No Faction Loyalty, Idea to solve it

Tess_Phyreforge
Tess_Phyreforge
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I have been playing ESO since beta and I like the RvR in the game but as of late not enjoying it because of all the issue.

One main issue is there NO Faction Loyalty!
It’s too easy to jump between different faction toons on your account and log into a same Campaign.
Since day one this has been reeking havoc on our RvR Campaigns.

An idea that would help is setting a “Faction Lock” the start of each campaign.

Depending on how the Dev’s could code this…

In theory how it could work…..
• At the start of the new Campaign as the player zones into the campaign for the first time it will automatically set your “Faction Loyalty Lock” for your account.
• A warning message pop up, “You are about to join the “faction Name” Battle for the duration of this campaign”
• Hit join to accept.
• Logging into a campaign with an Aldmeri Dominion character will lock the campaign to support the AD Faction for the duration of that campaign.

So in theory, you will only be allowed to enter this campaign with other Aldmeri Dominion faction characters on your account during the duration of the campaign.

Or the other way the mechanics could work…
• After we set our Home/Guest campaign then once it’s set, the option box to enter campaign will offer 3 Faction choices, once you choose a faction it is locked to that faction for the duration of the campaign.
• Once the faction is set then you will be able to enter the campaign.

Using the group zoning option to enter a Locked campaign with another faction toon on your account won’t be allowed.
In theory my idea would lock any other faction toon out of the campaign you have already set for AD faction.
The group would not be allowed to port into the campaign until all requirements are met.

I feel we really do need something in game to set the pace for Faction Loyalty.
Edited by Tess_Phyreforge on May 1, 2016 2:04PM
  • vortexman11
    vortexman11
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    Hmmmmmmmmmm this sounds oddly familiar. Almost like it was removed a few weeks ago.
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  • Rohamad_Ali
    Rohamad_Ali
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    All admirable ideas however , it seems faction loyalty just was not popular with the majority of players that wanted the ability to play with their opposing faction friends . So they removed the locks completely . It may not have been what I wanted to see happen but it is what the majority wanted , or at least the vocal majority . In any case , I like the ideas here but respect the decision made to please the player base . You win some you lose some .
  • kevlarto_ESO
    kevlarto_ESO
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    I have been playing ESO since beta and I like the RvR in the game but as of late not enjoying it because of all the issue.

    One main issue is there NO Faction Loyalty!
    It’s too easy to jump between different faction toons on your account and log into a same Campaign.
    Since day one this has been reeking havoc on our RvR Campaigns.

    An idea that would help is setting a “Faction Lock” the start of each campaign.

    Depending on how the Dev’s could code this…

    In theory how it could work…..
    • At the start of the new Campaign as the player zones into the campaign for the first time it will automatically set your “Faction Loyalty Lock” for your account.
    • A warning message pop up, “You are about to join the “faction Name” Battle for the duration of this campaign”
    • Hit join to accept.
    • Logging into a campaign with an Aldmeri Dominion character will lock the campaign to support the AD Faction for the duration of that campaign.

    So in theory, you will only be allowed to enter this campaign with other Aldmeri Dominion faction characters on your account during the duration of the campaign.

    Or the other way the mechanics could work…
    • After we set our Home/Guest campaign then once it’s set, the option box to enter campaign will offer 3 Faction choices, once you choose a faction it is locked to that faction for the duration of the campaign.
    • Once the faction is set then you will be able to enter the campaign.

    Using the group zoning option to enter a Locked campaign with another faction toon on your account won’t be allowed.
    In theory my idea would lock any other faction toon out of the campaign you have already set for AD faction.
    The group would not be allowed to port into the campaign until all requirements are met.

    I feel we really do need something in game to set the pace for Faction Loyalty.

    I agree, there is no meaningful three faction warfare in this game one of the big problems also personal gains out weighs factional gains, this is suppose to be a faction war, not a personal war, I agree wish they would re-visit this and keep us one toon one faction in pvp, not homing all factions in the same campaign, that is just bad.
  • Muizer
    Muizer
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    No faction loyalty is a problem if people join the winning side (for personal gain). It would be a boon if people could be persuaded to switch to a weaker faction. But ZoS don't think that way. They are intent on heaping all the bonuses and rewards on the side that is already winning.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Allow me to offer a different opinion, maybe you can see it how some of those on the opposing side feel.

