ShedsHisTail wrote: »As much as I hate to say it, but Necromancy in Elder Scrolls lore basically boils down to one skill; the ability to reanimate the dead in some form or another..
Rather than add a whole character class, it makes a lot more sense to just tack that one skill onto some other skill set. Like Soul Magic. Make it cost a soul gem, and it's a universal skill anyone can get. Then anyone who wants to can call themselves a Necromancer.
Edit: Quality of undead beasty directly linked to the quality of soulgem expended.
It'd be cool if you could re-animate dead enemy players bodies & they couldn't respawn till released Have their re-animated corpses run back & attack their faction mates (maybe with the same effect as a meatbag catapult for the LOLs)
lassitershawn wrote: »ShedsHisTail wrote: »As much as I hate to say it, but Necromancy in Elder Scrolls lore basically boils down to one skill; the ability to reanimate the dead in some form or another..
Rather than add a whole character class, it makes a lot more sense to just tack that one skill onto some other skill set. Like Soul Magic. Make it cost a soul gem, and it's a universal skill anyone can get. Then anyone who wants to can call themselves a Necromancer.
Edit: Quality of undead beasty directly linked to the quality of soulgem expended.
I think they could do a lot more than this... you could have some kind of ultimate summoning a lich (or possibly even toggle you INTO a lich), a skill that sends in an exploding poison skeleton (like in vCoA), include a "Coldfire Bolt" spell that would add usable ice damage into the game (not technically necromancy but fits with the feeling I get from a necromancer), and then obviously a skill that resurrects a dead body.
ShedsHisTail wrote: »lassitershawn wrote: »ShedsHisTail wrote: »As much as I hate to say it, but Necromancy in Elder Scrolls lore basically boils down to one skill; the ability to reanimate the dead in some form or another..
Rather than add a whole character class, it makes a lot more sense to just tack that one skill onto some other skill set. Like Soul Magic. Make it cost a soul gem, and it's a universal skill anyone can get. Then anyone who wants to can call themselves a Necromancer.
Edit: Quality of undead beasty directly linked to the quality of soulgem expended.
I think they could do a lot more than this... you could have some kind of ultimate summoning a lich (or possibly even toggle you INTO a lich), a skill that sends in an exploding poison skeleton (like in vCoA), include a "Coldfire Bolt" spell that would add usable ice damage into the game (not technically necromancy but fits with the feeling I get from a necromancer), and then obviously a skill that resurrects a dead body.
But the question was, lore-friendly options. Those are not.
1.) A lich is not a thing you summon, they're free-willed undead bound by their own volition.
2.) Becoming a lich is a lengthy ritual and not reversible.
3.) Poison skeleton needs fresh skeleton to work; probably be disease damage.
4.) Pretty sure Destruction Staff already has something like a Coldfire Bolt.
5.) Reanimating a dead body could work, but, like you said in the rest of your post, it'd have to be a long cast time.
I know that all sounds nit-picky, but I didn't come up with the lore-friendly qualifier. I'm just adhering to it.
There's just really not much to differentiate an Elder Scrolls necromancer from any other Elder Scrolls mage.
I support Necromancer as a new skill line completely. However, not as a whole new class in any way.
I support Necromancer as a new skill line completely. However, not as a whole new class in any way.
ShedsHisTail wrote: »I support Necromancer as a new skill line completely. However, not as a whole new class in any way.
Maybe a -set- of skills added to the Soul Magic line?
Two or three skills on the theme of necromancy.
I still think a universal skill that reanimates the dead should at least cost a soul stone.
Giving every player the option of having a combat pet; even temporarily, should have a cost.
ShedsHisTail wrote: »lassitershawn wrote: »ShedsHisTail wrote: »As much as I hate to say it, but Necromancy in Elder Scrolls lore basically boils down to one skill; the ability to reanimate the dead in some form or another..
Rather than add a whole character class, it makes a lot more sense to just tack that one skill onto some other skill set. Like Soul Magic. Make it cost a soul gem, and it's a universal skill anyone can get. Then anyone who wants to can call themselves a Necromancer.
Edit: Quality of undead beasty directly linked to the quality of soulgem expended.
I think they could do a lot more than this... you could have some kind of ultimate summoning a lich (or possibly even toggle you INTO a lich), a skill that sends in an exploding poison skeleton (like in vCoA), include a "Coldfire Bolt" spell that would add usable ice damage into the game (not technically necromancy but fits with the feeling I get from a necromancer), and then obviously a skill that resurrects a dead body.
