reroll stam dk they got to be getting near 50k next patch. for sorc though any changes have to come with an overload nerf otherwise it throws pvp balance out. i think they should remove overload entirely it makes the job of balancing them for pve and pvp nigh on impossible. for eg if they where to give you a decent spamable overload would make it to op in pvp
Sadly that's what I'm already doing. I already have most of the BiS gear for it (Mephala, maelstrom weapons, etc.,.). I just need to buy Agility jewelry before the prices rise from the flood of stamina builds and/or farm for Alkosh rings.
If you want me to be perfectly honest I want Overload gone. Looking at everyone's arguments it's the one reason Sorcerers can't have a DPS buff. I personally never understood the reasoning of making a class's DPS rely entirely on a single ultimate that's only good for one or two fights in an entire dungeon.
reroll stam dk they got to be getting near 50k next patch. for sorc though any changes have to come with an overload nerf otherwise it throws pvp balance out. i think they should remove overload entirely it makes the job of balancing them for pve and pvp nigh on impossible. for eg if they where to give you a decent spamable overload would make it to op in pvp
Sadly that's what I'm already doing. I already have most of the BiS gear for it (Mephala, maelstrom weapons, etc.,.). I just need to buy Agility jewelry before the prices rise from the flood of stamina builds and/or farm for Alkosh rings.
If you want me to be perfectly honest I want Overload gone. Looking at everyone's arguments it's the one reason Sorcerers can't have a DPS buff. I personally never understood the reasoning of making a class's DPS rely entirely on a single ultimate that's only good for one or two fights in an entire dungeon.
ok so if they were to get rid of overload my suggestion would be a cheap ulti (same cost as soul harvest) that debuffed spell resist (similar to what nightmothers set does for stam), hit for less (but was ranged) and possibly gave a stam regen debuff. This would give sorcs a ranged semi spammable ulti that buffed their other skills. It would also provide group utility and add some nice pvp effect.
Strider_Roshin wrote: »notimetocare wrote: »Sorc dps isnt enough already? l0l
Compared to the other classes? No.
Because 68k overload light attacks is too weak? Lol what other class do you know hits that hard with a single spammable ability?
Do you know another class that only does respectable DPS for about 30-45 seconds before dropping off drastically? Also 68k is very circumstantial, what exactly are you doing to get those numbers?
Good Sorcerers use Shooting Star over Overload in vMoL, btw.
byrom101b16_ESO wrote: »Strider_Roshin wrote: »notimetocare wrote: »Sorc dps isnt enough already? l0l
Compared to the other classes? No.
Because 68k overload light attacks is too weak? Lol what other class do you know hits that hard with a single spammable ability?
Do you know another class that only does respectable DPS for about 30-45 seconds before dropping off drastically? Also 68k is very circumstantial, what exactly are you doing to get those numbers?
Good Sorcerers use Shooting Star over Overload in vMoL, btw.
He's lying - there is no other explanation .You cannot get those numbers on a bleeding edge maxed out crit build with the best kit in the game and hitting a 1st level rat.
Pure bullsquirt by someone interested in their own dominance of pvp.
I am thinking maybe you need to change the title of the thread to "Improving sustained sorcerer PvE DPS without reliance on Overload" so everyone can get out of their little PvP and 4-man dungeon PUG corners and see what you are actually talking about. Way too many comments related to PvP and short fights...
keep sorc as it is
every class has its own way
this thread is more or less a nerf thread, either for sorc or for all classes but sorc
@Valrien your dps numbers in vmol on bosses last night were pretty freaking respectable, im sure with some more practice in there you will be pretty happy with where it sits. i do agree that it would be cool to see a little change to the current meta, it is pretty mehh, but people (yourself included) can pull great numbers without overload. was the sustain an issue at all last night? sure it will not out dps a stam dk (why they are getting buffed is beyond me) , or possibly the other classes depending on the person behind the wheel, but still very decent
keep sorc as it is
every class has its own way
this thread is more or less a nerf thread, either for sorc or for all classes but sorc
byrom101b16_ESO wrote: »keep sorc as it is
every class has its own way
this thread is more or less a nerf thread, either for sorc or for all classes but sorc
Keep it as it is yes - but that's not what ZOS are planning. They are planning giving the 'Sorc Way' to every other class for no cost to them but wearing LA.
The issue with giving Sorcerers a spammable direct damage ability is that it's impossible as changing any skills that they have as a part of their base skill line will *** off a majority/minority of Sorcerers that actually use one of those skills for a legitimate purpose. I propose an idea to improve Sorcerer DPS and make everyone happy. You ready for it?
Bound Weapons. With the way ZOS implemented pets last patch, you can use a similar system to change Bound Aegis and Bound Armaments to give Sorcerers a direct damage ability after the ability is toggled on. The Magicka morph, Bound Aegis, will give the Minor Armor/Spell Resist buffs and increase Max Magicka by 8% like it does now...but after it's cast it will change into a skill that conjures a bound weapon and is used against the enemy (my idea is firing an arrow from a Bound Bow to allow the Sorcerer the option of staying ranged). The stamina morph gives the armor and stamina buff, but would be a sword strike with an animation similar to Puncture to allow stam Sorcs as well to have good sustained DPS.
In addition, I propose that the Energized and Disintegrate passives be changed to accommodate Shock, Physical (Wind?), and possibly even Magic damage if the weapons end up being that type and that abilities like Liquid Lightning, Velocious Curse (with the pet damage be made a part of the base skill), and Overload (I vote Power Overload) be given an identical stamina morph with wind effects that do Physical damage.
THIS would be a step in the right direction for improving the Sorcerer class's DPS in PvE.
Strider_Roshin wrote: »notimetocare wrote: »Sorc dps isnt enough already? l0l
Compared to the other classes? No.
Because 68k overload light attacks is too weak? Lol what other class do you know hits that hard with a single spammable ability?
1. Stamplars are getting crazy buffs next update.
Magicka Sorc can out DPS everything except maybe a Stam NB.
If youre having trouble DPSing with a sorc you need to examine your build.
And Yes Ive played both.
Lol sorcs qqing stamplars have to slot repentance to get additional recovery have worthless defense and main dos ability relies on a passive that has an internal cool down so it doesn't proc every time plus no physical ult to scale with currently.sorcs are the last people to be crying about dps when you can build and save ult and then spam for 40k light attacks. Sure buff sorc dps and then eliminate overload or you can only fire off one and it costs 200 that's fair. GTFO about sorc dps
Strider_Roshin wrote: »notimetocare wrote: »Sorc dps isnt enough already? l0l
Compared to the other classes? No.
Because 68k overload light attacks is too weak? Lol what other class do you know hits that hard with a single spammable ability?
Magicka Sorc can out DPS everything except maybe a Stam NB.
If youre having trouble DPSing with a sorc you need to examine your build.
And Yes Ive played both.
Strider_Roshin wrote: »notimetocare wrote: »Sorc dps isnt enough already? l0l
Compared to the other classes? No.
Because 68k overload light attacks is too weak? Lol what other class do you know hits that hard with a single spammable ability?