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Prime Time PvP

McSwaggins
McSwaggins
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Can anyone actually PvP during prime time? I recently had a big break from the game and came back hoping to see some better performance since when I played, but still, during prime time, the moment I enter cryodiil, my ping instantly jumps to about 600 and never goes lower than that. So my question is, can anyone actually play PvP during prime time? Or is it just because I live in Australia and our internet is crap?
  • Smileybones
    Smileybones
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    Your connection quality sure doesn't help in the first place, but what campaign did you join ? In PC NA, my guild plays erveryday in Blackwater Blade and no one ever complains about the lag. I myself play in Azura Star and very rarely suffer from it.
  • McSwaggins
    McSwaggins
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    I play on True Flame and Haderus (I'm too lazy to make my build work without cp's)
  • bowmanz607
    bowmanz607
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    Your connection quality sure doesn't help in the first place, but what campaign did you join ? In PC NA, my guild plays erveryday in Blackwater Blade and no one ever complains about the lag. I myself play in Azura Star and very rarely suffer from it.

    because both rarely get above medium pop. not to mention the lack of passives in BWB that increase calculations servers have to make.
  • Smileybones
    Smileybones
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    bowmanz607 wrote: »
    Your connection quality sure doesn't help in the first place, but what campaign did you join ? In PC NA, my guild plays erveryday in Blackwater Blade and no one ever complains about the lag. I myself play in Azura Star and very rarely suffer from it.

    because both rarely get above medium pop. not to mention the lack of passives in BWB that increase calculations servers have to make.

    What I mean is instead of rageing and coming to the forums to cry rivers again and again, me and my guild have chosen to play lag-free PVP. We don't experience 1000 vs 1000 battles but we have 50 vs 50 during prime time which is fun already.
  • daswahnsinn
    daswahnsinn
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    I'm on the east coast US and I'm just outside the Ashburn peer point, my ping averages 65ms when not playing ESO, right when I log in, whether it be PVE or PVP, my ping gets high. Sometimes it's not bad, sitting around 120ms which I can still paly and have fun. Other times it avg 300 - 600 and most of my skills don't work or I try to help out with a sieging of a keep then my ping goes over a 1000ms or higher and the game crashes. I want to PVP, I love it, but tonight it wasn't going to happen.
    | | daswahnsinn | Vet 16 Nord Dragon Knight | Bow/Dual Wield/Two-Handed Sword| DPS | | Warrior of the EbonHeart Pact | |
  • mtwiggz
    mtwiggz
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    Haven't played PvP during prime time during the weekends in months. I did this weekend, boy was that terrible.

    My tinfoil hat is starting to become a bit worn. Have to start accepting the fact that ESO PvP will never be the playable game it was advertised as.
  • imenace
    imenace
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    on PCEU you can go to ebony blade and get plenty of pvp during day time and mornings and night time you can play in trueflame without lag
  • bowmanz607
    bowmanz607
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    bowmanz607 wrote: »
    Your connection quality sure doesn't help in the first place, but what campaign did you join ? In PC NA, my guild plays erveryday in Blackwater Blade and no one ever complains about the lag. I myself play in Azura Star and very rarely suffer from it.

    because both rarely get above medium pop. not to mention the lack of passives in BWB that increase calculations servers have to make.

    What I mean is instead of rageing and coming to the forums to cry rivers again and again, me and my guild have chosen to play lag-free PVP. We don't experience 1000 vs 1000 battles but we have 50 vs 50 during prime time which is fun already.

    but going to bwb and azuras requires a different playstyle and gearing that many people dont want to play. A solution to lag is not leave what you enjoy doing for the best hours of pvp. Even 50 v 50 on the other campaigns creates crazy lag. That said, I never experience sustained high ping. I play on haderus during prime time with 100-170 ping with some lag spikes up to 600 or so. Trueflame is a different story. I only go there outside of prime time hours.
  • Lenikus
    Lenikus
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    I have tested, and i know for a fact that there are, beyond the usual server lagsploitation some guilds pull off, many passives, skills, and even cp setups that increase the amount of calculations in a way that notably increases perceived "lag" for you.
    try *besides teh obivous reduce graphics, close google chrome, check for neighbours on wi-fi, etc* working different setups.

