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Hypothetical new questline DLC?

Tapio75
Tapio75
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Thing is, i love EB, DC, AD questlines and all other i have done. But for independent adventurer, it often gets too "Factionish" to play these 1-50 questlines so i propose a complete new questline.

I dont start making any story assumptions or stuff like that but i would certainly like a new "Out of faction" storyline or at least just series of quests that happen in all areas we now have as 1-50 zones on all faction or possibly on new set of lands added to that.

I would like to have a loose set of quests that would allow me to go in somewhat random fashion where i want to go, find ppeople who need help, just ordinary people needing to find lost shirt or get some seeds for neww crop of season or aid independent militaristic groups OR those sets of happening on each factions military that are for common good.. Or evil..

These 3 1-50 storyklines are getting too used and since they still cant be done in order we want to do (For example start in Blacmarsh and end to Stonefalls etc) the content needs variation. Fighters guild should have different questlines in each faction or at least different people in them and same for mages guild. The whole Harborage thing is in the point where i just wish i could skip it all (Exept Coldharbour) because i have done them all too many times and i still have to do them for skillpoints.


1-50 content is getting old and needs alternatives like in Warcraft )Sorry to bring it up). Warcraft has many possibilities to go in lower levels so one dsont have to do exact same quests on each Undead or Draenei. I think ESO would greatly benefit from having much more variety for 1-50 levels, single questline for each faction is just not enough.

One thing i would love is that if each race inside a faction had its own areas and own questlines and one could select which of those he/she would like to participate in (Or do all if wwith scaling option).

What say you?
Edited by Tapio75 on May 1, 2016 3:56PM
>>PC-EU Mostly PVE. Played since BETA<<
  • Tapio75
    Tapio75
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    Some discussion wwould be great :)
    >>PC-EU Mostly PVE. Played since BETA<<
  • Kalifas
    Kalifas
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    Tapio75 wrote: »
    Thing is, i love EB, DC, AD questlines and all other i have done. But for independent adventurer, it often gets too "Factionish" to play these 1-50 questlines so i propose a complete new questline.

    I dont start making any story assumptions or stuff like that but i would certainly like a new "Out of faction" storyline or at least just series of quests that happen in all areas we now have as 1-50 zones on all faction or possibly on new set of lands added to that.

    I would like to have a loose set of quests that would allow me to go in somewhat random fashion where i want to go, find ppeople who need help, just ordinary people needing to find lost shirt or get some seeds for neww crop of season or aid independent militaristic groups OR those sets of happening on each factions military that are for common good.. Or evil..

    These 3 1-50 storyklines are getting too used and since they still cant be done in order we want to do (For example start in Blacmarsh and end to Stonefalls etc) the content needs variation. Fighters guild should have different questlines in each faction or at least different people in them and same for mages guild. The whole Harborage thing is in the point where i just wish i could skip it all (Exept Coldharbour) because i have done them all too many times and i still have to do them for skillpoints.


    1-50 content is getting old and needs alternatives like in Warcraft )Sorry to bring it up). Warcraft has many possibilities to go in lower levels so one dsont have to do exact same quests on each Undead or Draenei. I think ESO would greatly benefit from having much more variety for 1-50 levels, single questline for each faction is just not enough.

    One thing i would love is that if each race inside a faction had its own areas and own questlines and one could select which of those he/she would like to participate in (Or do all if wwith scaling option).

    What say you?
    This game needs more Rites of Passages. Rites of Passages are things tied to one character that are earned via progression and act as milestones. Off the top of my head I can think of your first mount or the ability to swap weapons being close to that except it seems rather simple to earn. VR ranks would have qualified as that if it required doing specific things rather than just xp. If I were ZoS, I would add some epic champion points. Special higher echelon tier champion points earned for doing heroic stuff. Other mmos like Lotr do it with the deed system, FFXI and XIV have a plethora of RoP.

    The 1-50 storylines are pretty damn good, but playing alts it does get very repetitive. I agree that some Dragon Age Origin type race stories would add more brevity and replay value to playing alts and different races. I don't expect 50 hours of story per class or race here but a little more than we have now would be great. One of the coolest things in Skyrim for me was playing a stealth type character then stumbling into the Nightingale quest line, it felt almost like I was unlocking a new job way late in the game.

    More than just story, I would like to see some good challenging quest for some of the skills we earn. Champion skills?

    Edited by Kalifas on May 2, 2016 4:45PM
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Nestor
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    Basically, you want more Dailies.

    We could all use more Dailies.

    I want more Dailies.

    Give us more Dailies.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Tapio75
    Tapio75
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    @Kalifas

    I agree fully on the more "Milestones" stuff. It feels at times that part of progression ends when you have unlocked all skill lines on character, sometimes even before that and they are just skills, something greater would be good. Perphaps more morphs to skill? Champion morphs as third and fourth morph to a skill?

    @Nestor

    No dailies, i dont want dailies, i dont want to do dailies... Dailies when done are done, they become just a cumbersome task you have to do to grind something. Randomly appearing NPC giving Random quest to random area at random location would be bettert than dailies. This would be called quest generator which can use multitude of variances programmed to its code to make variety of tasks that can vary from helping to find seeds to kill a big bad wolf or perphaps do an caravan escort.

    Caravan escort brings nice idea to my mind too, we have these "Caravan Schedules" we can pickpocket or find in container. These could be changed to quest starters that show a route and schedule of caravan and start of quest will spawn that caravan which robbers can then proceed to try and rob. IF PVP part of justice system would not been scrapped (real shame) there could have been other side to this too for someone to find that caravan having quest giver there to recruit player as an escort and then we could also have PVP situations and organized thievery and mercenary work.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Nestor
    Nestor
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    Tapio75 wrote: »
    @Kalifas

    No dailies, i dont want dailies, i dont want to do dailies... Dailies when done are done, they become just a cumbersome task you have to do to grind something. Randomly appearing NPC giving Random quest to random area at random location would be bettert than dailies. This would be called quest generator which can use multitude of variances programmed to its code to make variety of tasks that can vary from helping to find seeds to kill a big bad wolf or perphaps do an caravan escort.

