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Improving, or adding to, the animation canceling system? Spell/Ability crafting as a skill line?

burglar
burglar
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The way the current system works is a nice element that one can opt-in or opt-out of, and can separate some skill levels from others, especially in regards to PvP. However, for some this does get boring, and/or arduous. So, why not improve it? I was thinking that maybe an advanced form of animation canceling could include auto-charged heavy attacks that have a bonus; specific combinations of button presses in the allotted amount of casting time will/can combine skills and/or spells, executing the combination of said skills/abilities/heavy attack. The result of these combinations would result in experience points for a special skill line that only levels up as you learn new button presses/combinations. Obviously there would need to be limitations put in place on how it works, like for instance, one cannot be moving (maybe rooted) while executing, or something. I don't think it would be overpowered or anything to make it possible while regularly casting a heavy attack, I was just thinking it would be easier to implement if the sequence of buttons were entered alongside a separate ability; it's not necessary that the heavy attacks be auto-charged.

Maybe certain button combinations serve as modifiers rather than ability/spell mixing? Maybe some combinations of buttons have detrimental effects?

There would be a consequence, however. If the player incorrectly entered the sequence for an appropriate set of abilities/spells - kind of like trying to wrong alchemy ingredients together - they will be set off balance for a duration equal to their heavy attack cast time.

I thought this might also be a beneficial option to people with higher ping, and can't effectively use animation canceling as it currently is.

How could this be improved? Bad idea? Exploitable? Would you use it?
Bosmer Melee Magicka Nightblade
  • Shustukas
    Shustukas
    no
  • Ch4mpTW
    Ch4mpTW
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    Hm... You bring some rather interesting ideas to the table, OP...

    But, I think you may or may not have forgotten that animation cancelling in itself is an exploit. And I genuinely believe a lot of people forget this as well. Animation cancelling was something never actually intended, but was eventually left in the game for whatever the reason. And ZOS choose to not punish anyone who does so, simply because of how long it's been in the game, and because it's not an exploit that has serious effect on say the in-game economy. But, still an exploit nonetheless.

    So honestly, I can't really say that I feel they should do anything to add onto this. Especially when it shouldn't even be in the game to begin with. But, it is what it is. And people will make of it what they will. KanyeShrug.jpg
    Edited by Ch4mpTW on May 6, 2016 10:40AM
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