Maintenance for the week of July 14:
• PC/Mac: No maintenance – July 14

So apparently refreshing Fragmented Shield does not refresh the full shield size.

KenaPKK
KenaPKK
✭✭✭✭✭
✭✭
If you have a previously cast Fragmented Shield on you when you recast the ability, it only gives you a shield the size of the shield remaining on you. Basically, you have to wait for each shield to expire before casting a subsequent one.

Why don't all shields work this way? :open_mouth:
Kena
Former Class Rep
Former Legend GM
Beta player
  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    KenaPKK wrote: »
    If you have a previously cast Fragmented Shield on you when you recast the ability, it only gives you a shield the size of the shield remaining on you. Basically, you have to wait for each shield to expire before casting a subsequent one.

    Why don't all shields work this way? :open_mouth:

    Hardened Ward used to work this way, which was fine back when softcaps were a thing and sorcs had a choice of whether to use a ward or not. In the current burst meta it would be a massive nerf to hardened ward to go back to that mechanic.
    Edited by FriedEggSandwich on May 1, 2016 4:50AM
    PC | EU
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    KenaPKK wrote: »
    If you have a previously cast Fragmented Shield on you when you recast the ability, it only gives you a shield the size of the shield remaining on you. Basically, you have to wait for each shield to expire before casting a subsequent one.

    Why don't all shields work this way? :open_mouth:

    Hardened Ward used to work this way, which was fine back when softcaps were a thing and sorcs had a choice of whether to use a ward or not. In the current burst meta it would be a massive nerf to hardened ward to go back to that mechanic.

    I've only been here since console launch. Is it true that Sorcs could be viable PvP-wise by using Power Surge in the past?
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Edited by KenaPKK on May 1, 2016 6:14AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Doncellius wrote: »
    KenaPKK wrote: »
    If you have a previously cast Fragmented Shield on you when you recast the ability, it only gives you a shield the size of the shield remaining on you. Basically, you have to wait for each shield to expire before casting a subsequent one.

    Why don't all shields work this way? :open_mouth:

    Hardened Ward used to work this way, which was fine back when softcaps were a thing and sorcs had a choice of whether to use a ward or not. In the current burst meta it would be a massive nerf to hardened ward to go back to that mechanic.

    I've only been here since console launch. Is it true that Sorcs could be viable PvP-wise by using Power Surge in the past?

    Sorcs were viable in pvp with mutagen/healing springs and streak. It used to be possible to wade into packs of mobs with just pulsar and crit surge and stay alive, but crit has never really been a thing in pvp since people discovered impen. Impen went away for a while when nirnhoned was a thing, then came back when nirnhoned was nerfed.
    PC | EU
  • zuto40
    zuto40
    ✭✭✭✭✭
    Doncellius wrote: »
    KenaPKK wrote: »
    If you have a previously cast Fragmented Shield on you when you recast the ability, it only gives you a shield the size of the shield remaining on you. Basically, you have to wait for each shield to expire before casting a subsequent one.

    Why don't all shields work this way? :open_mouth:

    Hardened Ward used to work this way, which was fine back when softcaps were a thing and sorcs had a choice of whether to use a ward or not. In the current burst meta it would be a massive nerf to hardened ward to go back to that mechanic.

    I've only been here since console launch. Is it true that Sorcs could be viable PvP-wise by using Power Surge in the past?

    Sorcs were viable in pvp with mutagen/healing springs and streak. It used to be possible to wade into packs of mobs with just pulsar and crit surge and stay alive, but crit has never really been a thing in pvp since people discovered impen. Impen went away for a while when nirnhoned was a thing, then came back when nirnhoned was nerfed.

    on xbox impen is still foreign territory to most
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • Cinnamon_Spider
    Cinnamon_Spider
    ✭✭✭✭✭
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • bitaken
    bitaken
    ✭✭✭✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.

    I'm not all too concerned about the 6 seconds - but I am concerned about not putting the magicka cost down in line with the reduced time the shield lasts. If the shield was 20 seconds and cost 2100 - they should consider not just nerfing the time but dropping the magicka cost down to 1K as well. This has little effect on the CP campaigns - but on the non CP campaign....it's MASSIVE. The Non CP is a fun place to play.
    PvP Lead Officer for Einherjar

    Member of Einherjar and associated guilds since 2001

    A multi Gaming community of players.
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    bitaken wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.

