xblackroxe wrote: »Also pls dont fix. Dont want to get outdpsed by a Sorc :P
YoloWizard wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom
So apparently there are fishy things going on with the Sorcerer class which might explain why Sorc's execute is the weakest of all magicka executes. Sorcs rely heavily on Mages' Fury as an execute and then there is the Disintegrate which is barely noticeable on my damage reports and always wondered why. So my dear friend @Selawa and I took our time checking out stuff and this is what we found:
1- Mages' Wrath (Mages' Fury morph) explosion damage will split between target and any nearby enemies. Lets say you are executing a boss with 30k explosion crits, if another mob stands beside the boss the damage from that explosion will split between them and deal 15k on each instead of full 30k on boss and some extra little damage on the mob. Same thing if there was 2 mobs beside the boss, you will do 10k on each. I'd assume Endless Fury is suffering from the same bug as it also has a splash damage. See screenshot below
Despite the fact that Sorc's execute is weaker than other magicka executes in terms of damage, the execute threshold is 19% which is a JOKE when I see Radiant Oppression starts from 50%. And on top of all that it is bugged and doesn't function correctly if there are multiple enemies around the target!. As you may all know, going to Veteran Maw of Lorkhaj thinking you are going to Overload everything to death is probably a bad idea because you gonna have a hard time sustaining good DPS. I'm not saying that Sorcs can not compete with other classes hell no it is still good and competitive, but needs few fixes and adjustments to be on par with other classes. Starting from making execute threshold at 25% just like Impale from NB.
As much as I hate saying this but sometimes I feel I'm forced to play another class (other than my main) just because as a competitive player I need to deal as much high DPS as possible which can be avoided by these fixes and adjustments.
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Reorx_Holybeard wrote: »YoloWizard wrote: »@ZOS_GinaBruno @ZOS_JessicaFolsom
So apparently there are fishy things going on with the Sorcerer class which might explain why Sorc's execute is the weakest of all magicka executes. Sorcs rely heavily on Mages' Fury as an execute and then there is the Disintegrate which is barely noticeable on my damage reports and always wondered why. So my dear friend @Selawa and I took our time checking out stuff and this is what we found:
1- Mages' Wrath (Mages' Fury morph) explosion damage will split between target and any nearby enemies. Lets say you are executing a boss with 30k explosion crits, if another mob stands beside the boss the damage from that explosion will split between them and deal 15k on each instead of full 30k on boss and some extra little damage on the mob. Same thing if there was 2 mobs beside the boss, you will do 10k on each. I'd assume Endless Fury is suffering from the same bug as it also has a splash damage. See screenshot below
Despite the fact that Sorc's execute is weaker than other magicka executes in terms of damage, the execute threshold is 19% which is a JOKE when I see Radiant Oppression starts from 50%. And on top of all that it is bugged and doesn't function correctly if there are multiple enemies around the target!. As you may all know, going to Veteran Maw of Lorkhaj thinking you are going to Overload everything to death is probably a bad idea because you gonna have a hard time sustaining good DPS. I'm not saying that Sorcs can not compete with other classes hell no it is still good and competitive, but needs few fixes and adjustments to be on par with other classes. Starting from making execute threshold at 25% just like Impale from NB.
As much as I hate saying this but sometimes I feel I'm forced to play another class (other than my main) just because as a competitive player I need to deal as much high DPS as possible which can be avoided by these fixes and adjustments.
...
Great stuff! I wasn't aware of those bugs. Note that there is actually not as much difference between Mage's Fury and Radiant Destruction/Oppression as there may appear:
- The listed tooltip for RD is for the entire 2.8 second channel.
- The execute for RD does start at 50% but it scales linearly starting at 0% bonus damage and ending at 330% damage at 0% mob health.
Regarding the last point, for most Templars it is a *loss* of DPS to use RD before around 25% health.
As an example comparison I looked at my Templar and Sorcerer who have roughly similar stats and tested RD on a mob at 19% health.
- Sorcerer Mage's Fury = 17.1 k dmg (3.75k + 13.34k) on mobs less than 20% health
- Radiant Oppression = 18.7k dmg on a 19% health mob (tooltip for RD is 15.4k).
So comparable at 19%...of course RD just gets better past 19% while MF just stays the same but MF has AoE damage which is really nice in some situations plus the whole Magicka return thing. What would be your version of an improved MF? A higher execute than 20%, more damage, scaling damage? From past dev discussions on DK executes I would guess they would prefer keeping them unique to each class, barring the obvious bug fixes which need to be done as you pointed out.
Oh god not more wining about radiant oppression. Have we not been over this?
The rest of your points, fine, but go read the other discussions about templar executes
Actually, @Asayre calculated that a Templar's execute range starts at 40% while keeping up DoTs, and at around 25% you just use straight radiant.
Fallen_Ray wrote: »Even though I wasn't aware of this bug I never spend any skill points on that passive because I had an odd feeling it wasn't going to be useful. And this post confirms it. I also agree on the Mages Wrath execute, it procs when the target's HP is too low. It really should be like the impale skill the nightblades have 25% hp remaining. I agree with the OP in everyway.
Now will Zenimax address these issues? Or will we get skill buffs/nerfs on the next patch? Perhaps an ostrich mount on the crown store? Yeah that will solve all the issues the game has.
Zenimax while you're at it, might as well add the flying dog from A Never Ending Story as a mount.
Perhaps an ostrich mount on the crown store? Yeah that will solve all the issues the game has.
Fallen_Ray wrote: »Even though I wasn't aware of this bug I never spend any skill points on that passive because I had an odd feeling it wasn't going to be useful. And this post confirms it. I also agree on the Mages Wrath execute, it procs when the target's HP is too low. It really should be like the impale skill the nightblades have 25% hp remaining. I agree with the OP in everyway.
Now will Zenimax address these issues? Or will we get skill buffs/nerfs on the next patch? Perhaps an ostrich mount on the crown store? Yeah that will solve all the issues the game has.
Zenimax while you're at it, might as well add the flying dog from A Never Ending Story as a mount.
Are you aware that the people who make Crown Store items probably can't fix bugs? They're artists, not programmers.
andypappb16_ESO wrote: »Perhaps an ostrich mount on the crown store? Yeah that will solve all the issues the game has.
Seriously, I would die from laughing, riding a damn ostrich must be funny as hell, I WANT
Thx Yolo,
I write a same complaint about sorcerer magicka in french, if I resume, I think the main 3 problems are:
1) the DPS and the execute: my proposition is more to begin à 30 %
2) The toggle problem: sorcerer have 4 slots with mage light and the 8 % more magicka (NB have a simple passiv to have the 8 % magicka...).
3) The AOE DPS problem, sorcerer are the weakest class for AOE DPS: maybe one proposition is to change one morph of velocity curse
4) The cost of most of the spell, sorcerer have the biggest problem with mana, because most of spell cost simply to much in comparison with other class.
Cf: my subject in french: http://forums.elderscrollsonline.com/fr/discussion/261885/dark-brotherhood-fil-de-discussion-officiel-sur-les-sorciers/p1