It is not (yet). It is the common MMO template, I can live with that.
I've played many MMOs, and I clearly remember some where the daily content is enjoyable. ESO is not one of them.
I think the reason lies in the reward chances. Too many tries to get the desirable result. How many day/weeks/months we need to get right traits on monsters shoulders? How many to get Trinimac motifs?
Right now I am not enjoying the "daily activities". When I decide to do them, it feels like second job - boring repetitive actions+negative emotions.
staracino_ESO wrote: »You guys really didn't try to make this any different from TG...
2 delves + 2 bosses
tip board/contracts
heists/sacraments
spencer rye/bounties
kari's hitlist/litany of blood
set of mostly useless passives
I guess we can look forward to having 2 new motifs on the contracts and sacraments next-next expansion... to keep things fresh.
Sorry to be so gloomy, but it is really depressing to see all of the new content be so 'paint by numbers' formulaic. The Dark Brotherhood really deserves better for its launch. The Thieves Guild did too, but it's too late for that.
It is not (yet). It is the common MMO template, I can live with that.
I've played many MMOs, and I clearly remember some where the daily content is enjoyable. ESO is not one of them.
I think the reason lies in the reward chances. Too many tries to get the desirable result. How many day/weeks/months we need to get right traits on monsters shoulders? How many to get Trinimac motifs?
Right now I am not enjoying the "daily activities". When I decide to do them, it feels like second job - boring repetitive actions+negative emotions.
ParaNostram wrote: »What, you want ZOS to just hand out the gear and make it easy mode?