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Campaign buffs cause population imbalances

Stanko
Stanko
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The discussion title says it all. I mostly play on Haderus NA/PC and the overwhelming AD numbers plus their campaign buffs is simply too much. The buffs should be for the faction that is on the defensive. Otherwise, the campaign becomes one big zergball rolling downhill.

If you want to be logical about it, you'll realize that armies always fight better when they are defending their homes against invading forces. Why does ESO have campaign buffs that promote the EXACT OPPOSITE of what would realistically occur? Wouldn't AD realistically have supply-line issues if their forces were stretched all the way to the gates of Morrowind? Wouldn't EP forces become resolute in the defense of their homeland?

Think about it. Things as they currently stand are simply dysfunctional.
Stanko: Ebonheart Pact, CP 3600, Templar, Former Emperor on Azura's, Arena Gladiator, Flawless Conqueror, Spirit Slayer, Grand Overlord, Paragon, and of course Merciless.
  • Muizer
    Muizer
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    Oh, but I can explain why that is. It's because ZoS have no clue how to balance campaigns.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • danno8
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    The problems arise with population imbalances.

    When all populations are equal you can afford to give the winning team extra buffs as rewards for being the "better" team. Eventually (again, with even numbered populations) the winning teams forces will become stretched thin and even with a few extra buffs they will not be able to maintain the momentum.

    But when we have population imbalance, like we are seeing on both Trueflame (EP pop 2x or 3x the other 2) and Haderus (AD pop 2x to 3x the other 2) those buffs only serve to make the imbalance even worse, and ideally we would want to reverse who gets the buffs.

    So far though ZoS hasn't really added any good buffs for the low population Alliances that can help them retake targets, and the current low-population bonus they give only affect the score.

    I have suggested in the past that buffs that affect siege strength vs walls and other players for low population Alliances would be a good place to start. And it needs to be more reactive than the current low pop bonus that seems to update only once an hour or something.
  • God_flakes
    God_flakes
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    There is absolutely NO incentive to even attempt a campaign where one faction has totally dominated the map and has all the buffs. This is why zos ends up with totally empty and abandoned campaigns and totally clogged and lagged campaigns. You'd think by now they would realize this and address the issue rather than continue to sweep it under the rug. They're always preaching at us to spread out but make it absolutely unenjoyable and nearly impossible to do so.
  • Brutusmax1mus
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    On na ps4 azuras ep was getting 280 points an hour for having low home campaign populations. If they were good, they could have possibly won the campaign with many less people. My guild is going to join a campaign Friday where we are going to get that bonus, and we will open it with 30 people. Mark my words...
  • RDMyers65b14_ESO
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    If I read the Q&A from Pax East right, there is a solution coming with the DB patch. It said there would be the non vet campaign, the no CP campaign and the CP campaign. As I don't see the removal of Trueflame as a possibility, that means that Haderus will be gone. (I like Haderus myself). It would mean that neither AD nor EP would be able to avoid the other faction. I put the link to the Q&A below. It is question 49.




    https://forums.elderscrollsonline.com/en/discussion/261597/pax-dark-brotherhood-round-table-transcript/p1
  • Sunburnt_Penguin
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    Completely agree.

    Another issue I have is the Alliance buffs due to having Emp. What happens on my Campaign is that the good players from the other Alliance switch to help their friend which can't be prevented, however you also get players coming from other Campaigns to bask in the buffs.

    Granted, the latter group of players are mostly trash but the sheer numbers of them coupled with the Emp and the other Alliance's good players switching just makes it much harder to decrown.
    Edited by Sunburnt_Penguin on May 12, 2016 10:21AM
  • Stanko
    Stanko
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    If I read the Q&A from Pax East right, there is a solution coming with the DB patch. It said there would be the non vet campaign, the no CP campaign and the CP campaign. As I don't see the removal of Trueflame as a possibility, that means that Haderus will be gone. (I like Haderus myself). It would mean that neither AD nor EP would be able to avoid the other faction. I put the link to the Q&A below. It is question 49.




    https://forums.elderscrollsonline.com/en/discussion/261597/pax-dark-brotherhood-round-table-transcript/p1

    Interesting. It would definitely be a solution. Can the ESO servers handle all of PC/NA on one campaign?
    Stanko: Ebonheart Pact, CP 3600, Templar, Former Emperor on Azura's, Arena Gladiator, Flawless Conqueror, Spirit Slayer, Grand Overlord, Paragon, and of course Merciless.
  • Publius_Scipio
    Publius_Scipio
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    If I read the Q&A from Pax East right, there is a solution coming with the DB patch. It said there would be the non vet campaign, the no CP campaign and the CP campaign. As I don't see the removal of Trueflame as a possibility, that means that Haderus will be gone. (I like Haderus myself). It would mean that neither AD nor EP would be able to avoid the other faction. I put the link to the Q&A below. It is question 49.




    https://forums.elderscrollsonline.com/en/discussion/261597/pax-dark-brotherhood-round-table-transcript/p1

    This also comes with the guarantee that a full population locked campaign will have no lag right?
  • DaveMoeDee
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    God_flakes wrote: »
    There is absolutely NO incentive to even attempt a campaign where one faction has totally dominated the map and has all the buffs. This is why zos ends up with totally empty and abandoned campaigns and totally clogged and lagged campaigns. You'd think by now they would realize this and address the issue rather than continue to sweep it under the rug. They're always preaching at us to spread out but make it absolutely unenjoyable and nearly impossible to do so.

    If a faction is dominating, 2 on 1 will end that if the other 2 factions are full of active players. The buff wouldn't be an issue.
    Completely agree.

    Another issue I have is the Alliance buffs due to having Emp. What happens on my Campaign is that the good players from the other Alliance switch to help their friend which can't be prevented, however you also get players coming from other Campaigns to bask in the buffs.

    Granted, the latter group of players are mostly trash but the sheer numbers of them coupled with the Emp and the other Alliance's good players switching just makes it much harder to decrown.

    That is pathetic.
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