    I'm not all too concerned about the 6 seconds - but I am concerned about not putting the magicka cost down in line with the reduced time the shield lasts. If the shield was 20 seconds and cost 2100 - they should consider not just nerfing the time but dropping the magicka cost down to 1K as well. This has little effect on the CP campaigns - but on the non CP campaign....it's MASSIVE. The Non CP is a fun place to play.

    That would be a massive buff.

    You don't get benefit from a shield based on its duration given the duration lasts at least as long as incoming damage. You get benefit from a shield based on its size.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    I think they should increase the shield size of hardened ward to make up for the shorter duration.
    10k shield for 20 sec -> 33k shield for 6 sec :trollface:
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Sanct16 wrote: »
    I think they should increase the shield size of hardened ward to make up for the shorter duration.
    10k shield for 20 sec -> 33k shield for 6 sec :trollface:

    I mean it's only fair. Dis is some serious @bitaken logic.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • bitaken
    bitaken
    ✭✭✭✭✭
    KenaPKK wrote: »
    bitaken wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.

    I'm not all too concerned about the 6 seconds - but I am concerned about not putting the magicka cost down in line with the reduced time the shield lasts. If the shield was 20 seconds and cost 2100 - they should consider not just nerfing the time but dropping the magicka cost down to 1K as well. This has little effect on the CP campaigns - but on the non CP campaign....it's MASSIVE. The Non CP is a fun place to play.

    That would be a massive buff.

    You don't get benefit from a shield based on its duration given the duration lasts at least as long as incoming damage. You get benefit from a shield based on its size.

    You either didn't read before replying, or don't care to acknowledge what I am saying.

    Currently, Hardened Ward has a magicka cost of 2125 and lasts 20 seconds.

    If they drop the duration to 6 seconds - the magicka cost of the shield should be decreased to at least half of its cost to put the shield up. 6 second duration should be around 1K magicka cost. Otherwise, on a non champion campaign you are effectively nerfing the main defense a sorc has into the ground in terms of usefulness.

    Here is an in line example: Harness magicka has a magicka cost to cast of 2775 and has a duration of 26 seconds. That is with 50 magician on a champ campaign (so those costs are at least 10% higher in normal campaigns) and my Sorc is a Briton which means 3% additional spell cast savings. When you think about duration + Magicka cost and how spells ARE CURRENTLY balanced......I think there needs to be a concession for the shield COSTS - because of the lowered duration.

    Not sure what you read - but there it is plain and simple.

    PvP Lead Officer for Einherjar

    Member of Einherjar and associated guilds since 2001

    A multi Gaming community of players.
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    bitaken wrote: »
    KenaPKK wrote: »
    bitaken wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.

    I'm not all too concerned about the 6 seconds - but I am concerned about not putting the magicka cost down in line with the reduced time the shield lasts. If the shield was 20 seconds and cost 2100 - they should consider not just nerfing the time but dropping the magicka cost down to 1K as well. This has little effect on the CP campaigns - but on the non CP campaign....it's MASSIVE. The Non CP is a fun place to play.

    That would be a massive buff.

    You don't get benefit from a shield based on its duration given the duration lasts at least as long as incoming damage. You get benefit from a shield based on its size.

    You either didn't read before replying, or don't care to acknowledge what I am saying.

    Currently, Hardened Ward has a magicka cost of 2125 and lasts 20 seconds.

    If they drop the duration to 6 seconds - the magicka cost of the shield should be decreased to at least half of its cost to put the shield up. 6 second duration should be around 1K magicka cost. Otherwise, on a non champion campaign you are effectively nerfing the main defense a sorc has into the ground in terms of usefulness.

    Here is an in line example: Harness magicka has a magicka cost to cast of 2775 and has a duration of 26 seconds. That is with 50 magician on a champ campaign (so those costs are at least 10% higher in normal campaigns) and my Sorc is a Briton which means 3% additional spell cast savings. When you think about duration + Magicka cost and how spells ARE CURRENTLY balanced......I think there needs to be a concession for the shield COSTS - because of the lowered duration.

