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A Better Vampire Patch ... Perhaps?

Ethromelb14_ESO
Ethromelb14_ESO
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Re-Vamped Feeding and Vampirism Stages:

Stage 1 is the primitive state of being a vampire. And would have a matching appearance, as well, for anyone that has just been turned via the shrine or is hungry.

Stage 4 is civilized, and allows for better blending in to society. 3% supernatural stealth radius. Guards treat you normal. Can eat food and drink. This stage offers the innate ability called charm and grants a 5% discount at vendors. Takes [6%] Increased Fire Damage, [25%] Vampire ability cost reduction (due to better control), [10%] Health Recovery INCREASE from being well-fed.

Stage 3 is less civilized and paler. Does not care for food, and will throw it up with vomit animation, but can drink. Now has innate ability called intimidate granting a once every 8 hour 10% discount on an item in the vendor. Guards start to notice you, so better stealth is required. Now at 2% supernatural stealth radius. [15%] Increased Fire Damage, [20%] Vampire ability cost reduction (due to less control), [25%] Health Recovery reduction from lack of blood.

Stage 2 is aggressive and even more pale with some veins showing. Some npcs (not vendors or guards) move back from uncertainty and fearfulness. Guards start to notice your appearance much more and keep an eye on you. This is to simulate the Oblivion and Skyrim aggression towns people had towards vampires without outright attacking you unless provoked. No discount. Can not eat food or drink. Now at 1% supernatural stealth radius. [30%] Increased Fire Damage, [15%] Vampire ability cost reduction (due to further lack of control), [35%] Health Recovery reduction from blood deprivation.

Stage 1 is full-blown vampirism, and the lowest natural feral state with access to all passives and abilities. At this stage the player hunches over and fights like a blood fiend, not using their weapons or shields. The Personality is changed to Feral, and the player does not walk but runs disappearing and reappearing. Takes [50%] Increased Fire Damage, [10%] Vampire ability cost reduction (due to lack of control), [50%] Health Recovery reduction from going so long without blood. Your only desire is for blood, and nothing else.

Feeding is now done with the same animation as the Blade of Woe animation, just absent the weapon, and silences the target. Stage 1 feeding draws aggro, while stage 2 - 4 is discreet and quiet.


New abilities and Passives

Active Abilities:

Coffin Nails - Cast-(Instant), Target-(Enemy), Range (2-10 meters), cost 2000 stamina- Use your sharpened claws from being buried "alive", instead of a weapon, to swiftly move throw blood and shadow, blurring across the field to attack two targets with lethal precision for 800 Physical Damage, always causing a critical strike. On last target a 2 second disoriented status occurs on self before the ability can be used again. *Note: Blockable in PvP.

Morph 1- Un-Deadly Predator - Now be able to attack up to three targets, and stun up to two targets for 2 seconds.
Morph 2- Taste for Blood - Now also cause 600 bleed damage for 6 seconds, and licking the blood and healing for 600 every 2 seconds.

Mist Form - Cast-(Instant), Target-(self/enemy), Duration (4 seconds), cost 3500 magicka- When in mist form lower damage taken by 75%, immune to snare effects and control effects, negates fall damage, and stops magicka and stamina recovery while active. *Note: Can be passive modified.

Morph 1- Illusion Mist - Gain a 20% Evasion. Cost is increased to 4000 magicka and lowered respectively at higher stages.
Morph 2- Mist Direction - Gain the ability to darken the area over one target, blinding them in your mist form, causing panic, and making all other enemies within 4 meters attack the target, bolstering their damage by 30% on target while mist is active. If target dies by the hand of their allies, their damage is decreased by 10%. for 6 seconds. *Note: In PvP this ability disorients a player target for 4 seconds and decreases their weapon damage by 100 for another 4 seconds. Cost is increased to 4000 magicka and lowered respectively at higher stages.

Blood Fiend - Cast- (instant), Target- (Enemy), Range- (6 meters), cost 3000 magicka. Unleash the vampire virus on 2 enemy npcs, turning them in to mindless blood savages for 20 sec. The virus is a more lethal version of vampirism and kills the target npc after 20 seconds. The turned targets attack your enemies for you. *Note: Causes disease damage over 6 seconds on player target instead, up to two players in PvP.

Morph 1- Bloody Mess - After 20 seconds the target explodes causing 400 disease damage over 5 seconds. *Note: On player the virus spreads to two other of their allies.
Morph 2- Bloodletting - Temporarily infect allies sharing the dark gift with them, increasing health recovery by 30% for 8 seconds, and receiving 400 health back over 5 seconds from every attack they land on an enemy.

Blood Thirsty - Cast- (Instant), Target- (Enemy), Range- (8 meters), cost 1500 magicka. Drain blood from a target healing yourself for 20% of your maximum health, increases ultimate by 5 for 3 seconds, and stuns for the duration. *Note: Can be passive modified.

Morph 1- Blood Bolstering - also adds defense of 600 x the amount of targets fed from within a 10 second duration, up to a maximum of four targets. For a total of 2,400 increased physical defense.
Morph 2- Blood Boon - Share blood with your allies, boosting their maximum health by 10% for 10 seconds.

Thrall - Cast- (2 seconds), Target- (Enemy/self), duration- (30 seconds), cost 4000 magicka. Fights for you for 30 sec, gain targets attention, giving player time to recover - cost lowered by stages respectively.

Morph 1- Tank Thrall - takes away aggro from you up to 2 targets, improving chance of survival. *Note: Works on most bosses, but not all.
Morph 2- Enthralled - This follower allows you to feed on them, decreasing vampirism to stage 2. *Note: Will not come out during combat.



Optional Passives:

Veiled - In addition, makes Mist Form toggle-able and adds stealth radius of 5%, draining magicka and stamina by 500 every 1 sec while active.

Immortality - In addition, Blood Thirsty/Drain Essence no longer heals you, but instead raises your health recovery to supernatural heights to a max of 2000 plus whatever your base value is, for 10 seconds after the ability is used. *Note: This passive negates the stage 1 health recovery penalty during the duration.

Gift and a Curse - Gain a 75% dmg mitigation/immunity to cold, disease, and poison , but suffer a +25% dmg increase to fire, lightning and oblivion magicks. *Note: This passive only activates at stage 1 vampirism if chosen.

Bat out of Hell - Increase running speed and stealth speed by 5% for each vampire ability slotted.

