i've been a fan of the series for a very long time, however at launch when so much seemed to change, mainly for me, the ability to pick your weapon in the 'armory' inside the tutorial zone, i sorta...backed off a bit. i still play on and off, bu tthe fact that there has been 3 dlc releases already, and not one new class is kinda well...annoying. So i thought up 4 new classes revolving around elements that are now missing from the game, that every eleder scrolls has had in the past in one way or another.
1: Healer/illusionist: I know we have a mage class, but its summoning, elemental, and deadric magic. So this would be a skill line dedicated to healing magic, illusion magic and a sort of 'support' or 'buff' section
2: elementalist: sure we have one class that deals with lightning, and one class that sorta deals with fire/earth but we don't' have a pure elemental magic class. ice/fire/electricity. the ulti for each being different, lightning-the giant lightning beam from Skyrim, Fire you summon a series of giant flaming pillars that erupt around you randomly. ice you create a large dome of ice around yourself and allies that traps any enemies inside or shields yourselves, deploy-able aoe sorta thing. Thats just off the top of my head. I also think each skill tree should have 1 key important thing that i know i miss, ,atronochs. When you max out to the last skill it should be an ice atronoch, fire atronoch, and lightning atronoch. obviously, only one/two summon-able at a time, but they are similar to the imp/succubus etc but exclusive to these elemental classes.
3:necromancer: come on, you all want one. the 'summon' for this would obviously be a big bone skeleton like you fight when leaving teh tutorial zone, or a fully armored skeleton, either one i think would be good. The skill trees would be the 'summon' where you get a weak wimpy skeleton, then upgrade him to a ranged or mage type, then a buff for your skeleton, a 'link' ability that gives you hp for sacrificing your minion and changes to cause a magic explosion or replace the minion, reduced hp heal if you choose the second, and then lastly the armored skeleton. the other two skill tree's would be one revolving around using nearbye dead bodies/enemies to use against others, these summoned bodies would be on tiers, and then the last one would be about self buffs/transformation
4: Dragonborn: this one is more an eh for me but i thought it would still be fun to bring back the shouts. to me, this would have only one skill line with double the amount of learn-able spells, all of which would be different shouts/buff-shouts for the player or allies.