I don't want to derail the OP by going in to this but just for clarity.. From my calcs: respective damage and max stat both increase a tooltip's damage by 1:10 ratio. I believe shields that scale off max stats are increased by a greater amount (not sure on figures) but are not affected by damage whatsoever. So the only class that this currently affects in a min/max (minimise weaknesses and maximise strengths) situation is Sorcs and I don't believe this contributes to any other classes who min/max (until Bone Shield gets changed at DB).My two cents, weapons and spells should have a set damage for the skill level, character level, and get a very small bonus for resource pool. It seems that the damage gets a huge buff from the resource pool, maybe even more than the base ability damage. The current set up is what leads to min/max characters, sure my thoughts still give a bonus for stat stacking, but it will be smaller, and not as necessary.
Maybe I am missing something.
For weapons with a damage modifier, pls correct me if I am wrong-
1. The blue bar represents the Magika and a the weapon is used for normal light/heavy attacks it drains that, correct?
2. The weapons damage stat, is that the the normal damage with or without the damage modifier applied?
3. When using a weapon with a charge, i.e.: A Staff, and I am using an weapon ability, it does not drain the charge on the staff since is use Magika directly, correct.
Thanks.