Sanguine Sight - Gain predatory sight of a humanoid target's aura for potential food, within a 15 meter radius, whether they are invisible or not. *Note: Only active at stage 1 and decreased to 7 meters in PvP.

Please be open-minded, and share your thoughts. If I missed something, I'll be sure to incorporate it as soon as possible.
Motto: Make deceivers believers.

Strength of character is not a physical thing. -E
Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

An accusation of elitism, is an indirect recognition of one's own inferiority. -E

The best way to prove someone wrong, is to do better yourself. -E

I keep forgetting to remember to get a photographic memory.
  • Ackwalan
    Ackwalan
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    Vampire isn't supposed to be a class/race onto itself. If they are made so strong, they will become a required feature instead of an optional one.
  • lathbury
    lathbury
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    yeah this is bs vamp would be op and mandatory
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Ackwalan wrote: »
    Vampire isn't supposed to be a class/race onto itself. If they are made so strong, they will become a required feature instead of an optional one.

    What the heck are you talking about? Point out what's supposedly so OP, so I can address it.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    lathbury wrote: »
    yeah this is bs vamp would be op and mandatory

    How does anything in the post come off as mandatory? Explain if you're able too. And keep in mind that it's just an idea subject to change and tweaks.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Hakoke
    Hakoke
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    Your stage 4 by itself makes it mandatory. Both decreased ability cost and increased health regen, with basically no down side to it. Plus on top of the stage 4 bonus to health regen a person could slot Blood Thirsty and spam heals or roll with the passive that increases it upto 2000 regen.

    I can't really think of a reason to be in stage 1, the ups are WAY out weighted by the downs there, even with the passives.

    You probably need to rethink this.

    Only thing that could work is the reactions from the NPC's but that is just flavor stuff as it stand with this.

    Personally I would use the stages that Zen uses on Vamps but would add NPC reactions to being in the different stages, that way there is some kind of down side. At stage 4 guards would attack you and merchants refuse you service.
  • Callous2208
    Callous2208
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    You really didn't need to make like 3 polls and another thread just to prove your rampant love for vampires. We get it. You're enamored with them and want them to be god like in every aspect of the game. Not gonna happen.
  • Rohamad_Ali
    Rohamad_Ali
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    I really wish they would make a option to hide the hideous effects even if it was a costume .
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    switching the stages around is a no go

    1 should be well fed, 4 should be starving

    This is how its done in TES, constantly crying for such a blatent disregard to the lore of the series, trying to change how something has worked since we were first givin the option to become a vampire in past games, puts such people up on the most highest of crimes to a Lore Nut, A crossover

    This is TES, not bram stoker, not legacy of kain, not twilight, not hellsing ultimate etc etc

    THIS IS THE ELDER SCROLLS

    get it through your head that how vampires work in TES is not how they work in traditional/other literary works

    They work this way


    That rant over, i will say i do hope there are more changes to the vampire to make it more in line with how TES vampires have worked before

    A few things i want are

    Vampire exclusive healing potion recipe's, so we can make potions of blood, or perhaps potions of starvation, they would be difficult ot gather mats for, but id like to see them

    Healling while feeding. We should get a full heal from feeding on a unsuspecting enemy, this would give more incentive to use the feeding animation to initiate combat, because as is we get damaged by other npc in the mob

    a rehashed drain skill, something to make it more relevant, as it is now its rather pitiful

    A Raise undead skill, something that will take a enemy effected by it and make it a battle pet, note it must be used on a corpse to work, as such no battle casting to replace a slain thrall

    Now, ill say im currently fine with the animation, there are vampires of other sources that feed in this way, ((legacy of kain)), but perhaps a differnt animation for non-hostile targets such as civilians, perhaps something involving charm or seduction illusion spells. Still, if you are seen doing it its still a crime, perhaps of much higher cost than even murder, i mean you were just outed as a vampire, you should have to pay out the ass to cover that up


    These are just a few of the ideas i want to see implemented, or at least experimented with

  • susmitds
    susmitds
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    Dreamers, freaking illogical dreamers everywhere! And always with a lot of free time!
    Edited by susmitds on April 28, 2016 2:59PM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    switching the stages around is a no go

    1 should be well fed, 4 should be starving

    This is how its done in TES, constantly crying for such a blatent disregard to the lore of the series, trying to change how something has worked since we were first givin the option to become a vampire in past games, puts such people up on the most highest of crimes to a Lore Nut, A crossover

    This is TES, not bram stoker, not legacy of kain, not twilight, not hellsing ultimate etc etc

    THIS IS THE ELDER SCROLLS

    get it through your head that how vampires work in TES is not how they work in traditional/other literary works

    They work this way


    That rant over, i will say i do hope there are more changes to the vampire to make it more in line with how TES vampires have worked before

    A few things i want are

    Vampire exclusive healing potion recipe's, so we can make potions of blood, or perhaps potions of starvation, they would be difficult ot gather mats for, but id like to see them

    Healling while feeding. We should get a full heal from feeding on a unsuspecting enemy, this would give more incentive to use the feeding animation to initiate combat, because as is we get damaged by other npc in the mob

    a rehashed drain skill, something to make it more relevant, as it is now its rather pitiful

    A Raise undead skill, something that will take a enemy effected by it and make it a battle pet, note it must be used on a corpse to work, as such no battle casting to replace a slain thrall

    Now, ill say im currently fine with the animation, there are vampires of other sources that feed in this way, ((legacy of kain)), but perhaps a differnt animation for non-hostile targets such as civilians, perhaps something involving charm or seduction illusion spells. Still, if you are seen doing it its still a crime, perhaps of much higher cost than even murder, i mean you were just outed as a vampire, you should have to pay out the ass to cover that up


    These are just a few of the ideas i want to see implemented, or at least experimented with
    No that's how they worked in Oblivion and Base Skyrim, the Vampires in Morrowind and Daggerfall gave us every intention that they fed to get stronger and then you have the Vampire Lord in skyrim which when it fed upon an enemy using its "power bite" it would heal and progress towards gaining a perk indicating that they get stronger by feeding as well.

    In this update here Vampire stages last for 6 Hours each and using a vampire ability will push you closer to the next vampire stage by 30 minutes which somewhat indicates that your Vampire Blood Magic abilities are powered by Blood, so how does drinking what powers your spells make you weaker? that's like saying you get weaker from drinking a magicka potion despite the fact it gives you the energy to power your spells.

