This game needs more Rites of Passages. Rites of Passages are things tied to one character that are earned via progression and act as milestones. Off the top of my head I can think of your first mount or the ability to swap weapons being close to that except it seems rather simple to earn. VR ranks would have qualified as that if it required doing specific things rather than just xp. If I were ZoS, I would add some epic champion points. Special higher echelon tier champion points earned for doing heroic stuff. Other mmos like Lotr do it with the deed system, FFXI and XIV have a plethora of RoP.Thing is, i love EB, DC, AD questlines and all other i have done. But for independent adventurer, it often gets too "Factionish" to play these 1-50 questlines so i propose a complete new questline.
I dont start making any story assumptions or stuff like that but i would certainly like a new "Out of faction" storyline or at least just series of quests that happen in all areas we now have as 1-50 zones on all faction or possibly on new set of lands added to that.
I would like to have a loose set of quests that would allow me to go in somewhat random fashion where i want to go, find ppeople who need help, just ordinary people needing to find lost shirt or get some seeds for neww crop of season or aid independent militaristic groups OR those sets of happening on each factions military that are for common good.. Or evil..
These 3 1-50 storyklines are getting too used and since they still cant be done in order we want to do (For example start in Blacmarsh and end to Stonefalls etc) the content needs variation. Fighters guild should have different questlines in each faction or at least different people in them and same for mages guild. The whole Harborage thing is in the point where i just wish i could skip it all (Exept Coldharbour) because i have done them all too many times and i still have to do them for skillpoints.
1-50 content is getting old and needs alternatives like in Warcraft )Sorry to bring it up). Warcraft has many possibilities to go in lower levels so one dsont have to do exact same quests on each Undead or Draenei. I think ESO would greatly benefit from having much more variety for 1-50 levels, single questline for each faction is just not enough.
One thing i would love is that if each race inside a faction had its own areas and own questlines and one could select which of those he/she would like to participate in (Or do all if wwith scaling option).
What say you?
@Kalifas
No dailies, i dont want dailies, i dont want to do dailies... Dailies when done are done, they become just a cumbersome task you have to do to grind something. Randomly appearing NPC giving Random quest to random area at random location would be bettert than dailies. This would be called quest generator which can use multitude of variances programmed to its code to make variety of tasks that can vary from helping to find seeds to kill a big bad wolf or perphaps do an caravan escort.
I wasn't referring to simple or random quest you run daily. Nothing wrong with those.I was referring to developer well crafted systems for earning progression with the reason for success being a deed not earning experience points.@Kalifas
No dailies, i dont want dailies, i dont want to do dailies... Dailies when done are done, they become just a cumbersome task you have to do to grind something. Randomly appearing NPC giving Random quest to random area at random location would be bettert than dailies. This would be called quest generator which can use multitude of variances programmed to its code to make variety of tasks that can vary from helping to find seeds to kill a big bad wolf or perphaps do an caravan escort.
OK, so a different kind of Daily. However something like this would need to have some kind of a cap on it, or a real low reward for doing so. Otherwise it becomes a source of inflation. So, its a Daily Quest, just maybe not as structured as something like the TG or FG Bounty quests.
Now I doubt advanced jobs will ever populate ESO, but I was speaking to things similar to that nature in the framework of how ESO works. Unlocking perks via right of passage and not just because I raised some arbitrary number called experience points. Deeds care what you do, experience points only care you do something.
Are you wanting an enforcer guild?Now I doubt advanced jobs will ever populate ESO, but I was speaking to things similar to that nature in the framework of how ESO works. Unlocking perks via right of passage and not just because I raised some arbitrary number called experience points. Deeds care what you do, experience points only care you do something.
I see what your saying. But, this would be huge undetaking (meaning less likely to happen) if they have to revamp skill progression of existing skills, or even add in new skills and maintain balance. Adding a faction or two or three that sends people out for jobs to do and the guild progression is based on that job would be good. They already do this to an extent with FG and MG (even though the Guild Skill lines levels with no Guild Activities, the Guild Progression sort of moves along with the quests you do for the guild). So, they could create a Mercenary Guild were your tasked with taking out various criminals, an "A Team" type of guild where you help various people who are being pushed around etc etc.