Marktoneth3 wrote: »I'm using
I3-4150
Mobo H81 msi
R7 260X
16 ram dd3 1600
Galax gamer ssd 240 GB
Run high setting at 90-100
in town 45 - 60+ also pvp
Loading time much faster than before (less than 10 second)
IcyDeadPeople wrote: »Marktoneth3 wrote: »I'm using
I3-4150
Mobo H81 msi
R7 260X
16 ram dd3 1600
Galax gamer ssd 240 GB
Run high setting at 90-100
in town 45 - 60+ also pvp
Loading time much faster than before (less than 10 second)
Can you record some video of large PVP battles at 1080p max settings?
Thanks for the responsesForgot to mention I only want max on subsampling and others low/off with 30-40 fps max on large fights and am using a 1280x1024 monitor. Not the best, but I can call it decent
Can recommend what to upgrade to get run these? Thank you!
IcyDeadPeople wrote: »If by large teamfights, you mean large PVP battles, these are very demanding on the client hardware, both CPU and GPU. The only setups I've seen that can still deliver at least 30-40fps in this kind of battle at 1080p, max settings are rather high end systems, for example 980Ti and i7-5820K.
Ummm around $200?
IcyDeadPeople wrote: »If by large teamfights, you mean large PVP battles, these are very demanding on the client hardware, both CPU and GPU. The only setups I've seen that can still deliver at least 30-40fps in this kind of battle at 1080p, max settings are rather high end systems, for example 980Ti and i7-5820K.https://www.youtube.com/watch?v=skOHswEcVt4
Thanks for the responsesForgot to mention I only want max on subsampling and others low/off with 30-40 fps max on large fights and am using a 1280x1024 monitor. Not the best, but I can call it decent
Can recommend what to upgrade to get run these? Thank you!
Ummm around $200?
IcyDeadPeople wrote: »If by large teamfights, you mean large PVP battles, these are very demanding on the client hardware, both CPU and GPU. The only setups I've seen that can still deliver at least 30-40fps in this kind of battle at 1080p, max settings are rather high end systems, for example 980Ti and i7-5820K.
not necessarily.
on my main desktop I get 60fps solid in PvE cruising.. (limited by the monitor @ 60Hz)
that's an eVGA GTX770, an i7 4790K Devils Canyon CPU, 8GB of Corsair DDR and a Sabertooth Z97. Running at 2.5K Resolution native. My laptop does even better.. up to 80-90ish FPS in PvE (ASUS RoG Lappie) and I've never extensively tested it in PvP but usually its around 40-50 solid from the little PvP I've done on it.
PvP I get on average 40fps except in those gigantic Zergball fests where it drops to 20-30.. but that's at 2.5k. the problem isn't the machine spec its the Server end lag. Once that sound drops, boom.. doesn't matter how good a machine you have or if you have a 100mb pipe..
Paulington wrote: »RL: I would rather fix the performance issues than lower the cap on the number of players in there. We’re addressing those issues right now, we’re kind of attacking it at two angles; we’re attacking it from the latency, or the server performance side, we’ve got a pretty big fix for optimisation going in for how we manage giant lists of data and target sets, to make that a lot more efficient, and then we will talk a bit about the client side and framerate issues.
JC: When we talk about performance there is a clear distinction between latency and framerate, framerate is on the client side. The first change that we made to address issues was moving strictly to DX11. We’ve had support from both DX9 and DX11 but neither were optimal because we were supporting both. That’s why we shifted to exclusively supporting the DX11, optimising that code. We do have another bugfix that’s going in on the next live push, which is May 2nd, and that is going to address the framerate issues some people have been having where you hit a low framerate and just stay there. We’re going to get some better performance on the GPU with the DX11 change and now that we’re on DX11 the client graphics engineers feel like they could now take advantage of that and do something additional, off the grid, in the future. Further, we think we can also move some processes off the CPU onto the GPU.
Rune_Relic wrote: »Technology is going to change a lot when DX12 drops.
Anything that isnt multicored to the max will be left behind.
You should just keep an eye on the tech news for another 6-12 months.
AMD tech was crippled by software designed for Intels powerful cores with few threads upto and including the DX11 era.
With DX12, new software will make full use of AMD sytems and they will surpass Intel.
We are moving from the poweful but limited core era to the less powerful but mutiple core era.
Only way intel gets a look in is releasing xeons to the mass market....ie affordable
rfennell_ESO wrote: »Rune_Relic wrote: »Technology is going to change a lot when DX12 drops.
Anything that isnt multicored to the max will be left behind.
You should just keep an eye on the tech news for another 6-12 months.
AMD tech was crippled by software designed for Intels powerful cores with few threads upto and including the DX11 era.
With DX12, new software will make full use of AMD sytems and they will surpass Intel.
We are moving from the poweful but limited core era to the less powerful but mutiple core era.
Only way intel gets a look in is releasing xeons to the mass market....ie affordable
Heh I've heard this very argument for years.
All I'm going to say is AMD tends to fail and the hope of it's devotees is rarely met.