    Your beloved staving to get stronger is most likely a game mechanic designed that way to make playing as a vampire "Noob Friendly" and most likely does not exist in lore, hell Rona Hassildor became unconscious for not drinking blood so what does that tell you.
    Edited by TX12001rwb17_ESO on April 28, 2016 3:07PM
  • rotaugen454
    rotaugen454
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    Oblivion and Skyrim were single player games. It was ok there to make vampires powerful. This is an MMO that has to worry about balance.
    "Get off my lawn!"
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    switching the stages around is a no go

    1 should be well fed, 4 should be starving

    This is how its done in TES, constantly crying for such a blatent disregard to the lore of the series, trying to change how something has worked since we were first givin the option to become a vampire in past games, puts such people up on the most highest of crimes to a Lore Nut, A crossover

    This is TES, not bram stoker, not legacy of kain, not twilight, not hellsing ultimate etc etc

    THIS IS THE ELDER SCROLLS

    get it through your head that how vampires work in TES is not how they work in traditional/other literary works

    They work this way


    That rant over, i will say i do hope there are more changes to the vampire to make it more in line with how TES vampires have worked before

    A few things i want are

    Vampire exclusive healing potion recipe's, so we can make potions of blood, or perhaps potions of starvation, they would be difficult ot gather mats for, but id like to see them

    Healling while feeding. We should get a full heal from feeding on a unsuspecting enemy, this would give more incentive to use the feeding animation to initiate combat, because as is we get damaged by other npc in the mob

    a rehashed drain skill, something to make it more relevant, as it is now its rather pitiful

    A Raise undead skill, something that will take a enemy effected by it and make it a battle pet, note it must be used on a corpse to work, as such no battle casting to replace a slain thrall

    Now, ill say im currently fine with the animation, there are vampires of other sources that feed in this way, ((legacy of kain)), but perhaps a differnt animation for non-hostile targets such as civilians, perhaps something involving charm or seduction illusion spells. Still, if you are seen doing it its still a crime, perhaps of much higher cost than even murder, i mean you were just outed as a vampire, you should have to pay out the ass to cover that up


    These are just a few of the ideas i want to see implemented, or at least experimented with
    No that's how they worked in Oblivion and Base Skyrim, the Vampires in Morrowind and Daggerfall gave us every intention that they fed to get stronger and then you have the Vampire Lord in skyrim which when it fed upon an enemy using its "power bite" it would heal and progress towards gaining a perk indicating that they get stronger by feeding as well.

    In this update here Vampire stages last for 6 Hours each and using a vampire ability will push you closer to the next vampire stage by 30 minutes which somewhat indicates that your Vampire Blood Magic abilities are powered by Blood, so how does drinking what powers your spells make you weaker? that's like saying you get weaker from drinking a magicka potion despite the fact it gives you the energy to power your spells.

    Its also never indicated in any text that this is how vampires function in lore as in every mentioning it is implied the opposite where feeding gives them strength so the way I see it that is only game mechanics made to make the game "Noob Friendly" where starving makes you stronger.

    What oblivion and skyrim were you playing?

    in oblivion, when you fed, you could resist the sun, stage one allowed you to go out into day with zero damage, yet you only had access to hunter's sight
    where as stage 4 you had access to sight, seduction, terror, and shadows,
    the longer you went without feeding also allowed you to resist normal weapons more
    weakness to fire would get higher the longer you went without feeding
    attribute skill bonus would get higher the longer you went without feeding
    the atributes that got a skill bonus the longer you went without feeding were as follows Acrobatics
    Athletics
    Destruction
    Hand to Hand
    Illusion
    Mysticism
    Sneak
    Strength
    Willpower
    Speed


    Now, skyrim

    skyrim vampires, the longer they went without feeding, gained a resistance to frost, but more weakness to fire

    the longer you went without feeding, base game, the more vampire skills you had access too, your raise dead spell would be able to raise a higher tier of undead

    and once again, at stage 4, you gain access to the embrace of shadows

    as im aware, there is no feeding animation or mechanic in morrowind that i know of, as such it cannot be properly used in this discussion, the morrowind clans are very very different in the first place, as all races can distinguish them from a normal being at first glance, and as far as we know, are the only bloodlines that cannot blend with society properly



    The vampires of eso are possibly the purest strain,coming from the first vampire herself, Lamea Bal. This means that most strains are mutations of the strain she 'gifted' tamriel. If it functions like this, its feasible, probably,and most likely canonized that most other strains do as well
  • susmitds
    susmitds
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    switching the stages around is a no go

    1 should be well fed, 4 should be starving

    This is how its done in TES, constantly crying for such a blatent disregard to the lore of the series, trying to change how something has worked since we were first givin the option to become a vampire in past games, puts such people up on the most highest of crimes to a Lore Nut, A crossover

    This is TES, not bram stoker, not legacy of kain, not twilight, not hellsing ultimate etc etc

    THIS IS THE ELDER SCROLLS

    get it through your head that how vampires work in TES is not how they work in traditional/other literary works

    They work this way


    That rant over, i will say i do hope there are more changes to the vampire to make it more in line with how TES vampires have worked before

    A few things i want are

    Vampire exclusive healing potion recipe's, so we can make potions of blood, or perhaps potions of starvation, they would be difficult ot gather mats for, but id like to see them

    Healling while feeding. We should get a full heal from feeding on a unsuspecting enemy, this would give more incentive to use the feeding animation to initiate combat, because as is we get damaged by other npc in the mob

    a rehashed drain skill, something to make it more relevant, as it is now its rather pitiful

    A Raise undead skill, something that will take a enemy effected by it and make it a battle pet, note it must be used on a corpse to work, as such no battle casting to replace a slain thrall

    Now, ill say im currently fine with the animation, there are vampires of other sources that feed in this way, ((legacy of kain)), but perhaps a differnt animation for non-hostile targets such as civilians, perhaps something involving charm or seduction illusion spells. Still, if you are seen doing it its still a crime, perhaps of much higher cost than even murder, i mean you were just outed as a vampire, you should have to pay out the ass to cover that up


    These are just a few of the ideas i want to see implemented, or at least experimented with
    No that's how they worked in Oblivion and Base Skyrim, the Vampires in Morrowind and Daggerfall gave us every intention that they fed to get stronger and then you have the Vampire Lord in skyrim which when it fed upon an enemy using its "power bite" it would heal and progress towards gaining a perk indicating that they get stronger by feeding as well.

