vyndral13preub18_ESO wrote: »
Who said MMO's are meant to be hard? I play to relax, not to rage...
vyndral13preub18_ESO wrote: »
Glvyndral13preub18_ESO wrote: »
World of Warcraft is dying, and its dying fast. There's a reason it had 10million people playing in 2006, because it was 50 days plus to get to lvl 70 for new players.
Now I can go play for a week and be max level.
vyndral13preub18_ESO wrote: »Glvyndral13preub18_ESO wrote: »
World of Warcraft is dying, and its dying fast. There's a reason it had 10million people playing in 2006, because it was 50 days plus to get to lvl 70 for new players.
Now I can go play for a week and be max level.
So you think how long it took to get to max level is why it was so popular? If that were the case the vr level grind would have been a good thing. And ESO would have been growing by leaps and bounds.
Doesnt seem like it was, seems like most people disliked it. And quit to prove it.
vyndral13preub18_ESO wrote: »Glvyndral13preub18_ESO wrote: »
World of Warcraft is dying, and its dying fast. There's a reason it had 10million people playing in 2006, because it was 50 days plus to get to lvl 70 for new players.
Now I can go play for a week and be max level.
So you think how long it took to get to max level is why it was so popular? If that were the case the vr level grind would have been a good thing. And ESO would have been growing by leaps and bounds.
Doesnt seem like it was, seems like most people disliked it. And quit to prove it.
So I guess leveling has absolutely nothing to do with an mmorpg?
Hmm, I guess your right.
I guess getting max gear and learning how to play a class shouldnt be in this game.
We should all just get max level and max gear for free and quests should just be removed because I mean... What's the point if your max level, right?
Glvyndral13preub18_ESO wrote: »
World of Warcraft is dying, and its dying fast. There's a reason it had 10million people playing in 2006, because it was 50 days plus to get to lvl 70 for new players.
Now I can go play for a week and be max level.
vyndral13preub18_ESO wrote: »Glvyndral13preub18_ESO wrote: »
World of Warcraft is dying, and its dying fast. There's a reason it had 10million people playing in 2006, because it was 50 days plus to get to lvl 70 for new players.
Now I can go play for a week and be max level.
So you think how long it took to get to max level is why it was so popular? If that were the case the vr level grind would have been a good thing. And ESO would have been growing by leaps and bounds.
Doesnt seem like it was, seems like most people disliked it. And quit to prove it.
So I guess leveling has absolutely nothing to do with an mmorpg?
Hmm, I guess your right.
I guess getting max gear and learning how to play a class shouldnt be in this game.
We should all just get max level and max gear for free and quests should just be removed because I mean... What's the point if your max level, right?
Here's the thing. ZOS isn't catering to you.
They have an enormous amount of data about this game. From the whole community. Every possible deterministic stat and metric you can think of and probably more are regularly monitored and recorded. They know a hell of a lot more about this game than you, including who plays it, how they're playing it, what's most popular, what's least popular, etc.
If you make this game to easy it will wind up like wow.
MMOs are meant to be time consuming and hard, this isn't call of duty
If you make this game to easy it will wind up like wow.
MMOs are meant to be time consuming and hard, this isn't call of duty
As Game Director Matt Firor said in this interview, "To answer your question about comparing ZOS development to other MMOs: ZOS development is not really a working traditional MMO..."
and hard, this isn't call of duty
Glvyndral13preub18_ESO wrote: »
World of Warcraft is dying, and its dying fast. There's a reason it had 10million people playing in 2006, because it was 50 days plus to get to lvl 70 for new players.
Now I can go play for a week and be max level.