    Oooor just avoid zergs.(specially red ones)
    that usually helps.
    ... Mai cave. >:3
  • bowmanz607
    bowmanz607
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    Lenikus wrote: »
    I have tested, and i know for a fact that there are, beyond the usual server lagsploitation some guilds pull off, many passives, skills, and even cp setups that increase the amount of calculations in a way that notably increases perceived "lag" for you.
    try *besides teh obivous reduce graphics, close google chrome, check for neighbours on wi-fi, etc* working different setups.

    Oooor just avoid zergs.(specially red ones)
    that usually helps.

    what do you mean "perceived lag?" you make it seem like the la is the fault of the individual player. Yes, certain people will have more lag depending on connection and all that good stuff, but the lag is real for the server. not Simply the individual player. Lets take syper fpr example. Great gaming computer setup. Amazing internet connection and he is located a hop skip and a jump from the server. Add into the fact that he is a solo player that typically stays aw ya from zergs excpt on his vd build. He still has crazy bad lag during prime time on TF.
  • dem0n1k
    dem0n1k
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    I am also playing from Australia & yup, Trueflame is terrible during prime time like weekends. Usually I am locked out due to high server population anyway. So, during these times I mainly play on BWB & lately it has been really nice... large(ish) groups & no lag (other than the standard 250+ ping). You really feel the lack of CP though... resource management is a lot more difficult.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • ItsMeToo
    ItsMeToo
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    There is always Prime Time somewhere on a World Wide MMO.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • Horker
    Horker
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    McSwaggins wrote: »
    Can anyone actually PvP during prime time? I recently had a big break from the game and came back hoping to see some better performance since when I played, but still, during prime time, the moment I enter cryodiil, my ping instantly jumps to about 600 and never goes lower than that. So my question is, can anyone actually play PvP during prime time? Or is it just because I live in Australia and our internet is crap?

    No ETA
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • Ser Lobo
    Ser Lobo
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    Cyrodiil is too ambitious of a game design for PvP. Too many calculations, resulting in too much server communication, between too many players.

    When they introduce battlegrounds, players are going to be amazed. A 20v20v20 will STILL lag in rare cases, but it will be playable. And players will want to know why it hasn't been all along.

    I never expected a 100 player zerg to be lag free. I never even doubted that two 100-player zergs coming together would lag me out. The internet is just not strong enough for that yet (and I play EvE Online, which has this issue all the time). So Cyrodiil campaigns having such large populations was a bad idea in my eyes from the start.

    Sure, it's supposed to let players have fights all over the huge map. But players don't do that. Players zerg. Over 50% of the entire server will be at one battle, while the rest will be at the home bases spaming AOE's for whatever dumb reason.

    Battlegrounds. Smaller fights between smaller groups. I'm telling you, only THEN, three years after the game was released, will PvP be worthwhile.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Egonieser
    Egonieser
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    Trueflame being always poplocked will be laggy. Azura star has no CP and even being poplocked (or near to it) rarely lags, as CP accounts for much of the lag.
    Give Azura star a try, sure it has no CP, but it actually makes battles more fun and "old-school".
    You don't even need to change entire gear around, just changing something like a mundus stone helps loads and is free.
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Rune_Relic
    Rune_Relic
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    Cyrodiil is too ambitious of a game design for PvP. Too many calculations, resulting in too much server communication, between too many players.

    When they introduce battlegrounds, players are going to be amazed. A 20v20v20 will STILL lag in rare cases, but it will be playable. And players will want to know why it hasn't been all along.

    I never expected a 100 player zerg to be lag free. I never even doubted that two 100-player zergs coming together would lag me out. The internet is just not strong enough for that yet (and I play EvE Online, which has this issue all the time). So Cyrodiil campaigns having such large populations was a bad idea in my eyes from the start.

    Sure, it's supposed to let players have fights all over the huge map. But players don't do that. Players zerg. Over 50% of the entire server will be at one battle, while the rest will be at the home bases spaming AOE's for whatever dumb reason.

    Battlegrounds. Smaller fights between smaller groups. I'm telling you, only THEN, three years after the game was released, will PvP be worthwhile.

    Its is supposed to be a community event.
    So as many people want to be a part of that event as possible.
    Which means everybody wants to be where the action is.

    It was sold on that premise.
    It lived upto that premise right upto 1.2/1.3
    Their is documented video evidence of 100s of players on screeen with 0 lag.
    I too was there.

    The differnce then was most players (and I do mean the vast majority) were having 100s of 1v1.
    Aside form 1 or 2 Pro players who decided pain trains could wipe everyone much faster and get lots of glorious AP.
    So the reaction was to ball up in a defensive zerg.
    Now everyone stacks AoE because thats what was proven to give the best results.
    Look at the lag free videos from the era and play spot the AoE.