    In this update here Vampire stages last for 6 Hours each and using a vampire ability will push you closer to the next vampire stage by 30 minutes which somewhat indicates that your Vampire Blood Magic abilities are powered by Blood, so how does drinking what powers your spells make you weaker? that's like saying you get weaker from drinking a magicka potion despite the fact it gives you the energy to power your spells.

    Its also never indicated in any text that this is how vampires function in lore as in every mentioning it is implied the opposite where feeding gives them strength so the way I see it that is only game mechanics made to make the game "Noob Friendly" where starving makes you stronger.

    What oblivion and skyrim were you playing?

    in oblivion, when you fed, you could resist the sun, stage one allowed you to go out into day with zero damage, yet you only had access to hunter's sight
    where as stage 4 you had access to sight, seduction, terror, and shadows,
    the longer you went without feeding also allowed you to resist normal weapons more
    weakness to fire would get higher the longer you went without feeding
    attribute skill bonus would get higher the longer you went without feeding
    the atributes that got a skill bonus the longer you went without feeding were as follows Acrobatics
    Athletics
    Destruction
    Hand to Hand
    Illusion
    Mysticism
    Sneak
    Strength
    Willpower
    Speed


    Now, skyrim

    skyrim vampires, the longer they went without feeding, gained a resistance to frost, but more weakness to fire

    the longer you went without feeding, base game, the more vampire skills you had access too, your raise dead spell would be able to raise a higher tier of undead

    and once again, at stage 4, you gain access to the embrace of shadows

    as im aware, there is no feeding animation or mechanic in morrowind that i know of, as such it cannot be properly used in this discussion, the morrowind clans are very very different in the first place, as all races can distinguish them from a normal being at first glance, and as far as we know, are the only bloodlines that cannot blend with society properly



    The vampires of eso are possibly the purest strain,coming from the first vampire herself, Lamea Bal. This means that most strains are mutations of the strain she 'gifted' tamriel. If it functions like this, its feasible, probably,and most likely canonized that most other strains do as well

    There are other lines of vampires too. And whether Lamae was the first vampire is highly debatable as no ES lore is 100% true or fixed.
    Edited by susmitds on April 28, 2016 3:19PM
  • susmitds
    susmitds
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    switching the stages around is a no go

    1 should be well fed, 4 should be starving

    This is how its done in TES, constantly crying for such a blatent disregard to the lore of the series, trying to change how something has worked since we were first givin the option to become a vampire in past games, puts such people up on the most highest of crimes to a Lore Nut, A crossover

    This is TES, not bram stoker, not legacy of kain, not twilight, not hellsing ultimate etc etc

    THIS IS THE ELDER SCROLLS

    get it through your head that how vampires work in TES is not how they work in traditional/other literary works

    They work this way


    That rant over, i will say i do hope there are more changes to the vampire to make it more in line with how TES vampires have worked before

    A few things i want are

    Vampire exclusive healing potion recipe's, so we can make potions of blood, or perhaps potions of starvation, they would be difficult ot gather mats for, but id like to see them

    Healling while feeding. We should get a full heal from feeding on a unsuspecting enemy, this would give more incentive to use the feeding animation to initiate combat, because as is we get damaged by other npc in the mob

    a rehashed drain skill, something to make it more relevant, as it is now its rather pitiful

    A Raise undead skill, something that will take a enemy effected by it and make it a battle pet, note it must be used on a corpse to work, as such no battle casting to replace a slain thrall

    Now, ill say im currently fine with the animation, there are vampires of other sources that feed in this way, ((legacy of kain)), but perhaps a differnt animation for non-hostile targets such as civilians, perhaps something involving charm or seduction illusion spells. Still, if you are seen doing it its still a crime, perhaps of much higher cost than even murder, i mean you were just outed as a vampire, you should have to pay out the ass to cover that up


    These are just a few of the ideas i want to see implemented, or at least experimented with
    No that's how they worked in Oblivion and Base Skyrim, the Vampires in Morrowind and Daggerfall gave us every intention that they fed to get stronger and then you have the Vampire Lord in skyrim which when it fed upon an enemy using its "power bite" it would heal and progress towards gaining a perk indicating that they get stronger by feeding as well.

    In this update here Vampire stages last for 6 Hours each and using a vampire ability will push you closer to the next vampire stage by 30 minutes which somewhat indicates that your Vampire Blood Magic abilities are powered by Blood, so how does drinking what powers your spells make you weaker? that's like saying you get weaker from drinking a magicka potion despite the fact it gives you the energy to power your spells.

    Your beloved staving to get stronger is most likely a game mechanic designed that way to make playing as a vampire "Noob Friendly" and most likely does not exist in lore, hell Rona Hassildor became unconscious for not drinking blood so what does that tell you.

    Well, losing weaknesses is also a form of gaining strength. So you technically still get stronger by feeding in this patch.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    susmitds wrote: »
    switching the stages around is a no go

    1 should be well fed, 4 should be starving

    This is how its done in TES, constantly crying for such a blatent disregard to the lore of the series, trying to change how something has worked since we were first givin the option to become a vampire in past games, puts such people up on the most highest of crimes to a Lore Nut, A crossover

    This is TES, not bram stoker, not legacy of kain, not twilight, not hellsing ultimate etc etc

    THIS IS THE ELDER SCROLLS

    get it through your head that how vampires work in TES is not how they work in traditional/other literary works

    They work this way


    That rant over, i will say i do hope there are more changes to the vampire to make it more in line with how TES vampires have worked before

    A few things i want are

    Vampire exclusive healing potion recipe's, so we can make potions of blood, or perhaps potions of starvation, they would be difficult ot gather mats for, but id like to see them

    Healling while feeding. We should get a full heal from feeding on a unsuspecting enemy, this would give more incentive to use the feeding animation to initiate combat, because as is we get damaged by other npc in the mob

    a rehashed drain skill, something to make it more relevant, as it is now its rather pitiful

    A Raise undead skill, something that will take a enemy effected by it and make it a battle pet, note it must be used on a corpse to work, as such no battle casting to replace a slain thrall

    Now, ill say im currently fine with the animation, there are vampires of other sources that feed in this way, ((legacy of kain)), but perhaps a differnt animation for non-hostile targets such as civilians, perhaps something involving charm or seduction illusion spells. Still, if you are seen doing it its still a crime, perhaps of much higher cost than even murder, i mean you were just outed as a vampire, you should have to pay out the ass to cover that up


    These are just a few of the ideas i want to see implemented, or at least experimented with
    No that's how they worked in Oblivion and Base Skyrim, the Vampires in Morrowind and Daggerfall gave us every intention that they fed to get stronger and then you have the Vampire Lord in skyrim which when it fed upon an enemy using its "power bite" it would heal and progress towards gaining a perk indicating that they get stronger by feeding as well.

