And even the food, I can sort of understand, there is a war going on... scarcity is a thing. But a calcinium dagger for 1,200?
Can you please explain how lowering prices in vendors eg. 2x would affect player economy? Do you expect players will start buying in bulk apples for 75g at vendors, instead of guild stores?Lithium Flower wrote: »The prices are there to encourage in-game player to player trading. The vendors only stock those things for a player to resort to as their very last option. If they priced things any lower, it would affect the player economy.
Lithium Flower wrote: »The prices are there to encourage in-game player to player trading. The vendors only stock those things for a player to resort to as their very last option. If they priced things any lower, it would affect the player economy.
It works in reverse for other things, like materials for instance. They don't want so many materials floating in the economy than the price of a stack is less than 800 gold or so. Except for v15+, any excess ingots/cloth/leather I have get vended for 800 gold/stack instead of trying to sell it to players when they don't fetch much more.
Can you please explain how lowering prices in vendors eg. 2x would affect player economy? Do you expect players will start buying in bulk apples for 75g at vendors, instead of guild stores?Lithium Flower wrote: »The prices are there to encourage in-game player to player trading. The vendors only stock those things for a player to resort to as their very last option. If they priced things any lower, it would affect the player economy.
I am interested to see some statistics about how many players used so far that option for 150g .
And btw player economy is affected in many ways, but who cares? For example fishy sticks recipe can be bought from npc vendor for abour 250g, but it was sold according to my MM for about 600-900g in guild stores, not a single time .
robwolf666 wrote: »Yeah, the price of stuff in this game is ridiculus, esp. when you put it next to the income you get from finishing quests, it takes ages to be able to afford anything, let alone someting "good".
Can you please explain how lowering prices in vendors eg. 2x would affect player economy? Do you expect players will start buying in bulk apples for 75g at vendors, instead of guild stores?Lithium Flower wrote: »The prices are there to encourage in-game player to player trading. The vendors only stock those things for a player to resort to as their very last option. If they priced things any lower, it would affect the player economy.
I am interested to see some statistics about how many players used so far that option for 150g .
And btw player economy is affected in many ways, but who cares? For example fishy sticks recipe can be bought from npc vendor for abour 250g, but it was sold according to my MM for about 600-900g in guild stores, not a single time .
phaneub17_ESO wrote: »And even the food, I can sort of understand, there is a war going on... scarcity is a thing. But a calcinium dagger for 1,200?
You can buy a stack of ingots and craft 28 daggers yourself... Assuming you want that many daggers, I don't know what you would plan to do with that many daggers. Hmm, throw them at the merchant?