    Im a roleplayer, meaning i create multiple characters, create backstories, what have you, in each of the factions, then interact with other people in the shoes of my character

    now i told you that to tell you this, sometimes, people like to get together in cyrodiil, of different factions, and do any number of things together, from duels, to battles, or a simple squabble of husband and wife.

    now im not saying this invalidates your opinion, but i am telling you to have some consideration for those of us on the other side of your arguement.

    not being able to have multiple characters assigned to one campaign was driving a great deal of us batty, and with more character slots coming soon, the likelyhood of someone making a new character and simply losing all access to cyrodiil entirely on a new character is possible depending on the lineup of characters they have already created.

    TES has a very sizable roleplay community, id dare say its possibly one of the larger communities of roleplayers in video games, and if you had followed the ESO twitter in the past, eso has made a habit of occasionally informing their playerbase of when such roleplaying communities are holding events.

    Simply put, Its up to you to have faction loyality in my opinion, Its not ZOS's job to enforce it for you.

    This is my, and other people like me, opinon on the matter
  •  Jules
    Jules
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    One main issue is there NO Faction Loyalty!

    I didn't read beyond this line because it is so terribly wrong.

    Our main issue is lag.
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  • KenaPKK
    KenaPKK
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    :( please no.. I have friends on the other factions whom I enjoy playing with on their DC alts.
    Edited by KenaPKK on May 1, 2016 10:25PM
    Kena
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  • LazyLewis
    LazyLewis
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    I don't think you realise how much faction jumpong has helped. K Hole is 70% former AD and VE is former EP. Where would Dc be without these? People jumping is what balances it out.
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  • Rune_Relic
    Rune_Relic
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    Role players can play any role they like.
    But only in one campaign duration at a time.
    Nothing stopping you jumping to any charcter in any campaign as soon as the campaign is finished.
    One faction per campaign

    You cant compromise on this while a campaign is active.
    It simply breaks it. So there is no compromise.
    Edited by Rune_Relic on May 1, 2016 10:42PM
    Anything that can be exploited will be exploited
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Rune_Relic wrote: »
    Role players can play any role they like.
    But only in one campaign duration at a time.
    Nothing stopping you jumping to any charcter in any campaign as soon as the campaign is finished.
    One faction per campaign

    You cant compromise on this while a campaign is active.
    It simply breaks it. So there is no compromise.

    i respectfully disagree, as i ran into the 'locked out of cyrodiil entirely' problem a number of times in the past

    Again ill express my opinion that it is up to the player to hold faction loyalty, and that is not the job of ZOS to enforce it for you.

    They had a system such as you described in the past, similar in function, the fact that they removed it should speak volumes upon their opinion on the matter
  • AbraXuSeXile
    AbraXuSeXile
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    The whole alliance war is a utter joke
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  • God_flakes
    God_flakes
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    LazyLewis wrote: »
    I don't think you realise how much faction jumpong has helped. K Hole is 70% former AD and VE is former EP. Where would Dc be without these? People jumping is what balances it out.

    It all makes sense now. No wonder KH back stabbed Pain.
  •  Jules
    Jules
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    LazyLewis wrote: »
    I don't think you realise how much faction jumpong has helped. K Hole is 70% former AD and VE is former EP. Where would Dc be without these? People jumping is what balances it out.

    Agreed. In addition to both of those guilds, I'd say a good 50-60% atleast of the small scalers on DC are rerolls.
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  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    The whole alliance war is a utter joke

    for those of use who know the lore, it really is, in a century or two Talos will kick everyone in the ass, and become a god.

    not to say i dont roleplay a bit loyal to the DC at times, and my reasons for having my main on DC are indeed my faith in Emeric in the hypothetical event one of the npc rulers became emperor, but it is a game, a massive multiplayer online roleplaying game, and i have played a character or two loyal to each side in the past.

    really, i think more people have fun the way it is now than do not

    if you cant have fun like it is now, im sorry, but i at least am happy it is no longer restricted as it was
  • KenaPKK
    KenaPKK
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    Jules wrote: »
    LazyLewis wrote: »
    I don't think you realise how much faction jumpong has helped. K Hole is 70% former AD and VE is former EP. Where would Dc be without these? People jumping is what balances it out.