    In this update here Vampire stages last for 6 Hours each and using a vampire ability will push you closer to the next vampire stage by 30 minutes which somewhat indicates that your Vampire Blood Magic abilities are powered by Blood, so how does drinking what powers your spells make you weaker? that's like saying you get weaker from drinking a magicka potion despite the fact it gives you the energy to power your spells.

    Your beloved staving to get stronger is most likely a game mechanic designed that way to make playing as a vampire "Noob Friendly" and most likely does not exist in lore, hell Rona Hassildor became unconscious for not drinking blood so what does that tell you.

    Well, losing weaknesses is also a form of gaining strength. So you technically still get stronger by feeding in this patch.

    It is meant to be a trade off, as is with this system is introducing in its fullest

    you become more 'normal' the more you feed, losing the weakness that will get some vampires killed, a vampire who feed regularly by this logic, getting stronger means they were already strong to begin with

    starving a vampire means you become more vampiric, more undead, this grants you the weakness of undeath, but the strengths of it as well

    but to say a vampire aquires further power by drinking blood is simply not how TES vampires work, Drinking blood is how they blend into society, and feed their hunger for blood.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    switching the stages around is a no go

    1 should be well fed, 4 should be starving

    This is how its done in TES, constantly crying for such a blatent disregard to the lore of the series, trying to change how something has worked since we were first givin the option to become a vampire in past games, puts such people up on the most highest of crimes to a Lore Nut, A crossover

    This is TES, not bram stoker, not legacy of kain, not twilight, not hellsing ultimate etc etc

    THIS IS THE ELDER SCROLLS

    get it through your head that how vampires work in TES is not how they work in traditional/other literary works

    They work this way


    That rant over, i will say i do hope there are more changes to the vampire to make it more in line with how TES vampires have worked before

    A few things i want are

    Vampire exclusive healing potion recipe's, so we can make potions of blood, or perhaps potions of starvation, they would be difficult ot gather mats for, but id like to see them

    Healling while feeding. We should get a full heal from feeding on a unsuspecting enemy, this would give more incentive to use the feeding animation to initiate combat, because as is we get damaged by other npc in the mob

    a rehashed drain skill, something to make it more relevant, as it is now its rather pitiful

    A Raise undead skill, something that will take a enemy effected by it and make it a battle pet, note it must be used on a corpse to work, as such no battle casting to replace a slain thrall

    Now, ill say im currently fine with the animation, there are vampires of other sources that feed in this way, ((legacy of kain)), but perhaps a differnt animation for non-hostile targets such as civilians, perhaps something involving charm or seduction illusion spells. Still, if you are seen doing it its still a crime, perhaps of much higher cost than even murder, i mean you were just outed as a vampire, you should have to pay out the ass to cover that up


    These are just a few of the ideas i want to see implemented, or at least experimented with
    No that's how they worked in Oblivion and Base Skyrim, the Vampires in Morrowind and Daggerfall gave us every intention that they fed to get stronger and then you have the Vampire Lord in skyrim which when it fed upon an enemy using its "power bite" it would heal and progress towards gaining a perk indicating that they get stronger by feeding as well.

    In this update here Vampire stages last for 6 Hours each and using a vampire ability will push you closer to the next vampire stage by 30 minutes which somewhat indicates that your Vampire Blood Magic abilities are powered by Blood, so how does drinking what powers your spells make you weaker? that's like saying you get weaker from drinking a magicka potion despite the fact it gives you the energy to power your spells.

    Its also never indicated in any text that this is how vampires function in lore as in every mentioning it is implied the opposite where feeding gives them strength so the way I see it that is only game mechanics made to make the game "Noob Friendly" where starving makes you stronger.

    What oblivion and skyrim were you playing?

    in oblivion, when you fed, you could resist the sun, stage one allowed you to go out into day with zero damage, yet you only had access to hunter's sight
    where as stage 4 you had access to sight, seduction, terror, and shadows,
    the longer you went without feeding also allowed you to resist normal weapons more
    weakness to fire would get higher the longer you went without feeding
    attribute skill bonus would get higher the longer you went without feeding
    the atributes that got a skill bonus the longer you went without feeding were as follows Acrobatics
    Athletics
    Destruction
    Hand to Hand
    Illusion
    Mysticism
    Sneak
    Strength
    Willpower
    Speed


    Now, skyrim

    skyrim vampires, the longer they went without feeding, gained a resistance to frost, but more weakness to fire

    the longer you went without feeding, base game, the more vampire skills you had access too, your raise dead spell would be able to raise a higher tier of undead

    and once again, at stage 4, you gain access to the embrace of shadows

    as im aware, there is no feeding animation or mechanic in morrowind that i know of, as such it cannot be properly used in this discussion, the morrowind clans are very very different in the first place, as all races can distinguish them from a normal being at first glance, and as far as we know, are the only bloodlines that cannot blend with society properly



    The vampires of eso are possibly the purest strain,coming from the first vampire herself, Lamea Bal. This means that most strains are mutations of the strain she 'gifted' tamriel. If it functions like this, its feasible, probably,and most likely canonized that most other strains do as well
    Harkon is just as pure as Lamae Bal is and the Volkihar have no relation to her whatsoever (It's like the difference between a werewolf and a werebear) and unlike her Harkon accepted His Vampirism willingly, there is a good chance that he may even be more powerful then her as he did live longer and got his power from the same source and unlike her he was a warrior she was but a priestess (Lamae Bal became a vampire in the first era and is in Coldharbour by the mid 2nd Era which means she must of been destroyed already while Harkon was probably turned not long after her but lived to the 4th era), also I said that's how they functioned in Oblivion and Skyrim I have no idea what your talking about, In Morrowind we have every intention to believe feeding made them stronger and in Daggerfall you had to Kill/Feed everyday or you lose a vast amount of health showing that not feeding made you weaker.
    Edited by TX12001rwb17_ESO on April 28, 2016 3:29PM
  • Ethromelb14_ESO
    Ethromelb14_ESO
    ✭✭✭✭✭
    You really didn't need to make like 3 polls and another thread just to prove your rampant love for vampires. We get it. You're enamored with them and want them to be god like in every aspect of the game. Not gonna happen.

