iam_slickone wrote: »werewolf when used correctly can be very strong.
iam_slickone wrote: »werewolf when used correctly can be very strong.
Any player that I've talked to about it have all said the same thing. "It's not a DPS increase", so there is never a point to using it in dungeons, and mainly only used for questing or if you want a "30 seconds of fame"...quite literally. In PvP I feel like it has even more problems than with PvE.
I'd like to see them change it like so:
Werewolf costs 300 ultimate (at rank 4) to transform, and when you transform you remain at 300 ultimate, or higher if you had higher than 300 when you used the ability (like overload can go past it's cost when building up ultimate).
When transformed, there is no timer or duration. Your special attacks all consume ultimate from that pool, rather than stamina or magicka, and deal damage based on your highest stat (the same way ultimates scale). This would make werewolf a little more effective for magicka builds as well as stamina builds. Each ability should cost something like 25-50 ultimate (prior to passives), so if you transform at 300 ultimate, the minimum required, you can use 6-12 abilities before being forced back. This will also cause abilities to be used more tactically and not simply spammed, you'll be relying on normal attacks more than your specials.
When transformed, light and heavy attacks regain a small amount of ultimate, so you can keep your morph going for longer and use more abilities. If you choose, you can forgo using any abilities and essentially stay transformed indefinitely. Simply having light and heavy attacks restore the normal ultimate (which is what, 1 every 3 seconds?) would allow you to space out your specials in order to stay transformed longer, or indefinitely.
Bookwyrm - The Thread KillerDon't talk to me! I'm a shrub. - Frozen Man
I'd like to see them change it like so:
Werewolf costs 300 ultimate (at rank 4) to transform, and when you transform you remain at 300 ultimate, or higher if you had higher than 300 when you used the ability (like overload can go past it's cost when building up ultimate).
When transformed, there is no timer or duration. Your special attacks all consume ultimate from that pool, rather than stamina or magicka, and deal damage based on your highest stat (the same way ultimates scale). This would make werewolf a little more effective for magicka builds as well as stamina builds. Each ability should cost something like 25-50 ultimate (prior to passives), so if you transform at 300 ultimate, the minimum required, you can use 6-12 abilities before being forced back. This will also cause abilities to be used more tactically and not simply spammed, you'll be relying on normal attacks more than your specials.
When transformed, light and heavy attacks regain a small amount of ultimate, so you can keep your morph going for longer and use more abilities. If you choose, you can forgo using any abilities and essentially stay transformed indefinitely. Simply having light and heavy attacks restore the normal ultimate (which is what, 1 every 3 seconds?) would allow you to space out your specials in order to stay transformed longer, or indefinitely.
This would also be great for people who want to roleplay as their wolves, as they won't have to worry about shifting out of form unless they wanted to/started using abilities.
KanedaSyndrome wrote: »You say for some it's not a major DPS increase, well for me it is. I think I do 5 times as much DPS while in werewolf form. I can 1-2 hit most mobs at my level. World bosses melt like butter while I'm transformed.
KanedaSyndrome wrote: »You say for some it's not a major DPS increase, well for me it is. I think I do 5 times as much DPS while in werewolf form. I can 1-2 hit most mobs at my level. World bosses melt like butter while I'm transformed.
iam_slickone wrote: »werewolf when used correctly can be very strong.
KanedaSyndrome wrote: »You say for some it's not a major DPS increase, well for me it is. I think I do 5 times as much DPS while in werewolf form. I can 1-2 hit most mobs at my level. World bosses melt like butter while I'm transformed.
Werewolf is a huge DPS and survivality boost for me. I always save it for dungeon bosses, and I hardly ever die (while in human form I die a lot XD)
I'd love for a way for Werewolf form to last indefinitely outside of battle, both for fun and RP reasons.
ComboBreaker88 wrote: »Werewolf is a huge DPS and survivality boost for me. I always save it for dungeon bosses, and I hardly ever die (while in human form I die a lot XD)
I'd love for a way for Werewolf form to last indefinitely outside of battle, both for fun and RP reasons.
You use werewolf on dungeon bosses? WHAT? we're wolf is great for short burst dps. But overall flawless dawn breaker and stacking AoE/ DoT are the way to go hands down. If your whole group functions this way you can clear ANY dungeon in 15-20 min.
LiquidSchwartz wrote: »I stayed in ww for about 1:15 without feeding because of the passive for taking damage and caltrops
Standing in an aoe is a double endged sword but ww is strong and can tank through it
Maybe youre not using ww right it isnt meant to be a spam lemme kill everything its a strategic advantage that nobody knows about and can be popped at any second