    Agreed. In addition to both of those guilds, I'd say a good 50-60% atleast of the small scalers on DC are rerolls.

    Yup pretty sure most of us came here to fight the zergs.

    Shoo DC zergs. Shoo!
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  • Rylana
    Rylana
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    Or OP, how about I just play the way I want to, without you telling me what to do?
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  • caeliusstarbreaker
    caeliusstarbreaker
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    God_flakes wrote: »
    LazyLewis wrote: »
    I don't think you realise how much faction jumpong has helped. K Hole is 70% former AD and VE is former EP. Where would Dc be without these? People jumping is what balances it out.

    It all makes sense now. No wonder KH back stabbed Pain.

    Oh the rumors and misinformation abound.


    But yea.. Faction loyalty isn't anything close to a plaguing problem.
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  • heystreethawk
    heystreethawk
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    Pain died not from a stab wound, but an incurable malady known as "Fisherman's Bulge". He left 40 wall repair kits to me in his will, and I used them to build the firepits around the tents nearby Bleaker's. End of story.

    The multi-faction "problem", which I have air quoted because I've never seen a convincing argument that it actually poses a problem, already has a deterrent in place: the fact that it's a huge pain in the ass to unlock all the passives on multiple characters and trundle gear back and forth between aforementioned characters, inevitably forgetting a friggin necklace or potion or something on the first try, and then when you finally port in you immediately vomit because it looks like the map is upside down and the human brain is literally incapable of processing and accounting for that without severe vertigo.

    The only argument with a (highly contextual) sort of validity that I can see-- bearing in mind that the OP did not provide one-- is that entire objective-minded groups could swap in the middle of a campaign and undo one faction's progress on the, ahem, scoreboard.

    However, there is not a single organized group on the North American PC server that regularly swaps over to a different faction to play for objectives on that other faction. A group might do this once, as a permanent switch for the sake of balance; there are very few examples of this, but they have unanimously been in good faith and beneficial to the game.

    People who play solo or super small scale tend to have chars on different factions, and they might switch between them to get different fights. They are playing for fights regardless of their faction, and not playing for objectives; you should not begrudge them this preference.

    I myself have a V16 character of not inconsequential rank, which I leveled for the purposes of playing with friends from an inactive guild who had since rerolled. However, the options for organized group play started to dwindle on my original alliance, and I opted to start a guild there instead, which was a lot harder than the alternative.

    I'm saying this to illustrate that group players don't make this kind of move lightly; no one hops ship on a whim, and the people who do regularly play on different factions do so to spend time with different people, or fight different people. Which should not concern you or anyone else.
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  • Firerock2
    Firerock2
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    This is not a major problem in Cyrodiil, if it is a problem at all its below almost everything else.
  • Komma
    Komma
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    This IS a problem. Agreed it is nothing like the lag issues or the exploiters and dare i say hackers. It isnt more important than no soft/hard caps and ridiculous skills like magicka detonation or sets like vicious death.

    Many of these issues are why many are on standby for a certain other game to come out and one of the big issues is faction loyalty. ESO has no heart. Its all about personal gain. AP farming. Rewards for this or that. These things push people to do the zergball which is still a plague. Yes they are now more likely to die fast but they still lag out the server.

    Being on AD we can see when the blue pop drops and red pop goes up or red drops and blue goes up. An rvr game played in the spirit of the style of game it is should have the 2 people losing the fight pushing the stronger force. Being able to just swap alliances and zerg is a detriment to the long term survival of rvr here. Getting tired of the few getting their way while the masses pay the price.
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  • Ghostbane
    Ghostbane
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    God_flakes wrote: »
    LazyLewis wrote: »
    I don't think you realise how much faction jumpong has helped. K Hole is 70% former AD and VE is former EP. Where would Dc be without these? People jumping is what balances it out.

    It all makes sense now. No wonder KH back stabbed Pain.

    That's a pretty tough back to stab. Just sayin.
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  • God_flakes
    God_flakes
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    Actually he's a big softy, I can confirm. o:)
  • Tess_Phyreforge
    Tess_Phyreforge
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    Yes, my guild has in the past role played WW Vs Vamp and 3 way Battle Royals

    now to answer everyone that Role Plays..