    You really didn't have to say a damn thing in regards to my supposed love for vampires if you have a problem with freedom of expression, or the fact that .... Unlike most loudmouths I can at least make the effort to attempt a solution to something I find to be a problem. And then you over exaggerate like a typical pedantic know-it-all. If you don't agree ... well then that's your own deluded opinion you can keep to yourself. But don't tell me what I didn't have to do when you can't even take your own advice.

    FYI- I don't want gods - I want accuracy and a logistical experience of gameplay. Not someones illogical approach to something with great potential.
    Edited by Ethromelb14_ESO on April 28, 2016 3:43PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Ethromelb14_ESO
    Ethromelb14_ESO
    ✭✭✭✭✭
    Hakoke wrote: »
    Your stage 4 by itself makes it mandatory. Both decreased ability cost and increased health regen, with basically no down side to it. Plus on top of the stage 4 bonus to health regen a person could slot Blood Thirsty and spam heals or roll with the passive that increases it upto 2000 regen.

    I can't really think of a reason to be in stage 1, the ups are WAY out weighted by the downs there, even with the passives.

    You probably need to rethink this.

    Only thing that could work is the reactions from the NPC's but that is just flavor stuff as it stand with this.

    Personally I would use the stages that Zen uses on Vamps but would add NPC reactions to being in the different stages, that way there is some kind of down side. At stage 4 guards would attack you and merchants refuse you service.

    Thanks for explaining things. Now let me ask you. You didn't notice the things that I said only activate at stage 1? I'm just getting the impression that people rather quicker criticize than to attempt an understanding. I can easily explain the mindset behind all my posed suggestions. Not only is nothing overpowered, but it would give cause to all vampire players to make use of all stages of vampirism, versus the current or soon to be patch design.

    And just FYI, my current main vampire character already has 2000 health recovery. And that's a constant thing. I can guarantee everyone that it is in no way shape or form overpowered.
    Edited by Ethromelb14_ESO on April 28, 2016 3:40PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    switching the stages around is a no go

    1 should be well fed, 4 should be starving

    This is how its done in TES, constantly crying for such a blatent disregard to the lore of the series, trying to change how something has worked since we were first givin the option to become a vampire in past games, puts such people up on the most highest of crimes to a Lore Nut, A crossover

    This is TES, not bram stoker, not legacy of kain, not twilight, not hellsing ultimate etc etc

    THIS IS THE ELDER SCROLLS

    get it through your head that how vampires work in TES is not how they work in traditional/other literary works

    They work this way


    That rant over, i will say i do hope there are more changes to the vampire to make it more in line with how TES vampires have worked before

    A few things i want are

    Vampire exclusive healing potion recipe's, so we can make potions of blood, or perhaps potions of starvation, they would be difficult ot gather mats for, but id like to see them

    Healling while feeding. We should get a full heal from feeding on a unsuspecting enemy, this would give more incentive to use the feeding animation to initiate combat, because as is we get damaged by other npc in the mob

    a rehashed drain skill, something to make it more relevant, as it is now its rather pitiful

    A Raise undead skill, something that will take a enemy effected by it and make it a battle pet, note it must be used on a corpse to work, as such no battle casting to replace a slain thrall

    Now, ill say im currently fine with the animation, there are vampires of other sources that feed in this way, ((legacy of kain)), but perhaps a differnt animation for non-hostile targets such as civilians, perhaps something involving charm or seduction illusion spells. Still, if you are seen doing it its still a crime, perhaps of much higher cost than even murder, i mean you were just outed as a vampire, you should have to pay out the ass to cover that up


    These are just a few of the ideas i want to see implemented, or at least experimented with
    No that's how they worked in Oblivion and Base Skyrim, the Vampires in Morrowind and Daggerfall gave us every intention that they fed to get stronger and then you have the Vampire Lord in skyrim which when it fed upon an enemy using its "power bite" it would heal and progress towards gaining a perk indicating that they get stronger by feeding as well.

    In this update here Vampire stages last for 6 Hours each and using a vampire ability will push you closer to the next vampire stage by 30 minutes which somewhat indicates that your Vampire Blood Magic abilities are powered by Blood, so how does drinking what powers your spells make you weaker? that's like saying you get weaker from drinking a magicka potion despite the fact it gives you the energy to power your spells.

    Its also never indicated in any text that this is how vampires function in lore as in every mentioning it is implied the opposite where feeding gives them strength so the way I see it that is only game mechanics made to make the game "Noob Friendly" where starving makes you stronger.

    What oblivion and skyrim were you playing?

    in oblivion, when you fed, you could resist the sun, stage one allowed you to go out into day with zero damage, yet you only had access to hunter's sight
    where as stage 4 you had access to sight, seduction, terror, and shadows,
    the longer you went without feeding also allowed you to resist normal weapons more
    weakness to fire would get higher the longer you went without feeding
    attribute skill bonus would get higher the longer you went without feeding
    the atributes that got a skill bonus the longer you went without feeding were as follows Acrobatics
    Athletics
    Destruction
    Hand to Hand
    Illusion
    Mysticism
    Sneak
    Strength
    Willpower
    Speed


    Now, skyrim

    skyrim vampires, the longer they went without feeding, gained a resistance to frost, but more weakness to fire

    the longer you went without feeding, base game, the more vampire skills you had access too, your raise dead spell would be able to raise a higher tier of undead

    and once again, at stage 4, you gain access to the embrace of shadows

    as im aware, there is no feeding animation or mechanic in morrowind that i know of, as such it cannot be properly used in this discussion, the morrowind clans are very very different in the first place, as all races can distinguish them from a normal being at first glance, and as far as we know, are the only bloodlines that cannot blend with society properly



    The vampires of eso are possibly the purest strain,coming from the first vampire herself, Lamea Bal. This means that most strains are mutations of the strain she 'gifted' tamriel. If it functions like this, its feasible, probably,and most likely canonized that most other strains do as well
    Harkon is just as pure as Lamae Bal is and the Volkihar have no relation to her whatsoever and unlike her Harkon accepted His Vampirism willingly, there is a good chance that he may even be more powerful then her as he did live longer and got his power from the same source and unlike her he was a warrior she was but a priestess (Lamae Bal became a vampire in the first era and is in Coldharbour by the mid 2nd Era which means she must of been destroyed already while Harkon was probably turned not long after her but lived to the 4th era), also I said that's how they functioned in Oblivion and Skyrim I have no idea what your talking about, In Morrowind we have every intention to believe feeding made them stronger and in Daggerfall you had to Kill/Feed everyday or you lose a vast amount of health showing that not feeding made you weaker.

