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Weapon skill line builds?

GeorgeBlack
GeorgeBlack
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1 intro
2 changes
3 in addition
4 when?

1 This is my personal view on how to make Tanks Dps Archers more interesting by changing weapons Any skills or numbers that I suggest come from my point of view. Some may bring small difference and some big based on how I feel that I would be fair.

2 changes to:
2H. Remove heal from Momemtum and insert minor Heroism. Add passive that soft CC target every 10th light atk.

BOW. Add stun shot active skill. 7000 8000 stamina cost. For every Bow ability slotted increase stun duration by 0.75s. (Max stun duration 2.5s) - target cannot break free.

S/B. Remove gap closer. Add passive 6k p. resist + 5k m. resist + resist 1.2k crit Dmg. Add "MomentumHealSkill, no major brutality. While skill sloted reduce WD SD by 8-10%


3 in addition.
What if we had 8-9 slots main bar? What if secondary bar had 3 slots and took 1.5 seconds to swap weapons?


4. When
should these changes be implemented? They are game changing.... people may be upset. Overall the game will become better IN MY HUMBLE OPINION. If Zos @Zos_GinaBruno people like those ideas pm me for a one sentance successful implementation tactic to minimaze customer base possible outcry.
  • therrieur
    therrieur
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    You think the issue is that people can switch bars as they please? Why?
  • dday3six
    dday3six
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    I personally think that if suggested changes require a rework of basic game functions like how many skills are on each bar, and how many seconds it takes to swap weapons. Then the changes are not well thought out.
  • Wollust
    Wollust
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    Wow those are some pretty bad suggestions imo.
    Susano'o

    Zerg Squad
  • starkerealm
    starkerealm
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    BOW. Add stun shot active skill. 7000 8000 stamina cost. For every Bow ability slotted increase stun duration by 0.75s. (Max stun duration 2.5s) - target cannot break free.

    This would flat out kill PvP. I'm not even kidding.
  • phaneub17_ESO
    phaneub17_ESO
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    What if we had 8-9 slots main bar? What if secondary bar had 3 slots and took 1.5 seconds to swap weapons?

    Screw you healers!
    S/B. Remove gap closer. Add passive 6k p. resist + 5k m. resist + resist 1.2k crit Dmg. Add "MomentumHealSkill, no major brutality. While skill sloted reduce WD SD by 8-10%

    Screw you tanks!
    Edited by phaneub17_ESO on May 5, 2016 3:53AM
  • starkerealm
    starkerealm
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    What if we had 8-9 slots main bar? What if secondary bar had 3 slots and took 1.5 seconds to swap weapons?

    Screw you healers!
    S/B. Remove gap closer. Add passive 6k p. resist + 5k m. resist + resist 1.2k crit Dmg. Add "MomentumHealSkill, no major brutality. While skill sloted reduce WD SD by 8-10%

    Screw you tanks!

    You missed, "DPS" with the proposed changes to momentum.
  • Anti_Virus
    Anti_Virus
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    1 intro
    2 changes
    3 in addition
    4 when?

    1 This is my personal view on how to make Tanks Dps Archers more interesting by changing weapons Any skills or numbers that I suggest come from my point of view. Some may bring small difference and some big based on how I feel that I would be fair.

    2 changes to:
    2H. Remove heal from Momemtum and insert minor Heroism. Add passive that soft CC target every 10th light atk.

    BOW. Add stun shot active skill. 7000 8000 stamina cost. For every Bow ability slotted increase stun duration by 0.75s. (Max stun duration 2.5s) - target cannot break free.

    S/B. Remove gap closer. Add passive 6k p. resist + 5k m. resist + resist 1.2k crit Dmg. Add "MomentumHealSkill, no major brutality. While skill sloted reduce WD SD by 8-10%


    3 in addition.
    What if we had 8-9 slots main bar? What if secondary bar had 3 slots and took 1.5 seconds to swap weapons?


    4. When
    should these changes be implemented? They are game changing.... people may be upset. Overall the game will become better IN MY HUMBLE OPINION. If Zos @Zos_GinaBruno people like those ideas pm me for a one sentance successful implementation tactic to minimaze customer base possible outcry.

    Bow needs a redesign for it to be a viable dps weapon.
    Currently it's best for ganking and support.
    Edited by Anti_Virus on May 5, 2016 4:00AM
    Power Wealth And Influence.
  • TheShadowScout
    TheShadowScout
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    What if we had 8-9 slots main bar? What if secondary bar had 3 slots and took 1.5 seconds to swap weapons?
    Then the game would become somewhat iffy for console players due to controller issues. Heck, even as PC player I really love how we have only 5+U to work with, and how the ability pre-selection can mean the difference between vistory or defeat.
    Not to mention, how changing this one would mean a lot of code rewrite, for no perceptable advantage in gameplay whatsoever...

    All in all, I do not exactly like the suggestions... and it looks like I am not alone in my opinion of themr value. While there are some rebalancing issues that could be valid discussion... well... any such discussion might be best held for now until we see what actually will change in the near future with the DB base game patch.

    But messing with the best parts of the basic game system? Not any kind of improvement, not at all.
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