    Zos can leave all campaign as is now and just add 3 new Faction Lock campaign

    ZoS could easily add a 7 day, 30 day Normal, and a 30 day Non-Champ Campaign with Faction Lock for us players that truly have Faction Loyalty.

    I was not applying that ZoS should make all campaign Faction Lock, just give us the choice and make a few Campaign that have a Faction Lock for us players that support our faction full time to have a choice, I support AD and only play AD toons



    Edited by Tess_Phyreforge on May 3, 2016 6:14PM
  • Rylana
    Rylana
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    Komma wrote: »
    This IS a problem. Agreed it is nothing like the lag issues or the exploiters and dare i say hackers. It isnt more important than no soft/hard caps and ridiculous skills like magicka detonation or sets like vicious death.

    Many of these issues are why many are on standby for a certain other game to come out and one of the big issues is faction loyalty. ESO has no heart. Its all about personal gain. AP farming. Rewards for this or that. These things push people to do the zergball which is still a plague. Yes they are now more likely to die fast but they still lag out the server.

    Being on AD we can see when the blue pop drops and red pop goes up or red drops and blue goes up. An rvr game played in the spirit of the style of game it is should have the 2 people losing the fight pushing the stronger force. Being able to just swap alliances and zerg is a detriment to the long term survival of rvr here. Getting tired of the few getting their way while the masses pay the price.

    The most common faction swap group is the one that swaps AD to DC, actually. I am completely unaware of any large groups that swap from EP to anywhere. Singles, sure, but groups/guilds theres only a couple and those are AD/DC.
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  • tonemd
    tonemd
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    My opinion, if they ZOS is not going to promote faction loyalty and allow people to jump around as they please then they need to do away with campaign rewards based on Faction placement. They can still do their reward tiers per faction but the 1,2,3 placement should carry no weight on quality of rewards given. That way people will not feel so butt hurt about losing when most of the people on their side just dont give a damn.

    Edited by tonemd on May 3, 2016 10:50PM
  • Komma
    Komma
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    Rylana wrote: »
    Komma wrote: »
    This IS a problem. Agreed it is nothing like the lag issues or the exploiters and dare i say hackers. It isnt more important than no soft/hard caps and ridiculous skills like magicka detonation or sets like vicious death.

    Many of these issues are why many are on standby for a certain other game to come out and one of the big issues is faction loyalty. ESO has no heart. Its all about personal gain. AP farming. Rewards for this or that. These things push people to do the zergball which is still a plague. Yes they are now more likely to die fast but they still lag out the server.

    Being on AD we can see when the blue pop drops and red pop goes up or red drops and blue goes up. An rvr game played in the spirit of the style of game it is should have the 2 people losing the fight pushing the stronger force. Being able to just swap alliances and zerg is a detriment to the long term survival of rvr here. Getting tired of the few getting their way while the masses pay the price.

    The most common faction swap group is the one that swaps AD to DC, actually. I am completely unaware of any large groups that swap from EP to anywhere. Singles, sure, but groups/guilds theres only a couple and those are AD/DC.

    It isnt any specific groups that are the main issue. It is the randoms that jump to the winning side and make it even worse. If people cant see the issue in this then there is really nothing else to say.
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  • Rune_Relic
    Rune_Relic
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    Rune_Relic wrote: »
    Role players can play any role they like.
    But only in one campaign duration at a time.
    Nothing stopping you jumping to any charcter in any campaign as soon as the campaign is finished.
    One faction per campaign

    You cant compromise on this while a campaign is active.
    It simply breaks it. So there is no compromise.

    i respectfully disagree, as i ran into the 'locked out of cyrodiil entirely' problem a number of times in the past

    Again ill express my opinion that it is up to the player to hold faction loyalty, and that is not the job of ZOS to enforce it for you.

    They had a system such as you described in the past, similar in function, the fact that they removed it should speak volumes upon their opinion on the matter

    They changed it because they gave up trying to fix it.
    As it was being bypassed by loopholes left right and center.
    Normally that would be called exploitation.
    But meh....everyone has their own definition of exploitation in this game anyway ;)
    Edited by Rune_Relic on May 3, 2016 10:53PM
    Anything that can be exploited will be exploited
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