    Do you remember some of Harkon's dialog, something like

    "There are cattle for you to feed on if you need to stave off the sun like the baser vampire" or something close

    The Volkihar, base game and after dlc, still gain more vampiric power from starvation. And since this was gifted to him and his family by Molag Bal, its obvious that this strain of vampirism, no matter how pure, was created by bal to intentionaly work this way. The vampire lord form can heal itself from drinking yes, but its aquisition of power is largly based upon the drain magic skill.

    about the daggarfall vampire, vampires need blood in place of food. regardless of how you interperate that, is not something you can appropriately introduce to a mmo, a single player game perhaps, but to kill off a mmo character for not feeding would be too harsh, the weakness ratio works well as is for a mmo,or at least the one they will implement with DB.

    IN TES, a vampire becomes a better predator and hunter the longer it goes without its prey, id prefer it stay that way
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    You really didn't need to make like 3 polls and another thread just to prove your rampant love for vampires. We get it. You're enamored with them and want them to be god like in every aspect of the game. Not gonna happen.

    You really didn't have to say a damn thing in regards to my supposed love for vampires if you have a problem with freedom of expression, or the fact that .... Unlike most loudmouths I can at least make the effort to attempt a solution to something I find to be a problem. And then you over exaggerate like a typical pedantic know-it-all. If you don't agree ... well then that's your own deluded opinion you can keep to yourself. But don't tell me what I didn't have to do when you can't even take your own advice.

    FYI- I don't want gods - I want accuracy and a logistical experience of gameplay. Not someones illogical approach to something with great potential.

    Check the numbers on your polls there brother. Just check them, I'll wait. Then check the various arguments in each of them. You have spent days now ignoring sound advice and facts to continue to push your agenda. No one is buying it. Don't sell me that line that you're trying to attempt to come up with a solution to a problem. There is NO PROBLEM, therefore it is only logical for myself and others to arrive at the conclusion that your vampire fandom has blinded you to this known fact. 2 polls, 1 thread. Everyone telling you the same thing in each one. But I'm sure it's just us that have got it all wrong.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    switching the stages around is a no go

    1 should be well fed, 4 should be starving

    This is how its done in TES, constantly crying for such a blatent disregard to the lore of the series, trying to change how something has worked since we were first givin the option to become a vampire in past games, puts such people up on the most highest of crimes to a Lore Nut, A crossover

    This is TES, not bram stoker, not legacy of kain, not twilight, not hellsing ultimate etc etc

    THIS IS THE ELDER SCROLLS

    get it through your head that how vampires work in TES is not how they work in traditional/other literary works

    They work this way


    That rant over, i will say i do hope there are more changes to the vampire to make it more in line with how TES vampires have worked before

    A few things i want are

    Vampire exclusive healing potion recipe's, so we can make potions of blood, or perhaps potions of starvation, they would be difficult ot gather mats for, but id like to see them

    Healling while feeding. We should get a full heal from feeding on a unsuspecting enemy, this would give more incentive to use the feeding animation to initiate combat, because as is we get damaged by other npc in the mob

    a rehashed drain skill, something to make it more relevant, as it is now its rather pitiful

    A Raise undead skill, something that will take a enemy effected by it and make it a battle pet, note it must be used on a corpse to work, as such no battle casting to replace a slain thrall

    Now, ill say im currently fine with the animation, there are vampires of other sources that feed in this way, ((legacy of kain)), but perhaps a differnt animation for non-hostile targets such as civilians, perhaps something involving charm or seduction illusion spells. Still, if you are seen doing it its still a crime, perhaps of much higher cost than even murder, i mean you were just outed as a vampire, you should have to pay out the ass to cover that up


    These are just a few of the ideas i want to see implemented, or at least experimented with
    No that's how they worked in Oblivion and Base Skyrim, the Vampires in Morrowind and Daggerfall gave us every intention that they fed to get stronger and then you have the Vampire Lord in skyrim which when it fed upon an enemy using its "power bite" it would heal and progress towards gaining a perk indicating that they get stronger by feeding as well.

    In this update here Vampire stages last for 6 Hours each and using a vampire ability will push you closer to the next vampire stage by 30 minutes which somewhat indicates that your Vampire Blood Magic abilities are powered by Blood, so how does drinking what powers your spells make you weaker? that's like saying you get weaker from drinking a magicka potion despite the fact it gives you the energy to power your spells.

    Its also never indicated in any text that this is how vampires function in lore as in every mentioning it is implied the opposite where feeding gives them strength so the way I see it that is only game mechanics made to make the game "Noob Friendly" where starving makes you stronger.

    What oblivion and skyrim were you playing?

    in oblivion, when you fed, you could resist the sun, stage one allowed you to go out into day with zero damage, yet you only had access to hunter's sight
    where as stage 4 you had access to sight, seduction, terror, and shadows,
    the longer you went without feeding also allowed you to resist normal weapons more
    weakness to fire would get higher the longer you went without feeding
    attribute skill bonus would get higher the longer you went without feeding
    the atributes that got a skill bonus the longer you went without feeding were as follows Acrobatics
    Athletics
    Destruction
    Hand to Hand
    Illusion
    Mysticism
    Sneak
    Strength
    Willpower
    Speed


    Now, skyrim

    skyrim vampires, the longer they went without feeding, gained a resistance to frost, but more weakness to fire

    the longer you went without feeding, base game, the more vampire skills you had access too, your raise dead spell would be able to raise a higher tier of undead

    and once again, at stage 4, you gain access to the embrace of shadows

    as im aware, there is no feeding animation or mechanic in morrowind that i know of, as such it cannot be properly used in this discussion, the morrowind clans are very very different in the first place, as all races can distinguish them from a normal being at first glance, and as far as we know, are the only bloodlines that cannot blend with society properly



    The vampires of eso are possibly the purest strain,coming from the first vampire herself, Lamea Bal. This means that most strains are mutations of the strain she 'gifted' tamriel. If it functions like this, its feasible, probably,and most likely canonized that most other strains do as well
    Harkon is just as pure as Lamae Bal is and the Volkihar have no relation to her whatsoever and unlike her Harkon accepted His Vampirism willingly, there is a good chance that he may even be more powerful then her as he did live longer and got his power from the same source and unlike her he was a warrior she was but a priestess (Lamae Bal became a vampire in the first era and is in Coldharbour by the mid 2nd Era which means she must of been destroyed already while Harkon was probably turned not long after her but lived to the 4th era), also I said that's how they functioned in Oblivion and Skyrim I have no idea what your talking about, In Morrowind we have every intention to believe feeding made them stronger and in Daggerfall you had to Kill/Feed everyday or you lose a vast amount of health showing that not feeding made you weaker.

