'That would fix the game'
Hmm.
I agree reduce damage and increase damage taken would interesting. Not to the extremes you mention tho.
Trolling people and having them kicked from cyrodil by following them around mightbe broken. Bad idea.
Another problem is what people actually enjoy ingame. Maybe they only like to zerg? Maybe they wont want to l2p as you see it and play the game how you want it to be. Are there more zerg ballers than non? What if pvp lost 50% of its population due to these changes?
Dont get me wrong... all i do is solo/small scale. But punishing people for not playing how you want to play may hurt the game more than fix it.
I hope not tho. The concept is interesting.
dtm_samuraib16_ESO wrote: »An expensive idea would be to have a PvE and a PvP server.
This way, PvP'ers would not make load for PvE'ers, and vica versa.
Yolokin_Swagonborn wrote: »Zerging and large group battles were never really a problem before AOE caps, gap closer guarantees, static ultimate gain, and other changes that largely buffed groups over solo players and small organized groups.
This game was supposed to be about large battles. 100's on screen at the same time. That is what the marketing department told people. AvA is large scale warfare. Large scale warfare used to be fun. Zerging wasn't that bad when a well organized smaller group could wipe a disorganized larger one.
It's not Zergs that killed this game. Changes to PvP, changes to the client/server load, lighting patch etc, and all of the balance changes that garanteed any larger group could catch and zerg down individual players with idiot proof "hold you in place until it hits" gap closers and other poor decisions. Not to mention the removal of softcaps and the terrible champion system that created this bust meta. That killed PvP.
We don't need more server calculations adjusting peoples damage and resistances with continual proximity calculations that all have to go to the server and back. Do you want more lag? Because that is how we get more lag.
We just need Patch 1.5 back.
LOL! How would anyone ever take a keep or resource or scroll? You gonna solo a lvl5 keep & all it's bots with 3-4 enemy players spaced out so that they don't incur any penalty? Sorry but I like the way the game is now.
The last few days of PVP, I have seen some really big zergs with just regular lag (coz I am in AU so ping is always 250+) .. it's been really nice! (PC NA : BWB campagn)
Well, why not?alexandrutenhove wrote: »dtm_samuraib16_ESO wrote: »An expensive idea would be to have a PvE and a PvP server.
This way, PvP'ers would not make load for PvE'ers, and vica versa.
or even better, in the PvE server u can atually group with DC/AD/EP alliances and do some pve stuff with friends from other alliances, and that all the keeps are like NPC/Imperial owned for example.
have my upvote, good idea
Very nice of you to say all this, and want fixes like 5 years ago.LOL such a BS idea classic rogue/assassin mind ganking/ambushing people when they are not aware and alone convenient.
People should be able to play as they want you cant punish them for that, this game advertised for its huge batttles you cant change the main concept because i paid for that. I want huge army wars like before that was fun but they failed. They should fix it and also they should add small scale pvp for those who like arena or small scale battle grounds i do like both. You cant fix the damn game by altering people's way to play thats pathetic. Like their stupid vicious death set.
dtm_samuraib16_ESO wrote: »Very nice of you to say all this, and want fixes like 5 years ago.LOL such a BS idea classic rogue/assassin mind ganking/ambushing people when they are not aware and alone convenient.
People should be able to play as they want you cant punish them for that, this game advertised for its huge batttles you cant change the main concept because i paid for that. I want huge army wars like before that was fun but they failed. They should fix it and also they should add small scale pvp for those who like arena or small scale battle grounds i do like both. You cant fix the damn game by altering people's way to play thats pathetic. Like their stupid vicious death set.
Well, since it's all that simple: why not give the solution?
Yolokin_Swagonborn wrote: »Zerging and large group battles were never really a problem before AOE caps, gap closer guarantees, static ultimate gain, and other changes that largely buffed groups over solo players and small organized groups.
This game was supposed to be about large battles. 100's on screen at the same time. That is what the marketing department told people. AvA is large scale warfare. Large scale warfare used to be fun. Zerging wasn't that bad when a well organized smaller group could wipe a disorganized larger one.
