It appears to me that alliance point distribution in Cyrodiil is hugely unbalanced in favour of strictly DPSing or healing (or of course 'waiting' for a tick and spamming mutagen everywhere, not the most fun playstyle IMO).
It only recently came to my attention when I started playing a Magicka DK in Cyro and sewers. You see my build mostly consists of disable/control/support skills. Now, while I'm finding it tons of fun to play, it's quite obvious that the system isn't set up to reward this style of play the same way it rewards others.
It's frustrating to know that while my well timed stun, revealing flare, or root was paramount in securing a kill, that 17 radius AP reward just doesn't feel right.
Perhaps this may be a cause for why only very few groups or players find any value in playing more of a tanky/support role that doesn't solely consist of heal spam.
So what I'm asking is to please set the system up to take into account 'control' in fights, along with raw DPS and healing.
Has anyone else felt this to be an issue for them? Would others like to see these particular builds rewarded the same? Discuss.
Edited by NeillMcAttack on May 3, 2016 4:30PM
PC EU - NoCP PvP, is real PvP
Tiidehunter Nord StamDK EP PvP Main
Legion Commander Tresdin Stamplar DC PvE Main
Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
@ McAttack in game
Played since beta, and then on console at release, until the game became unplayable on console.