EDIT: My apologies for bringing this up. It turns out, once I understood that the NEW version of the training trait is ADDITIVE, it's a very good deal.
Weapons and Armor traits are changing, and while the guys with all VR16 Characters debate whether the Sharpened Buff beats the Nirnhoned Nerf, anyone who will ever need to level a weapon or armor skill tree needs to take a serious look at what's happening to the Training trait.
Currently adding the training trait to all your armor pieces means you can level that skill tree 42% faster. That's a huge bonus. And you get even more if your armor is green, blue, purple, or gold. Adding the training trait to all your weapons lets you level those skill trees a whopping 84% faster. But once DB hits that will change to less than 5% added to your general XP, not the skill line in particular. That is a huge nerf to anyone trying to level a skill tree.
In addition to helping your pre-vet characters, this will also be important if you ever decide to change to a different armor or weapon skill tree. For example, when you find out that Uppercut/Wrecking Blow no longer stuns or knocks down your opponent, you may decide 2-H is wrecked and switch to Dual Wield. But wait! You will have to level that skill tree without the advantages of the 84% bonus you can get now. Or if you realize that your mage's shields have been reduced from 20 seconds to 6 so you decide it's time to become a StamSorc and switch to medium armor, but leveling that armor must be done without the 42% bonus.
Does anyone else care about this? If not then maybe ZoS is right that they can make this big change and no one will notice.
Edited by ContraTempo on April 30, 2016 8:08AM ContraTempo
Carpe DM
Seize the Dungeon Master