Tess_Phyreforge wrote: »I have been playing ESO since beta and I like the RvR in the game but as of late not enjoying it because of all the issue.
One main issue is there NO Faction Loyalty!
It’s too easy to jump between different faction toons on your account and log into a same Campaign.
Since day one this has been reeking havoc on our RvR Campaigns.
An idea that would help is setting a “Faction Lock” the start of each campaign.
Depending on how the Dev’s could code this…
In theory how it could work…..
• At the start of the new Campaign as the player zones into the campaign for the first time it will automatically set your “Faction Loyalty Lock” for your account.
• A warning message pop up, “You are about to join the “faction Name” Battle for the duration of this campaign”
• Hit join to accept.
• Logging into a campaign with an Aldmeri Dominion character will lock the campaign to support the AD Faction for the duration of that campaign.
So in theory, you will only be allowed to enter this campaign with other Aldmeri Dominion faction characters on your account during the duration of the campaign.
Or the other way the mechanics could work…
• After we set our Home/Guest campaign then once it’s set, the option box to enter campaign will offer 3 Faction choices, once you choose a faction it is locked to that faction for the duration of the campaign.
• Once the faction is set then you will be able to enter the campaign.
Using the group zoning option to enter a Locked campaign with another faction toon on your account won’t be allowed.
In theory my idea would lock any other faction toon out of the campaign you have already set for AD faction.
The group would not be allowed to port into the campaign until all requirements are met.
I feel we really do need something in game to set the pace for Faction Loyalty.
Tess_Phyreforge wrote: »One main issue is there NO Faction Loyalty!
Rune_Relic wrote: »Role players can play any role they like.
But only in one campaign duration at a time.
Nothing stopping you jumping to any charcter in any campaign as soon as the campaign is finished.
One faction per campaign
You cant compromise on this while a campaign is active.
It simply breaks it. So there is no compromise.
I don't think you realise how much faction jumpong has helped. K Hole is 70% former AD and VE is former EP. Where would Dc be without these? People jumping is what balances it out.
AbraXuSeXile wrote: »The whole alliance war is a utter joke
I don't think you realise how much faction jumpong has helped. K Hole is 70% former AD and VE is former EP. Where would Dc be without these? People jumping is what balances it out.
Agreed. In addition to both of those guilds, I'd say a good 50-60% atleast of the small scalers on DC are rerolls.
God_flakes wrote: »
God_flakes wrote: »
This IS a problem. Agreed it is nothing like the lag issues or the exploiters and dare i say hackers. It isnt more important than no soft/hard caps and ridiculous skills like magicka detonation or sets like vicious death.
Many of these issues are why many are on standby for a certain other game to come out and one of the big issues is faction loyalty. ESO has no heart. Its all about personal gain. AP farming. Rewards for this or that. These things push people to do the zergball which is still a plague. Yes they are now more likely to die fast but they still lag out the server.
Being on AD we can see when the blue pop drops and red pop goes up or red drops and blue goes up. An rvr game played in the spirit of the style of game it is should have the 2 people losing the fight pushing the stronger force. Being able to just swap alliances and zerg is a detriment to the long term survival of rvr here. Getting tired of the few getting their way while the masses pay the price.
This IS a problem. Agreed it is nothing like the lag issues or the exploiters and dare i say hackers. It isnt more important than no soft/hard caps and ridiculous skills like magicka detonation or sets like vicious death.
Many of these issues are why many are on standby for a certain other game to come out and one of the big issues is faction loyalty. ESO has no heart. Its all about personal gain. AP farming. Rewards for this or that. These things push people to do the zergball which is still a plague. Yes they are now more likely to die fast but they still lag out the server.
Being on AD we can see when the blue pop drops and red pop goes up or red drops and blue goes up. An rvr game played in the spirit of the style of game it is should have the 2 people losing the fight pushing the stronger force. Being able to just swap alliances and zerg is a detriment to the long term survival of rvr here. Getting tired of the few getting their way while the masses pay the price.
The most common faction swap group is the one that swaps AD to DC, actually. I am completely unaware of any large groups that swap from EP to anywhere. Singles, sure, but groups/guilds theres only a couple and those are AD/DC.
bloodenragedb14_ESO wrote: »Rune_Relic wrote: »Role players can play any role they like.
But only in one campaign duration at a time.
Nothing stopping you jumping to any charcter in any campaign as soon as the campaign is finished.
One faction per campaign
You cant compromise on this while a campaign is active.
It simply breaks it. So there is no compromise.
i respectfully disagree, as i ran into the 'locked out of cyrodiil entirely' problem a number of times in the past
Again ill express my opinion that it is up to the player to hold faction loyalty, and that is not the job of ZOS to enforce it for you.
They had a system such as you described in the past, similar in function, the fact that they removed it should speak volumes upon their opinion on the matter