But the question was, lore-friendly options. Those are not.
1.) A lich is not a thing you summon, they're free-willed undead bound by their own volition.
2.) Becoming a lich is a lengthy ritual and not reversible.
3.) Poison skeleton needs fresh skeleton to work; probably be disease damage.
4.) Pretty sure Destruction Staff already has something like a Coldfire Bolt.
5.) Reanimating a dead body could work, but, like you said in the rest of your post, it'd have to be a long cast time.
I know that all sounds nit-picky, but I didn't come up with the lore-friendly qualifier. I'm just adhering to it.
There's just really not much to differentiate an Elder Scrolls necromancer from any other Elder Scrolls mage.
ParaNostram wrote: »ShedsHisTail wrote: »lassitershawn wrote: »ShedsHisTail wrote: »As much as I hate to say it, but Necromancy in Elder Scrolls lore basically boils down to one skill; the ability to reanimate the dead in some form or another..
Rather than add a whole character class, it makes a lot more sense to just tack that one skill onto some other skill set. Like Soul Magic. Make it cost a soul gem, and it's a universal skill anyone can get. Then anyone who wants to can call themselves a Necromancer.
Edit: Quality of undead beasty directly linked to the quality of soulgem expended.
I think they could do a lot more than this... you could have some kind of ultimate summoning a lich (or possibly even toggle you INTO a lich), a skill that sends in an exploding poison skeleton (like in vCoA), include a "Coldfire Bolt" spell that would add usable ice damage into the game (not technically necromancy but fits with the feeling I get from a necromancer), and then obviously a skill that resurrects a dead body.
But the question was, lore-friendly options. Those are not.
1.) A lich is not a thing you summon, they're free-willed undead bound by their own volition.
2.) Becoming a lich is a lengthy ritual and not reversible.
3.) Poison skeleton needs fresh skeleton to work; probably be disease damage.
4.) Pretty sure Destruction Staff already has something like a Coldfire Bolt.
5.) Reanimating a dead body could work, but, like you said in the rest of your post, it'd have to be a long cast time.
I know that all sounds nit-picky, but I didn't come up with the lore-friendly qualifier. I'm just adhering to it.
There's just really not much to differentiate an Elder Scrolls necromancer from any other Elder Scrolls mage.
You could summon Liches in Oblivion.
I support Necromancer as a new skill line completely. However, not as a whole new class in any way.
ShedsHisTail wrote: »ParaNostram wrote: »ShedsHisTail wrote: »lassitershawn wrote: »ShedsHisTail wrote: »As much as I hate to say it, but Necromancy in Elder Scrolls lore basically boils down to one skill; the ability to reanimate the dead in some form or another..
Rather than add a whole character class, it makes a lot more sense to just tack that one skill onto some other skill set. Like Soul Magic. Make it cost a soul gem, and it's a universal skill anyone can get. Then anyone who wants to can call themselves a Necromancer.
Edit: Quality of undead beasty directly linked to the quality of soulgem expended.
I think they could do a lot more than this... you could have some kind of ultimate summoning a lich (or possibly even toggle you INTO a lich), a skill that sends in an exploding poison skeleton (like in vCoA), include a "Coldfire Bolt" spell that would add usable ice damage into the game (not technically necromancy but fits with the feeling I get from a necromancer), and then obviously a skill that resurrects a dead body.
But the question was, lore-friendly options. Those are not.
1.) A lich is not a thing you summon, they're free-willed undead bound by their own volition.
2.) Becoming a lich is a lengthy ritual and not reversible.
3.) Poison skeleton needs fresh skeleton to work; probably be disease damage.
4.) Pretty sure Destruction Staff already has something like a Coldfire Bolt.
5.) Reanimating a dead body could work, but, like you said in the rest of your post, it'd have to be a long cast time.
I know that all sounds nit-picky, but I didn't come up with the lore-friendly qualifier. I'm just adhering to it.
There's just really not much to differentiate an Elder Scrolls necromancer from any other Elder Scrolls mage.
You could summon Liches in Oblivion.
