Praeficere wrote: »All of the one shots are easily avoidable if you learn vMA. You've done it once, doesn't mean you know it.
Praeficere wrote: »All of the one shots are easily avoidable if you learn vMA. You've done it once, doesn't mean you know it.
I second this. Even 5 to 10 clears into vmsa i was asking friends/guilds about certain one shot mechanics that i was inadvertently avoiding and getting tips on other mechanics that i was either getting lucky with or healing through.
Now i farm it on 8 v16s a week. With a 300 ping in aus.
It is frustrating and unforgiving but is 100% easier when you are confident with the mechanics and are built correctly.
Your example screenshots show you need a better understanding i think.
But man i feel you its incredibly painful to learn and get comfortable with. That is what the problem is with it. People are so used to this game being a cakewalk that they run into this dungeon takes them a couple of weeks on and off to get down and its a shock.
Most people want thier stuff quicker than that and dont have the patience to learn and perform with skill in a challenging solo environment so they want it nerfed.
The only 2 things i would like to see changed are the daedroth firebreath damage in stage 9 and the loot/reward system.
Edit: And the random pod spawn in stage 7
Praeficere wrote: »1st: You let her enrage which is very hard to do, clear the pillars of webs with the hoavors.
2nd: Break free his knockdown and you don't get bleed
3rd: Kill the Sorcs asap, you can start damaging them under the shield.
4th - 6th, you need to position better.
All of the one shots are easily avoidable if you learn vMA. You've done it once, doesn't mean you know it.
Gilliamtherogue wrote: »Seems like you're taking damage from the Hulk after he's enraging, which means any damage he's dealing is going to be enrage damage and one shot you. It's a stupid bug that hasn't been fixed, and there's not much you can do about it except keep your distance when the mages spawn. Allow any previous applied bleeds to dissipate and then kill a mage, avoid his green poison circle during his enrage, as well as his ground rubble that he shoots out in random directions. While enraged, any of these will kill you regardless of mitigation, with the exception of Magma Shell.
Attached below are a series of screen shots taken of some of the numerous things taking place in Veteran Maelstrom Arena. If you think that there doesn't need to be any nerfing or rebalancing, I highly advise you put yourself in other people's shoes who have less: CP, time, etc. than you have to do this. So no. It's not a matter of entitlement. It's a matter of flat out selfishness, and wanting to be the 5%. It's a thought process of "screw everyone who can't do it, I have mines. That's what matters." And that's a very toxic mentality to have on a MMO. A very toxic mentality. Okay, so because 5% of the overall game population can spend hours on end farming this dungeon, and has the patience to do it over and over again, screw the other 95%? N'ah. That's not right.
And while I do believe there should be some challenging aspects of this game, VMA isn't challenging in a "proper sense". No. It's challenging as in "artificial difficulty". Stupid things like one-shots, and getting hit even though you're outside of the red circles. Those things don't provide real challenges. No. Making something into a DPS race, while throwing ads upon ads isn't challenging. It's laziness.
And before it's asked, yes. I have completed VMA before. I just figured for whatever the reason I'd give it a shot again, to see if I had the patience to farm weapons pre-DB. And my answer to that question? NOPE! I do NOT have the patience to sit through this bug-infested cesspool of: Glitching, lag, and one-shots. Absolutely not! Hell no! I am a HUGE Bloodbourne and Dark Souls fan, and play them regularly. I also go back and play other "challenging" games such as: Contra, Double Dragon, Ghouls n' Ghosts, and even the classic Mega Man games (recently got the Anniversary Collection on PS4 and picked-up a ton more for 3DS).
To those who think Normal Maelstrom Arena is challenging, you have literally no idea what you're up against for veteran version. Forget it being on the same boat or ocean. No, they're not even in the same galaxy as one another. They're dimensions apart from each other. As some have said on other threads, there's: Normal mode, veteran mode, then elite/nightmare mode. Veteran Maelstrom Arena would be elite/nightmare difficulty. Seriously. So before you go off wasting tons of gold in repairs, and or waste your time. Keep in mind that you've been warned. Oh! And you may not even get a weapon after enduring the bs. Just something to keep in the back of your mind.
Enjoy the pics below. (Note: These pictures were taken via PlayStation 4 on the NA server). I also have numerous other pictures, but figured these will suffice. If more is requested, I will happily show them. Or, take videos of some of the stuff occurring (e.g. Crematorial Guard one-shotting for 40k+ and many more).
FriedEggSandwich wrote: »The only thing I would have nerfed is the amount of rng. Like when both Argonian Minders in the Vault of Umbrage decide to stand on those poison bulbs on the ground, so whichever one you choose to kill you are still gonna die when you go stand next to the other. In my opinion every run should be completable without death, but thanks to rng this isn't the case. The rng combined with lag and bugs (like when you're snared by a blue ghost on the final round you simply can't cast liquid lightening) mean that only a fraction of rounds are completable with no death, whether you do everything perfectly or not.
Praeficere wrote: »1st: You let her enrage which is very hard to do, clear the pillars of webs with the hoavors.
2nd: Break free his knockdown and you don't get bleed
3rd: Kill the Sorcs asap, you can start damaging them under the shield.
4th - 6th, you need to position better.
All of the one shots are easily avoidable if you learn vMA. You've done it once, doesn't mean you know it.
My positioning can only be but so good on a stamina Dragonknight. Seriously. I'm doing all I can. ._. And I'm making sure to follow the mechanics incredibly accurately. I don't waste any time at all.Gilliamtherogue wrote: »Seems like you're taking damage from the Hulk after he's enraging, which means any damage he's dealing is going to be enrage damage and one shot you. It's a stupid bug that hasn't been fixed, and there's not much you can do about it except keep your distance when the mages spawn. Allow any previous applied bleeds to dissipate and then kill a mage, avoid his green poison circle during his enrage, as well as his ground rubble that he shoots out in random directions. While enraged, any of these will kill you regardless of mitigation, with the exception of Magma Shell.
This may be exactly what's going on. Because honestly, I'm following the mechanics down to a tee. I really am. I'm doing everything how I should, and keeping a close eye on everything happening around me. But, it seems like a lot of this being nothin' I can do.
Praeficere wrote: »1st: You let her enrage which is very hard to do, clear the pillars of webs with the hoavors.
2nd: Break free his knockdown and you don't get bleed
3rd: Kill the Sorcs asap, you can start damaging them under the shield.
4th - 6th, you need to position better.
All of the one shots are easily avoidable if you learn vMA. You've done it once, doesn't mean you know it.
My positioning can only be but so good on a stamina Dragonknight. Seriously. I'm doing all I can. ._. And I'm making sure to follow the mechanics incredibly accurately. I don't waste any time at all.Gilliamtherogue wrote: »Seems like you're taking damage from the Hulk after he's enraging, which means any damage he's dealing is going to be enrage damage and one shot you. It's a stupid bug that hasn't been fixed, and there's not much you can do about it except keep your distance when the mages spawn. Allow any previous applied bleeds to dissipate and then kill a mage, avoid his green poison circle during his enrage, as well as his ground rubble that he shoots out in random directions. While enraged, any of these will kill you regardless of mitigation, with the exception of Magma Shell.
This may be exactly what's going on. Because honestly, I'm following the mechanics down to a tee. I really am. I'm doing everything how I should, and keeping a close eye on everything happening around me. But, it seems like a lot of this being nothin' I can do.