    The age of the naive solo 1v1 ES play has ended.
    They was educated into the ways of the pain train, bomb group and 1vX.
    The server has crumbled under the load as a consequence.

    Its not rocket science to figure out the more events a player kicks off the more work the server has to do.
    Serioulsy castrate AoE targets. Make mass warfare 1v1 an option. Problem fixed.
    Edited by Rune_Relic on May 9, 2016 12:20PM
    Anything that can be exploited will be exploited
  • Reevster
    Reevster
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    After the third crash Sunday night on Trueflame NA P/C I shut it down and went to bed lol... plus all the times my skills wouldn't work when you needed them the most ....

    Doesn't seem to be a fix for this, maybe someday.....

  • MarcoPolo
    MarcoPolo
    ✭✭✭
    Never really pvp much till the past few days and the lag is horrible but iv still been able to play and have fun just not today constantly being kicked to dash just to load back in dead :(
  • daswahnsinn
    daswahnsinn
    ✭✭✭
    Rune_Relic wrote: »
    Cyrodiil is too ambitious of a game design for PvP. Too many calculations, resulting in too much server communication, between too many players.

    When they introduce battlegrounds, players are going to be amazed. A 20v20v20 will STILL lag in rare cases, but it will be playable. And players will want to know why it hasn't been all along.

    I never expected a 100 player zerg to be lag free. I never even doubted that two 100-player zergs coming together would lag me out. The internet is just not strong enough for that yet (and I play EvE Online, which has this issue all the time). So Cyrodiil campaigns having such large populations was a bad idea in my eyes from the start.

    Sure, it's supposed to let players have fights all over the huge map. But players don't do that. Players zerg. Over 50% of the entire server will be at one battle, while the rest will be at the home bases spaming AOE's for whatever dumb reason.

    Battlegrounds. Smaller fights between smaller groups. I'm telling you, only THEN, three years after the game was released, will PvP be worthwhile.

    Its is supposed to be a community event.
    So as many people want to be a part of that event as possible.
    Which means everybody wants to be where the action is.

    It was sold on that premise.
    It lived upto that premise right upto 1.2/1.3
    Their is documented video evidence of 100s of players on screeen with 0 lag.
    I too was there.

    The differnce then was most players (and I do mean the vast majority) were having 100s of 1v1.
    Aside form 1 or 2 Pro players who decided pain trains could wipe everyone much faster and get lots of glorious AP.
    So the reaction was to ball up in a defensive zerg.
    Now everyone stacks AoE because thats what was proven to give the best results.
    Look at the lag free videos from the era and play spot the AoE.

    The age of the naive solo 1v1 ES play has ended.
    They was educated into the ways of the pain train, bomb group and 1vX.
    The server has crumbled under the load as a consequence.

    Its not rocket science to figure out the more events a player kicks off the more work the server has to do.
    Serioulsy castrate AoE targets. Make mass warfare 1v1 an option. Problem fixed.

    I remember the zero to no lag on beta and the same up until v1.3 or the light change, I can't remember the order. However, the lag can be fix, I think a revert is in order.
    | | daswahnsinn | Vet 16 Nord Dragon Knight | Bow/Dual Wield/Two-Handed Sword| DPS | | Warrior of the EbonHeart Pact | |
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Cyrodiil is too ambitious of a game design for PvP. Too many calculations, resulting in too much server communication, between too many players.

    When they introduce battlegrounds, players are going to be amazed. A 20v20v20 will STILL lag in rare cases, but it will be playable. And players will want to know why it hasn't been all along.

    I never expected a 100 player zerg to be lag free. I never even doubted that two 100-player zergs coming together would lag me out. The internet is just not strong enough for that yet (and I play EvE Online, which has this issue all the time). So Cyrodiil campaigns having such large populations was a bad idea in my eyes from the start.

    Sure, it's supposed to let players have fights all over the huge map. But players don't do that. Players zerg. Over 50% of the entire server will be at one battle, while the rest will be at the home bases spaming AOE's for whatever dumb reason.

    Battlegrounds. Smaller fights between smaller groups. I'm telling you, only THEN, three years after the game was released, will PvP be worthwhile.

    except the game could handle all those players lag free. Heck the population of the campaigns used to be bigger and was not split with IC and it was fine. We have seen it work in this game until a particular patch came out.
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