Maybe, but Oblivion was terrible.
notimetocare wrote: »Accepability of necromancy varies with time and place.ShedsHisTail wrote: »ParaNostram wrote: »ShedsHisTail wrote: »lassitershawn wrote: »ShedsHisTail wrote: »As much as I hate to say it, but Necromancy in Elder Scrolls lore basically boils down to one skill; the ability to reanimate the dead in some form or another..
Rather than add a whole character class, it makes a lot more sense to just tack that one skill onto some other skill set. Like Soul Magic. Make it cost a soul gem, and it's a universal skill anyone can get. Then anyone who wants to can call themselves a Necromancer.
Edit: Quality of undead beasty directly linked to the quality of soulgem expended.
I think they could do a lot more than this... you could have some kind of ultimate summoning a lich (or possibly even toggle you INTO a lich), a skill that sends in an exploding poison skeleton (like in vCoA), include a "Coldfire Bolt" spell that would add usable ice damage into the game (not technically necromancy but fits with the feeling I get from a necromancer), and then obviously a skill that resurrects a dead body.
But the question was, lore-friendly options. Those are not.
1.) A lich is not a thing you summon, they're free-willed undead bound by their own volition.
2.) Becoming a lich is a lengthy ritual and not reversible.
3.) Poison skeleton needs fresh skeleton to work; probably be disease damage.
4.) Pretty sure Destruction Staff already has something like a Coldfire Bolt.
5.) Reanimating a dead body could work, but, like you said in the rest of your post, it'd have to be a long cast time.
I know that all sounds nit-picky, but I didn't come up with the lore-friendly qualifier. I'm just adhering to it.
There's just really not much to differentiate an Elder Scrolls necromancer from any other Elder Scrolls mage.
You could summon Liches in Oblivion.
Maybe, but Oblivion was terrible.
Far from it. Second only to Morrowind. Leagues better than the rest after that.
lassitershawn wrote: »ShedsHisTail wrote: »I support Necromancer as a new skill line completely. However, not as a whole new class in any way.
Maybe a -set- of skills added to the Soul Magic line?
Two or three skills on the theme of necromancy.
I still think a universal skill that reanimates the dead should at least cost a soul stone.
Giving every player the option of having a combat pet; even temporarily, should have a cost.
Cost is bar slots and magicka, especially if they make it like sorc pets and require 2 (PLEASE DONT ZOS). To require a soul gem, they would have to be VERY strong.
ParaNostram wrote: »ShedsHisTail wrote: »lassitershawn wrote: »ShedsHisTail wrote: »As much as I hate to say it, but Necromancy in Elder Scrolls lore basically boils down to one skill; the ability to reanimate the dead in some form or another..
Rather than add a whole character class, it makes a lot more sense to just tack that one skill onto some other skill set. Like Soul Magic. Make it cost a soul gem, and it's a universal skill anyone can get. Then anyone who wants to can call themselves a Necromancer.
Edit: Quality of undead beasty directly linked to the quality of soulgem expended.
I think they could do a lot more than this... you could have some kind of ultimate summoning a lich (or possibly even toggle you INTO a lich), a skill that sends in an exploding poison skeleton (like in vCoA), include a "Coldfire Bolt" spell that would add usable ice damage into the game (not technically necromancy but fits with the feeling I get from a necromancer), and then obviously a skill that resurrects a dead body.
But the question was, lore-friendly options. Those are not.
1.) A lich is not a thing you summon, they're free-willed undead bound by their own volition.
2.) Becoming a lich is a lengthy ritual and not reversible.
3.) Poison skeleton needs fresh skeleton to work; probably be disease damage.
4.) Pretty sure Destruction Staff already has something like a Coldfire Bolt.
5.) Reanimating a dead body could work, but, like you said in the rest of your post, it'd have to be a long cast time.
I know that all sounds nit-picky, but I didn't come up with the lore-friendly qualifier. I'm just adhering to it.
There's just really not much to differentiate an Elder Scrolls necromancer from any other Elder Scrolls mage.
You could summon Liches in Oblivion.
ShedsHisTail wrote: »I mean, lore-wise, Necromancers are the bad guys. They always have been. In other Elder Scrolls games, if you get caught practicing necromancy in a town, the guards will want to talk to you. Of course, it was the same with being a werewolf or vampire; which, as a lore buff, is another oversight I think should be corrected.
Every time I see a werewolf or vampire in Mournhold or Riften, I sort of just sigh to myself and remember the good old days or previous games. Would make it worse if every third person in town had a zombie trailing behind them.