If you have a previously cast Fragmented Shield on you when you recast the ability, it only gives you a shield the size of the shield remaining on you. Basically, you have to wait for each shield to expire before casting a subsequent one.
Why don't all shields work this way?
FriedEggSandwich wrote: »If you have a previously cast Fragmented Shield on you when you recast the ability, it only gives you a shield the size of the shield remaining on you. Basically, you have to wait for each shield to expire before casting a subsequent one.
Why don't all shields work this way?
Hardened Ward used to work this way, which was fine back when softcaps were a thing and sorcs had a choice of whether to use a ward or not. In the current burst meta it would be a massive nerf to hardened ward to go back to that mechanic.
HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
Doncellius wrote: »FriedEggSandwich wrote: »If you have a previously cast Fragmented Shield on you when you recast the ability, it only gives you a shield the size of the shield remaining on you. Basically, you have to wait for each shield to expire before casting a subsequent one.
Why don't all shields work this way?
Hardened Ward used to work this way, which was fine back when softcaps were a thing and sorcs had a choice of whether to use a ward or not. In the current burst meta it would be a massive nerf to hardened ward to go back to that mechanic.
I've only been here since console launch. Is it true that Sorcs could be viable PvP-wise by using Power Surge in the past?
FriedEggSandwich wrote: »Doncellius wrote: »FriedEggSandwich wrote: »If you have a previously cast Fragmented Shield on you when you recast the ability, it only gives you a shield the size of the shield remaining on you. Basically, you have to wait for each shield to expire before casting a subsequent one.
Why don't all shields work this way?
Hardened Ward used to work this way, which was fine back when softcaps were a thing and sorcs had a choice of whether to use a ward or not. In the current burst meta it would be a massive nerf to hardened ward to go back to that mechanic.
I've only been here since console launch. Is it true that Sorcs could be viable PvP-wise by using Power Surge in the past?
Sorcs were viable in pvp with mutagen/healing springs and streak. It used to be possible to wade into packs of mobs with just pulsar and crit surge and stay alive, but crit has never really been a thing in pvp since people discovered impen. Impen went away for a while when nirnhoned was a thing, then came back when nirnhoned was nerfed.
Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I'm not all too concerned about the 6 seconds - but I am concerned about not putting the magicka cost down in line with the reduced time the shield lasts. If the shield was 20 seconds and cost 2100 - they should consider not just nerfing the time but dropping the magicka cost down to 1K as well. This has little effect on the CP campaigns - but on the non CP campaign....it's MASSIVE. The Non CP is a fun place to play.
Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I'm not all too concerned about the 6 seconds - but I am concerned about not putting the magicka cost down in line with the reduced time the shield lasts. If the shield was 20 seconds and cost 2100 - they should consider not just nerfing the time but dropping the magicka cost down to 1K as well. This has little effect on the CP campaigns - but on the non CP campaign....it's MASSIVE. The Non CP is a fun place to play.
That would be a massive buff.
You don't get benefit from a shield based on its duration given the duration lasts at least as long as incoming damage. You get benefit from a shield based on its size.
Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I'm not all too concerned about the 6 seconds - but I am concerned about not putting the magicka cost down in line with the reduced time the shield lasts. If the shield was 20 seconds and cost 2100 - they should consider not just nerfing the time but dropping the magicka cost down to 1K as well. This has little effect on the CP campaigns - but on the non CP campaign....it's MASSIVE. The Non CP is a fun place to play.
That would be a massive buff.
You don't get benefit from a shield based on its duration given the duration lasts at least as long as incoming damage. You get benefit from a shield based on its size.
You either didn't read before replying, or don't care to acknowledge what I am saying.
Currently, Hardened Ward has a magicka cost of 2125 and lasts 20 seconds.
If they drop the duration to 6 seconds - the magicka cost of the shield should be decreased to at least half of its cost to put the shield up. 6 second duration should be around 1K magicka cost. Otherwise, on a non champion campaign you are effectively nerfing the main defense a sorc has into the ground in terms of usefulness.
Here is an in line example: Harness magicka has a magicka cost to cast of 2775 and has a duration of 26 seconds. That is with 50 magician on a champ campaign (so those costs are at least 10% higher in normal campaigns) and my Sorc is a Briton which means 3% additional spell cast savings. When you think about duration + Magicka cost and how spells ARE CURRENTLY balanced......I think there needs to be a concession for the shield COSTS - because of the lowered duration.
Not sure what you read - but there it is plain and simple.
Anyone of that opinion is dead wrong.Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
Cinnamon_Spider wrote: »Anyone of that opinion is dead wrong.Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.
Cinnamon_Spider wrote: »Anyone of that opinion is dead wrong.Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.
You use Overload as your primary kill condition. Your argument is invalid.