It's not Zergs that killed this game. Changes to PvP, changes to the client/server load, lighting patch etc, and all of the balance changes that garanteed any larger group could catch and zerg down individual players with idiot proof "hold you in place until it hits" gap closers and other poor decisions. Not to mention the removal of softcaps and the terrible champion system that created this bust meta. That killed PvP.
We don't need more server calculations adjusting peoples damage and resistances with continual proximity calculations that all have to go to the server and back. Do you want more lag? Because that is how we get more lag.
We just need Patch 1.5 back.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
daswahnsinn wrote: »What I think would fix PVP, outside of fixing the lag, is to make what my tool bar reads what hits. Give us the damage we can do, that'll break up zerg a little and make people reroll some healers, which you don't see often enough in PVP.
The whole idea of trying to disrupt zergs/large groups by making it possible for small groups or individuals to do serious damage against them in a straight fight is just utterly stupid (and that doesn't just apply to the vid, but also to prox det / VD and other over-powered AoE's). You're never going to get a well balanced game that way.
A player density based penalty (think up to 50%) to movement speed however would make quite a bit of sense, to compensate for the lack of collision and friendly fire.
Rune_Relic wrote: »The whole idea of trying to disrupt zergs/large groups by making it possible for small groups or individuals to do serious damage against them in a straight fight is just utterly stupid (and that doesn't just apply to the vid, but also to prox det / VD and other over-powered AoE's). You're never going to get a well balanced game that way.
A player density based penalty (think up to 50%) to movement speed however would make quite a bit of sense, to compensate for the lack of collision and friendly fire.
Had a similar idea.
Proximity based Stamina/Magicka degen.
Closer you are to someone the faster your resoucre drain.
I think of it as voluntary CD rather than compulsory CD.
Sure you can all stand in the same spot.
But you'll be a sitting duck with no resource in a couple of ticks.
Doesnt mean you cant ball up.
But you'll have to be bloody stupid or need a very very good reason to do it.
Plus its less liable to griefing then hard CD where you can be physically blocked.
Rune_Relic wrote: »The whole idea of trying to disrupt zergs/large groups by making it possible for small groups or individuals to do serious damage against them in a straight fight is just utterly stupid (and that doesn't just apply to the vid, but also to prox det / VD and other over-powered AoE's). You're never going to get a well balanced game that way.
A player density based penalty (think up to 50%) to movement speed however would make quite a bit of sense, to compensate for the lack of collision and friendly fire.
Had a similar idea.
Proximity based Stamina/Magicka degen.
Closer you are to someone the faster your resoucre drain.
I think of it as voluntary CD rather than compulsory CD.
Sure you can all stand in the same spot.
But you'll be a sitting duck with no resource in a couple of ticks.
Doesnt mean you cant ball up.
But you'll have to be bloody stupid or need a very very good reason to do it.
Plus its less liable to griefing then hard CD where you can be physically blocked.
No, the movement speed penalty is better. You do not want your resources being drained just because there are a lot of you on the wall defending the keep, while the attackers get to spread out across the ground.
That's why the resource drain would be a bad thing to implement.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Rune_Relic wrote: »The whole idea of trying to disrupt zergs/large groups by making it possible for small groups or individuals to do serious damage against them in a straight fight is just utterly stupid (and that doesn't just apply to the vid, but also to prox det / VD and other over-powered AoE's). You're never going to get a well balanced game that way.
A player density based penalty (think up to 50%) to movement speed however would make quite a bit of sense, to compensate for the lack of collision and friendly fire.
Had a similar idea.
Proximity based Stamina/Magicka degen.
Closer you are to someone the faster your resoucre drain.
I think of it as voluntary CD rather than compulsory CD.
Sure you can all stand in the same spot.
But you'll be a sitting duck with no resource in a couple of ticks.
Doesnt mean you cant ball up.
But you'll have to be bloody stupid or need a very very good reason to do it.
Plus its less liable to griefing then hard CD where you can be physically blocked.
No, the movement speed penalty is better. You do not want your resources being drained just because there are a lot of you on the wall defending the keep, while the attackers get to spread out across the ground.
That's why the resource drain would be a bad thing to implement.