    OK, so a different kind of Daily. However something like this would need to have some kind of a cap on it, or a real low reward for doing so. Otherwise it becomes a source of inflation. So, its a Daily Quest, just maybe not as structured as something like the TG or FG Bounty quests.



    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Kalifas
    Kalifas
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    Nestor wrote: »
    Tapio75 wrote: »
    @Kalifas

    No dailies, i dont want dailies, i dont want to do dailies... Dailies when done are done, they become just a cumbersome task you have to do to grind something. Randomly appearing NPC giving Random quest to random area at random location would be bettert than dailies. This would be called quest generator which can use multitude of variances programmed to its code to make variety of tasks that can vary from helping to find seeds to kill a big bad wolf or perphaps do an caravan escort.

    OK, so a different kind of Daily. However something like this would need to have some kind of a cap on it, or a real low reward for doing so. Otherwise it becomes a source of inflation. So, its a Daily Quest, just maybe not as structured as something like the TG or FG Bounty quests.
    I wasn't referring to simple or random quest you run daily. Nothing wrong with those.I was referring to developer well crafted systems for earning progression with the reason for success being a deed not earning experience points.

    For instance in the Final Fantasy mmos, you have to do specific quest lines to unlock advanced jobs, later unlock job specific gear, later on you must quest certain skills,later on defeat certain bosses to break the level cap, later on etc,etc.

    Now I doubt advanced jobs will ever populate ESO, but I was speaking to things similar to that nature in the framework of how ESO works. Unlocking perks via right of passage and not just because I raised some arbitrary number called experience points. Deeds care what you do, experience points only care you do something.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Nestor
    Nestor
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    Kalifas wrote: »
    Now I doubt advanced jobs will ever populate ESO, but I was speaking to things similar to that nature in the framework of how ESO works. Unlocking perks via right of passage and not just because I raised some arbitrary number called experience points. Deeds care what you do, experience points only care you do something.

    I see what your saying. But, this would be huge undetaking (meaning less likely to happen) if they have to revamp skill progression of existing skills, or even add in new skills and maintain balance. Adding a faction or two or three that sends people out for jobs to do and the guild progression is based on that job would be good. They already do this to an extent with FG and MG (even though the Guild Skill lines levels with no Guild Activities, the Guild Progression sort of moves along with the quests you do for the guild). So, they could create a Mercenary Guild were your tasked with taking out various criminals, an "A Team" type of guild where you help various people who are being pushed around etc etc.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Kalifas
    Kalifas
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    Nestor wrote: »
    Kalifas wrote: »
    Now I doubt advanced jobs will ever populate ESO, but I was speaking to things similar to that nature in the framework of how ESO works. Unlocking perks via right of passage and not just because I raised some arbitrary number called experience points. Deeds care what you do, experience points only care you do something.

    I see what your saying. But, this would be huge undetaking (meaning less likely to happen) if they have to revamp skill progression of existing skills, or even add in new skills and maintain balance. Adding a faction or two or three that sends people out for jobs to do and the guild progression is based on that job would be good. They already do this to an extent with FG and MG (even though the Guild Skill lines levels with no Guild Activities, the Guild Progression sort of moves along with the quests you do for the guild). So, they could create a Mercenary Guild were your tasked with taking out various criminals, an "A Team" type of guild where you help various people who are being pushed around etc etc.
    Are you wanting an enforcer guild? o:)

    Ok going with that. Let's say there is a Nirn's most wanted thieves or criminals. You join the Enforcer or Bounty hunter guild. You track down thugs and earn rank in the guild as you do now. At certain intervals, a quest line comes up to go into really dangerous territory and flush the bad guy out. This would act like a rank assessment, you do this specific quest that is harder to do than normal. You gain the rank, access to a specific skill or gear, and earn a unique Champion perk only available in this guild.

    For this not to become something mandatory that everyone must have. The game would have to create a point in progression, typically where all the good perks start arising in each guild where the player must give 100 percent allegiance to one guild and lose the ability to ascend to master ranks in every guild(maybe they could allow you to be in other guilds, just not the master ranks) where the elite champion perks reside.
    Edited by Kalifas on May 2, 2016 5:45PM
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Nestor
    Nestor
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    Kalifas wrote: »
    Are you wanting an enforcer guild? o:)

    Against NPC Criminals and Scum, sure.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Tapio75
    Tapio75
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    Well, all the good ideas but still the game would greatly benefit from 1-50 questlines for example racial, or just do in other order or wwhatnot.

    After you reach level 50, you can do pretty much what you want in what order you want (When implemented later this year).

    1-50 you have these 3 tunnels you have to do, all very faction specific. Wwhat i would like is to have these as 3 different questlines per faction so in total, 9 questlines. Story content vise i will not speculate, i am sure the stporytellers at ZOS could do pretty amazing job at that.

    Plus later if and when 1-50 areas will also be doable in whatever order someone wants, these new questlines would add to it.

    Some other simple methods to spice up quests wwould be to add more options to existing conversations, have NPC's respond to you differently regarding your race etc. There are many things that could be done to make game better.

    1-50 zones are also first ones new players ever gonna see so giving more variety to these would give better overall impression of game and possible replayability for alts.

    Plus it is TES way to have multiple ways to complete game and this can also be done in MMORPG even while some lack the understanding why :)
    >>PC-EU Mostly PVE. Played since BETA<<
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