only differences will be that they have different names and some classes look and sound more cooler than others. If you can be one class but outperform another class at a task that other class was made for, classes make as much sense in this game as wheels would on a yacht.
The whole class system is in big sh*t right now. The classes are all broken, in one way or another. Builds take advantage of these broken classes to make them even more broken. The people who claim to 'love' their classes just want to denaturise them so every class has the same abilities that are just themed to look like the class they're used by. Things like this just raise the question 'why did Zenimax f*cking bother'?
Is there anyone else who thinks the way I do in regards to the classes? Anyone want to add anything else? Anyone want to praise and/or criticise anything I've written about? Be my guest. Although I won't be staying up for it because I've been going at this rant for nearly four hours, it's nearly 2am where I am and I'm very tired. I'd like to add more detail to this post but I've not got the energy to do it so if anyone has anything to say I'll respond as of when later today.