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this concept is to involves a treasure hunt to get unique skillsets. while exploring specific types of dungeons you have a chance to find a scroll from containers or enemies that when used grants experience in one of 4 skill trees. each level requires 2 additional scrolls to level up. the scrolls are
Not bound and can be traded or sold.
Dwarven mechanics: abilities that use magicka but scale off health and highest damage stat found in dwarven ruins
Electrobolt: a dwemer gun that shoots lightning for medium shock damage
Morph 1 adds DOT and 30%snare
morph 2 turns into a cone attack adds maim.
Dwemer Prison: disorient for 15 seconds
Morph 1: disorient shortened to 5 seconds but adds MAJOR maim for 8 seconds after effect ends
Morph 2: disorient is not broken by electric attacks
Summon dwarven spider: summon a spider for 20 seconds that slowly heals those in range until killed or times out
Summon charged spider: a stationary spider for that allies can synergize to gain major vitality for 12 seconds
Summon dwarven sphere: instead shoots crossbows and may do a ricochet wave dealing massive damage
Ultimate: dwarven wrath: Get in a special dwarven centurion light attacks shoot non elemental projectiles and heavy attacks attack with steam AOE for 20 seconds. damage taken is reduced by 40%
Morph 1: boosts damage and range
Morph 2: reduces damage by a further 15%
Passive:
Dwarven shield: each ability slotted boosts max health by 2-4 and increases block mitigation by 1-2%
Ancient knowledge: dwarven abilities have a 10% chance of healing you for 30% max health
Sword saint: always scales of stamina and weapon damage even if it uses magicka found in redguard ruins
Wind slash: uses stamina cone physical damage
Morph 1 uses magicka increased damage and bleed
morph 2: turns into a circle aoe centered around the caster knocks back enemies
Ash barrier: uses magicka ground DOT and snare
Morph 1: increases critical damage targets take
morph 2: adds minor evasion to allies
Focused strike: stamina gap closer take out a sword focus for 1 second and slash right at an enemy high damage.
Morph 1: adds minor brutality and force for 8 seconds
morph 2 adds major fracture and minor maim if it crits it deals 25% more damage
Ultimate: sandstorm: a AOE DOT focused on the caster for 8 seconds:
Morph 1: while active all sword saint moves deal 20% more damage but cost 10% more
morph 2: deals more damage and activation causes an immediate damage knockback and bleed
Passives
Desert spirit: deals 3-6% more damage to bleeding targets
Yokoudan teachings: boost critical chance by 8% for 5 seconds after activating a sword saint move
Way of the Voice: primary stamina skills but many have magicka morphs found in nordic tombs
Snowfist: stamina deals ice damage and reduces ice resistance
morph 1: turns into a magicka move and becomes a cone AOE
morph 2: Deals more damage and stuns chilled targets
Warrior within: A stamina burst heal
morph 1: adds minor brutality for 20 seconds.
morph 2: adds HOT
Ice breath: stamina deals frost damage in a large cone and snares for 3 seconds
Morph 1: becomes a magicka move leaves a ground DOT increased initial damage
Ice form: range is shorter but targets become frozen for 15 seconds unable to act and taking small frost damage per second. stun is broken upon taking too much damage from other sources
Ultimate: Unrelenting force: Deals physical damage in a large cone and knocks enemies back.
Morph 1: deals more damage and adds a stun
Morph 2 turns to magick damage and increases the users penetration for 10 seconds.
Passives:
Way of the voice: Way of the voice abilities are 4-8% stronger and last 10-20% longer
Voice of the sky: Activating a way of the voice ability while gaining ultimate increases ultimate by 10 with a 10 second cooldown
Alyid magic:magicka abilities found in alyid ruins
Arcane bolt: deals spammable oblivion damage
Morph 1: adds minor defile for 10 seconds if it crits you gain minor leach for 8 seconds
Morph 2: adds a DOT and if the initial hit crits the DOT is increased by 125%
Alyid sanctuary: a ground move that adds Minor protection to allies lasts 14 seconds
Morph 1 adds minor maim to enemies in the circle
Morph 2 damages enemies that enter the circle
Ariels light: deals magick damage to 1 enemy
Morph 1 becomes a ground targeted AOE attack adds a slight fire DOT
morph 2: Heals the user based on damage done
Ultimate: Finger of the mountain: deals massive burst shock damage to 1 enemy and increases magick damage they take by 7-10% for 8 seconds.
Morph 1: less damage but hits enemies around the target.
Morph 2: grants the user the ability to penetrate 100% spell resist for 8 seconds
Passives:
Dodge roll cost is decreased by 2-5% and magick recovery is increased by1-2% for each Alyid magick ability slotted
When you activate an alyid magick ability you have a 5% chance to recover blank magicka and stamina over 5 seconds
PvP rewards can also drop these scrolls IN ADDITION to the rewards you usually get
What do you think they will definitely need rebalancing but this is the gist of my plan. What do you think can I get an
@Gidorick review?