LadyLethalla wrote: »-
- Cyrodiil delves, ruins, etc - why do these only show on map when you're at the faction Gates (from which you exit Cyrodiil), after you've discovered them?
I'm sure there are other things I've thought of but have forgotten - so I'll add anything else I think of.
Very nice quality of life list; you might find some of these in add-ons, like the trait research (I especially agree with this, could be implemented like the motif pages have "Already in your library" or "Use to add to your library."
You can change the filter to show all the discovered location on the map. It is off by default for Cyrodiil, because the map can get very cluttered.
You can change the filter to show all the discovered location on the map. It is off by default for Cyrodiil, because the map can get very cluttered.
...is fine as it is. This is a medieval-fantasy themed game. Not a scifi game where everyone has a GPS. You can tell a bit by the size of the markers on the compass though... but you really should be stopping to check your map every now and then, or deal with getting lost. It adds immersion!LadyLethalla wrote: »- Distance to marker...
A reasonable request. I mean, sure I made myself a list for that purpose so I can do it without having to flip back and forth, but I would think a crafter character would be able to tell if he knows how to forge/sew/carve something like as they found, or if the new thingie looks like it may be something not yer figured out by themselves. I mean, they know it with recipes, so why not traits?LadyLethalla wrote: »- Traits research...
To dye an armor you gotta wear it, right? Wearing usually binds stuff. Don#t wanna bind it? Don't wear/dye it, sell it "as is".LadyLethalla wrote: »- Armour dye...
Makes sense for some achievements, but I can understand why they didn't want to add clutter by sub-dividing the fifteen factional dolmen into five three-dolme sub-groups. But I agree that subdivisions could be a boon for those world bosses... and some others, While other achievements still deserve to be regionally independent. Personally I like subdivisions so...LadyLethalla wrote: »- Achievements...
Already show up when I mouseover. Well, XP I know for sure, Inspiration... not so certain. But i would assume so as well. maybe its a console thing?LadyLethalla wrote: »- XP and Inspiration...
Map filter. Really. I had the same thing when I first wandered there.LadyLethalla wrote: »- Cyrodiil delves, ruins...
Those drop off in the city corresponding to your crafting skill level. I can understand the thing... supply and demand, there may be demand for what you can craft in other cities.LadyLethalla wrote: »- Writs...
TheShadowScout wrote: »...is fine as it is. This is a medieval-fantasy themed game. Not a scifi game where everyone has a GPS. You can tell a bit by the size of the markers on the compass though... but you really should be stopping to check your map every now and then, or deal with getting lost. It adds immesrion!.LadyLethalla wrote: »- Distance to marker...
LadyLethalla wrote: »- Armour dye...
To dye an armor you gotta wear it, right? Wearing usually binds stuff. Don#t wanna bind it? Don't wear/dye it, sell it "as is".
XP... Inspiration
Already show up when I mouseover. Well, XP I know for sure, Inspiration... not so certain. But i would assume so as well. maybe its a console thing?
Cyrodiil delves, ruins...
Map filter. Really. I had the same thing when I first wandered there.
But... it may work different on console? I would not know...
LadyLethalla wrote: »- Writs...
Those drop off in the city corresponding to your crafting skill level. I can understand the thing... supply and demand, there may be demand for what you can craft in other cities.
If we wanted it to be nicely immersive... there could be an option to turn them in at any city for half reward, or at the resquested city for full reward. Half being the traders cut who will take your goods from the "any city" turn in point to the actual market where the demand exists....
LadyLethalla wrote: »
Bonzodog01 wrote: »LadyLethalla wrote: »
Ok, open map - hit the top middle button (Y on xbox) to open options - use the upper bumper buttons to scroll across to filters, and check the options in.