    Not sure what you read - but there it is plain and simple.

    I know what you said. I am simply of the opinion that it's poor logic, the bolded part summarizing it. No competent sorc would agree with you. Sorc shields -- or any shields for that matter -- seldom last longer than 6 seconds in combat, and if they do, casting them so early was unnecessary to begin with. Shield duration is simply irrelevant past 5 or 6 seconds because it doesn't take that long to damage through them, CP campaign or non-CP campaign. Reducing the cost so low would make shield spam when taking damage even stronger than it already is. Sorcs are already obscenely tanky with 2500-3k magicka cost shields. Would you really want them running around with shields that block just as much damage at a third of the cost?
    Edited by KenaPKK on May 3, 2016 12:59AM
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Lol. It's probably been this way for almost two years and no one knew because no one slotted it after the meganerf. Now we finally have an inclination to give it a try again and its discovered to have been useless and bugged that whole time.
    Retired.
    Nord mDK
  • Cinnamon_Spider
    Cinnamon_Spider
    ✭✭✭✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
    Anyone of that opinion is dead wrong.

    I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
    Anyone of that opinion is dead wrong.

    I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.

    You use Overload as your primary kill condition. Your argument is invalid.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • _Chaos
    _Chaos
    ✭✭✭✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
    Anyone of that opinion is dead wrong.

    I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.

    You use Overload as your primary kill condition. Your argument is invalid.

    200.gif
    'Chaos
  • Cinnamon_Spider
    Cinnamon_Spider
    ✭✭✭✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
    Anyone of that opinion is dead wrong.

    I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.

    You use Overload as your primary kill condition. Your argument is invalid.
    LOL

    And you die to someone that uses overload. What does that say about you?
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    Correct me if Im wrong, but Im pretty sure there was a point in time where both Fragmented and Igneous Shield worked like this, Im talking about 1.5+ years ago
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
    Anyone of that opinion is dead wrong.

    I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.

    Oh it was a bug, that answers my question
    Edited by vortexman11 on May 4, 2016 5:05PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    .
    Edited by vortexman11 on May 4, 2016 5:05PM
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
    Anyone of that opinion is dead wrong.

    I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.

    You use Overload as your primary kill condition. Your argument is invalid.
    LOL

    And you die to someone that uses overload. What does that say about you?

    That I got cheesed. Also it took an immovable + detection pot for you to win the duel. Don't forget that part. :wink:
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Jordaen
    Jordaen
    ✭✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
    Anyone of that opinion is dead wrong.

    I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.

    You use Overload as your primary kill condition. Your argument is invalid.
    LOL

    And you die to someone that uses overload. What does that say about you?

    Didn't I 1vx u
    Chıef - VR16 Stamina Dragonknight - DC
    Chiëf - VR16 Stamina Dragonknight - AD

    Youtube:
    https://youtube.com/channel/UCSAjDLRQUOtHi0P7J0BJ3Sw
  • Cinnamon_Spider
    Cinnamon_Spider
    ✭✭✭✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
    Anyone of that opinion is dead wrong.

    I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.

    You use Overload as your primary kill condition. Your argument is invalid.
    LOL

    And you die to someone that uses overload. What does that say about you?

    That I got cheesed. Also it took an immovable + detection pot for you to win the duel. Don't forget that part. :wink:
    Cloak cheese countered with a detect+immovable pot followed by you being two shot.
    You're obviously still bothered by it since you're bringing it up over 5 months later. I know women that don't hold onto grudges that long.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
    Anyone of that opinion is dead wrong.

    I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.

    You use Overload as your primary kill condition. Your argument is invalid.
    LOL

    And you die to someone that uses overload. What does that say about you?

    That I got cheesed. Also it took an immovable + detection pot for you to win the duel. Don't forget that part. :wink:
    Cloak cheese countered with a detect+immovable pot followed by you being two shot.
    You're obviously still bothered by it since you're bringing it up over 5 months later. I know women that don't hold onto grudges that long.