LOLCinnamon_Spider wrote: »Anyone of that opinion is dead wrong.Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.
You use Overload as your primary kill condition. Your argument is invalid.
Cinnamon_Spider wrote: »Anyone of that opinion is dead wrong.Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.
Cinnamon_Spider wrote: »LOLCinnamon_Spider wrote: »Anyone of that opinion is dead wrong.Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.
You use Overload as your primary kill condition. Your argument is invalid.
And you die to someone that uses overload. What does that say about you?
Cinnamon_Spider wrote: »LOLCinnamon_Spider wrote: »Anyone of that opinion is dead wrong.Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.
You use Overload as your primary kill condition. Your argument is invalid.
And you die to someone that uses overload. What does that say about you?
Cloak cheese countered with a detect+immovable pot followed by you being two shot.Cinnamon_Spider wrote: »LOLCinnamon_Spider wrote: »Anyone of that opinion is dead wrong.Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.
You use Overload as your primary kill condition. Your argument is invalid.
And you die to someone that uses overload. What does that say about you?
That I got cheesed. Also it took an immovable + detection pot for you to win the duel. Don't forget that part.
Cinnamon_Spider wrote: »Cloak cheese countered with a detect+immovable pot followed by you being two shot.Cinnamon_Spider wrote: »LOLCinnamon_Spider wrote: »Anyone of that opinion is dead wrong.Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.
You use Overload as your primary kill condition. Your argument is invalid.
And you die to someone that uses overload. What does that say about you?
That I got cheesed. Also it took an immovable + detection pot for you to win the duel. Don't forget that part.
You're obviously still bothered by it since you're bringing it up over 5 months later. I know women that don't hold onto grudges that long.
Actually, I didn't. The first mention of it quoted below.Cinnamon_Spider wrote: »Cloak cheese countered with a detect+immovable pot followed by you being two shot.Cinnamon_Spider wrote: »LOLCinnamon_Spider wrote: »Anyone of that opinion is dead wrong.Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.
You use Overload as your primary kill condition. Your argument is invalid.
And you die to someone that uses overload. What does that say about you?
That I got cheesed. Also it took an immovable + detection pot for you to win the duel. Don't forget that part.
You're obviously still bothered by it since you're bringing it up over 5 months later. I know women that don't hold onto grudges that long.
You brought it up, sweetheart.
You use Overload as your primary kill condition. Your argument is invalid.
Cinnamon_Spider wrote: »Actually, I didn't. The first mention of it quoted below.Cinnamon_Spider wrote: »Cloak cheese countered with a detect+immovable pot followed by you being two shot.Cinnamon_Spider wrote: »LOLCinnamon_Spider wrote: »Anyone of that opinion is dead wrong.Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.
You use Overload as your primary kill condition. Your argument is invalid.
And you die to someone that uses overload. What does that say about you?
That I got cheesed. Also it took an immovable + detection pot for you to win the duel. Don't forget that part.
You're obviously still bothered by it since you're bringing it up over 5 months later. I know women that don't hold onto grudges that long.
You brought it up, sweetheart.You use Overload as your primary kill condition. Your argument is invalid.
Cinnamon_Spider wrote: »LOLCinnamon_Spider wrote: »Anyone of that opinion is dead wrong.Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.
You use Overload as your primary kill condition. Your argument is invalid.
And you die to someone that uses overload. What does that say about you?
This thread is not even two pages and yet you failed at scrolling up to verify which post came first about overload. But that's a recurring theme with you, so no one is surprised.Cinnamon_Spider wrote: »Actually, I didn't. The first mention of it quoted below.Cinnamon_Spider wrote: »Cloak cheese countered with a detect+immovable pot followed by you being two shot.Cinnamon_Spider wrote: »LOLCinnamon_Spider wrote: »Anyone of that opinion is dead wrong.Cinnamon_Spider wrote: »Absolutely terrible idea.HoloYoitsu wrote: »Remind me to add this to the list. I think I have a backlog of like 10 bugs by now. ._.
I like that it behaves that way. My suggestion was that all shields should function that way.
They're all being reduced to 6 seconds anyway.
This forum is full of discussion as to why that nerf won't make a difference for good sorcs.
I've experienced the unrefreshable shield when it was a bug well over a year ago and it was utter garbage. As one of the better sorcs to play this game, I'm here to tell you that you are wrong.
You use Overload as your primary kill condition. Your argument is invalid.
And you die to someone that uses overload. What does that say about you?
That I got cheesed. Also it took an immovable + detection pot for you to win the duel. Don't forget that part.
You're obviously still bothered by it since you're bringing it up over 5 months later. I know women that don't hold onto grudges that long.
You brought it up, sweetheart.You use Overload as your primary kill condition. Your argument is invalid.
Actually, in the comment before that, you reference the one and only time I've died to you, which was that duel: