shadow071179 wrote: »What!
Are you afraid you wil get thased up a Tree all the time
SantieClaws wrote: »Khajiit is not so sure she wants an entire update based on doggies and the pale bitey ones.
Yours with nervous paws
Santie Claws
shadow071179 wrote: »
2e
Werewolf and Vampire specific Items that can be crafted.
"it cannont happen" everything can happen, the devs just have to decide on it.If they think for some reason a particular topic would be very popular for a DLC they'll do it, and probably won't care about not being centered on a specific place.
The dark ages DLC should be revived!!!
https://forums.nexusmods.com/index.php?/topic/462121-skyrim-werewolf-the-dark-ages-mod/
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
Uriel_Nocturne wrote: »I'd be very interested in a Vamp/Werewolf DLC.
With both Questlines to become either, they've laid the foundation for what could be very compelling content. I think Zeni could build on that and offer quite a lot to the game.
Are the Dawnguard around now? I am sure they were founded in 2nd Era.
Silver Dawn as a joinable faction maybe? (to kill the werewolves of course mwahaha)
Also, joinable Werewolf packs and Vampire clans?
PVP element to take out werewolf and vampire players, as well as NPC's?
shadow071179 wrote: »1ste
Lets start with some nice big Quest lines full of Lore for Werewolfs and Vamps.
2e
Werewolf and Vampire specific Items that can be crafted.
3e
Werewolf and Vampire Trafelforms
4e
A Werewolf and Vampire Town. I know there are some bit if you did the quests you dont have anny thing to do in those places. So Towns with interactif Werewolf and Vamipre NPCs.
5e
Shrines to Hercine. That gif temperary boosts to werewolf. I dont know if the Vamps have a deaty to worship other wise the same.
6e
Werewolf skins. So we dont look all the same.
Blood coverd furr, tatherd leather Armor (it looks like you ript out of your Armor), diverend coulerd furr.
7e
A Constalation for Werewolfs and for Vampires in the Champion Point System.
8e
Still working on this one
You can already feed off of enemy players, You just need to sneak up behind them while still in stealth.SantieClaws wrote: »Khajiit is not so sure she wants an entire update based on doggies and the pale bitey ones.
Yours with nervous paws
Santie Claws
This one very much enjoyed how, while affected by the bat bite, his naturally stealthy paws could slip to within 2 meters of the evil other alliances before being detected. And recalls how the speed of those super stealthy paws carried him away from dangerous crowds in cyrodiil many times. Also, even though the bat bite turned his mantle of sleek ebony fur into a coat of snow, the tips of his ears remained deeply black. It made for quite the contrast.
If it were not for the pain of fire, this one would have hunted priests of arkay to slake his thirst rather than pay them to remove the bite.
...
If there's a vamp dlc, I want the ability to feed off other players in cyrodiil added. Create achievements, 'blood connoisseur' for feeding off all the possible character class/race/alliance combinations. 'Dire hunter' for racking up 10/100/500/1000 different prey fed from. 'Mist on the breeze' category for pulling off stealthy acts like getting past entire dungeons without detection OR using night blade cloak. Plenty of other things. A 'Lord of the night' title for completing the whole shebang.
Giles.floydub17_ESO wrote: »The DLCs have been centered around a some. A geographical area. What geographical area is heavily vampire and werewolf in lore? If there isn't one it cannot happen.