    You brought it up, sweetheart.
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Cinnamon_Spider
    Cinnamon_Spider
    ✭✭✭✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
    Anyone of that opinion is dead wrong.

    I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.

    You use Overload as your primary kill condition. Your argument is invalid.
    LOL

    And you die to someone that uses overload. What does that say about you?

    That I got cheesed. Also it took an immovable + detection pot for you to win the duel. Don't forget that part. :wink:
    Cloak cheese countered with a detect+immovable pot followed by you being two shot.
    You're obviously still bothered by it since you're bringing it up over 5 months later. I know women that don't hold onto grudges that long.

    You brought it up, sweetheart.
    Actually, I didn't. The first mention of it quoted below.

    KenaPKK wrote: »
    You use Overload as your primary kill condition. Your argument is invalid.

    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
    Anyone of that opinion is dead wrong.

    I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.

    You use Overload as your primary kill condition. Your argument is invalid.
    LOL

    And you die to someone that uses overload. What does that say about you?

    That I got cheesed. Also it took an immovable + detection pot for you to win the duel. Don't forget that part. :wink:
    Cloak cheese countered with a detect+immovable pot followed by you being two shot.
    You're obviously still bothered by it since you're bringing it up over 5 months later. I know women that don't hold onto grudges that long.

    You brought it up, sweetheart.
    Actually, I didn't. The first mention of it quoted below.

    KenaPKK wrote: »
    You use Overload as your primary kill condition. Your argument is invalid.

    Actually, in the comment before that, you reference the one and only time I've died to you, which was that duel:

    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
    Anyone of that opinion is dead wrong.

    I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.

    You use Overload as your primary kill condition. Your argument is invalid.
    LOL

    And you die to someone that uses overload. What does that say about you?

    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    I don't see how you can defend such blatantly op mechanics, Cinn. Overload deals way too much damage to be balanced in PvP -- to 2 shot people with 15k light attacks is simply not ok. And shields are doubly amplified by CP where damage is only amplified once, resulting in shields overperforming.

    Out of curiosity, have you tried playing in Azura's? Overload is still dumb there -- it's just a poorly designed ult -- but shields actually feel pretty balanced. They still mitigate a lot of damage, but dpsing through them is doable and spamming a shield when heavily pressured will actually consume your magicka pool.

    Dev 1: "Alright dude, what can we make for sorcs' last ult? A lightning ult is gonna be sick."
    Dev 2: "Idk man, it's late. Just...just empower their light attacks a bunch or something."
    Dev 1: "You sure? We could make a cool storm ult or a static field thing or something awesome!"
    Dev 2: "Meh, *** it I'm going home."
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • KenaPKK
    KenaPKK
    ✭✭✭✭✭
    ✭✭
    Lol you changed which of my comments you quoted. Regardless, saying you use Overload as your primary kill condition, which is the quote you edited in just now, is not referencing our fight. You still brought that up. :tongue:
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Cinnamon_Spider
    Cinnamon_Spider
    ✭✭✭✭✭
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    KenaPKK wrote: »
    HoloYoitsu wrote: »
    Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.

    I like that it behaves that way. My suggestion was that all shields should function that way.
    Absolutely terrible idea.

    They're all being reduced to 6 seconds anyway.

    This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
    Anyone of that opinion is dead wrong.

    I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.

    You use Overload as your primary kill condition. Your argument is invalid.
    LOL

    And you die to someone that uses overload. What does that say about you?

    That I got cheesed. Also it took an immovable + detection pot for you to win the duel. Don't forget that part. :wink:
    Cloak cheese countered with a detect+immovable pot followed by you being two shot.
    You're obviously still bothered by it since you're bringing it up over 5 months later. I know women that don't hold onto grudges that long.

    You brought it up, sweetheart.
    Actually, I didn't. The first mention of it quoted below.

    KenaPKK wrote: »
    You use Overload as your primary kill condition. Your argument is invalid.

    Actually, in the comment before that, you reference the one and only time I've died to you, which was that duel:
    This thread is not even two pages and yet you failed at scrolling up to verify which post came first about overload. But that's a recurring theme with you, so no one is surprised.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
Sign In or Register to comment.