Smileybones wrote: »Your connection quality sure doesn't help in the first place, but what campaign did you join ? In PC NA, my guild plays erveryday in Blackwater Blade and no one ever complains about the lag. I myself play in Azura Star and very rarely suffer from it.
bowmanz607 wrote: »Smileybones wrote: »Your connection quality sure doesn't help in the first place, but what campaign did you join ? In PC NA, my guild plays erveryday in Blackwater Blade and no one ever complains about the lag. I myself play in Azura Star and very rarely suffer from it.
because both rarely get above medium pop. not to mention the lack of passives in BWB that increase calculations servers have to make.
Smileybones wrote: »bowmanz607 wrote: »Smileybones wrote: »Your connection quality sure doesn't help in the first place, but what campaign did you join ? In PC NA, my guild plays erveryday in Blackwater Blade and no one ever complains about the lag. I myself play in Azura Star and very rarely suffer from it.
because both rarely get above medium pop. not to mention the lack of passives in BWB that increase calculations servers have to make.
What I mean is instead of rageing and coming to the forums to cry rivers again and again, me and my guild have chosen to play lag-free PVP. We don't experience 1000 vs 1000 battles but we have 50 vs 50 during prime time which is fun already.
I have tested, and i know for a fact that there are, beyond the usual server lagsploitation some guilds pull off, many passives, skills, and even cp setups that increase the amount of calculations in a way that notably increases perceived "lag" for you.
try *besides teh obivous reduce graphics, close google chrome, check for neighbours on wi-fi, etc* working different setups.
Oooor just avoid zergs.(specially red ones)
that usually helps.
McSwaggins wrote: »Can anyone actually PvP during prime time? I recently had a big break from the game and came back hoping to see some better performance since when I played, but still, during prime time, the moment I enter cryodiil, my ping instantly jumps to about 600 and never goes lower than that. So my question is, can anyone actually play PvP during prime time? Or is it just because I live in Australia and our internet is crap?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »Cyrodiil is too ambitious of a game design for PvP. Too many calculations, resulting in too much server communication, between too many players.
When they introduce battlegrounds, players are going to be amazed. A 20v20v20 will STILL lag in rare cases, but it will be playable. And players will want to know why it hasn't been all along.
I never expected a 100 player zerg to be lag free. I never even doubted that two 100-player zergs coming together would lag me out. The internet is just not strong enough for that yet (and I play EvE Online, which has this issue all the time). So Cyrodiil campaigns having such large populations was a bad idea in my eyes from the start.
Sure, it's supposed to let players have fights all over the huge map. But players don't do that. Players zerg. Over 50% of the entire server will be at one battle, while the rest will be at the home bases spaming AOE's for whatever dumb reason.
Battlegrounds. Smaller fights between smaller groups. I'm telling you, only THEN, three years after the game was released, will PvP be worthwhile.
Rune_Relic wrote: »ruze84b14_ESO wrote: »Cyrodiil is too ambitious of a game design for PvP. Too many calculations, resulting in too much server communication, between too many players.
When they introduce battlegrounds, players are going to be amazed. A 20v20v20 will STILL lag in rare cases, but it will be playable. And players will want to know why it hasn't been all along.
I never expected a 100 player zerg to be lag free. I never even doubted that two 100-player zergs coming together would lag me out. The internet is just not strong enough for that yet (and I play EvE Online, which has this issue all the time). So Cyrodiil campaigns having such large populations was a bad idea in my eyes from the start.
Sure, it's supposed to let players have fights all over the huge map. But players don't do that. Players zerg. Over 50% of the entire server will be at one battle, while the rest will be at the home bases spaming AOE's for whatever dumb reason.
Battlegrounds. Smaller fights between smaller groups. I'm telling you, only THEN, three years after the game was released, will PvP be worthwhile.
Its is supposed to be a community event.
So as many people want to be a part of that event as possible.
Which means everybody wants to be where the action is.
It was sold on that premise.
It lived upto that premise right upto 1.2/1.3
Their is documented video evidence of 100s of players on screeen with 0 lag.
I too was there.
The differnce then was most players (and I do mean the vast majority) were having 100s of 1v1.
Aside form 1 or 2 Pro players who decided pain trains could wipe everyone much faster and get lots of glorious AP.
So the reaction was to ball up in a defensive zerg.
Now everyone stacks AoE because thats what was proven to give the best results.
Look at the lag free videos from the era and play spot the AoE.
The age of the naive solo 1v1 ES play has ended.
They was educated into the ways of the pain train, bomb group and 1vX.
The server has crumbled under the load as a consequence.
Its not rocket science to figure out the more events a player kicks off the more work the server has to do.
Serioulsy castrate AoE targets. Make mass warfare 1v1 an option. Problem fixed.
ruze84b14_ESO wrote: »Cyrodiil is too ambitious of a game design for PvP. Too many calculations, resulting in too much server communication, between too many players.
When they introduce battlegrounds, players are going to be amazed. A 20v20v20 will STILL lag in rare cases, but it will be playable. And players will want to know why it hasn't been all along.
I never expected a 100 player zerg to be lag free. I never even doubted that two 100-player zergs coming together would lag me out. The internet is just not strong enough for that yet (and I play EvE Online, which has this issue all the time). So Cyrodiil campaigns having such large populations was a bad idea in my eyes from the start.
Sure, it's supposed to let players have fights all over the huge map. But players don't do that. Players zerg. Over 50% of the entire server will be at one battle, while the rest will be at the home bases spaming AOE's for whatever dumb reason.
Battlegrounds. Smaller fights between smaller groups. I'm telling you, only THEN, three years after the game was released, will PvP be worthwhile.