    Do you remember some of Harkon's dialog, something like

    "There are cattle for you to feed on if you need to stave off the sun like the baser vampire" or something close

    The Volkihar, base game and after dlc, still gain more vampiric power from starvation. And since this was gifted to him and his family by Molag Bal, its obvious that this strain of vampirism, no matter how pure, was created by bal to intentionaly work this way. The vampire lord form can heal itself from drinking yes, but its aquisition of power is largly based upon the drain magic skill.

    about the daggarfall vampire, vampires need blood in place of food. regardless of how you interperate that, is not something you can appropriately introduce to a mmo, a single player game perhaps, but to kill off a mmo character for not feeding would be too harsh, the weakness ratio works well as is for a mmo,or at least the one they will implement with DB.

    IN TES, a vampire becomes a better predator and hunter the longer it goes without its prey, id prefer it stay that way
    Firstly it's drain life not drain magic and you only got a fraction of the skill increase from using it compared to using the power bite yet do explain this new feature in the DB update where when you use a vampire ability it pushes you towards the next stage by 30 minutes, Seems Vampires are powered by blood because you seem to get thirsty quicker by using them and how can you be powered by what weakens you?

    And I quote some more dialogue from Harkon

    "Descend to the ground, and you can attack with your claws and FEED UPON YOUR PREY TO REGAIN YOUR STRENGTH"

    Maybe its just weak vampires that can't stomach the blood and it ends up making them sick instead which causes them to be weaker, either that or Bethesda can't make up their mind, the player in Skyrim is quite young to be a vampire lord so its no surprise that they are weak in Human form and have so many more powers while in VL form, which of one includes being able to gain strength from drinking blood instead of it making them weaker because the VL form makes them much more powerful.
    Edited by TX12001rwb17_ESO on April 28, 2016 4:01PM
  • Ethromelb14_ESO
    Ethromelb14_ESO
    ✭✭✭✭✭
    You really didn't need to make like 3 polls and another thread just to prove your rampant love for vampires. We get it. You're enamored with them and want them to be god like in every aspect of the game. Not gonna happen.

    You really didn't have to say a damn thing in regards to my supposed love for vampires if you have a problem with freedom of expression, or the fact that .... Unlike most loudmouths I can at least make the effort to attempt a solution to something I find to be a problem. And then you over exaggerate like a typical pedantic know-it-all. If you don't agree ... well then that's your own deluded opinion you can keep to yourself. But don't tell me what I didn't have to do when you can't even take your own advice.

    FYI- I don't want gods - I want accuracy and a logistical experience of gameplay. Not someones illogical approach to something with great potential.

    Check the numbers on your polls there brother. Just check them, I'll wait. Then check the various arguments in each of them. You have spent days now ignoring sound advice and facts to continue to push your agenda. No one is buying it. Don't sell me that line that you're trying to attempt to come up with a solution to a problem. There is NO PROBLEM, therefore it is only logical for myself and others to arrive at the conclusion that your vampire fandom has blinded you to this known fact. 2 polls, 1 thread. Everyone telling you the same thing in each one. But I'm sure it's just us that have got it all wrong.

    The poll wasn't intended to get people to my side. It was a "field test" to see why this stupidity is able to launch. Now I know ... As you said, the polls tell it all. Like I said before, I'm posing a solution. Not whining about it, but fighting back, however a losing battle it may be. Like a I said before, "The majority may rule, but they're rarely right". That's history proven. So everyone can go on thinking that this crap is a good thing because it works well in the game poisoning PvP. Soon enough we'll see the threads B-snatching about how this and that are making vamps really suck. But whatever man.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    switching the stages around is a no go

    1 should be well fed, 4 should be starving

    This is how its done in TES, constantly crying for such a blatent disregard to the lore of the series, trying to change how something has worked since we were first givin the option to become a vampire in past games, puts such people up on the most highest of crimes to a Lore Nut, A crossover

    This is TES, not bram stoker, not legacy of kain, not twilight, not hellsing ultimate etc etc

    THIS IS THE ELDER SCROLLS

    get it through your head that how vampires work in TES is not how they work in traditional/other literary works

    They work this way


    That rant over, i will say i do hope there are more changes to the vampire to make it more in line with how TES vampires have worked before

    A few things i want are

    Vampire exclusive healing potion recipe's, so we can make potions of blood, or perhaps potions of starvation, they would be difficult ot gather mats for, but id like to see them

    Healling while feeding. We should get a full heal from feeding on a unsuspecting enemy, this would give more incentive to use the feeding animation to initiate combat, because as is we get damaged by other npc in the mob

    a rehashed drain skill, something to make it more relevant, as it is now its rather pitiful

    A Raise undead skill, something that will take a enemy effected by it and make it a battle pet, note it must be used on a corpse to work, as such no battle casting to replace a slain thrall

    Now, ill say im currently fine with the animation, there are vampires of other sources that feed in this way, ((legacy of kain)), but perhaps a differnt animation for non-hostile targets such as civilians, perhaps something involving charm or seduction illusion spells. Still, if you are seen doing it its still a crime, perhaps of much higher cost than even murder, i mean you were just outed as a vampire, you should have to pay out the ass to cover that up


    These are just a few of the ideas i want to see implemented, or at least experimented with
    No that's how they worked in Oblivion and Base Skyrim, the Vampires in Morrowind and Daggerfall gave us every intention that they fed to get stronger and then you have the Vampire Lord in skyrim which when it fed upon an enemy using its "power bite" it would heal and progress towards gaining a perk indicating that they get stronger by feeding as well.

    In this update here Vampire stages last for 6 Hours each and using a vampire ability will push you closer to the next vampire stage by 30 minutes which somewhat indicates that your Vampire Blood Magic abilities are powered by Blood, so how does drinking what powers your spells make you weaker? that's like saying you get weaker from drinking a magicka potion despite the fact it gives you the energy to power your spells.

    Its also never indicated in any text that this is how vampires function in lore as in every mentioning it is implied the opposite where feeding gives them strength so the way I see it that is only game mechanics made to make the game "Noob Friendly" where starving makes you stronger.

    What oblivion and skyrim were you playing?

    in oblivion, when you fed, you could resist the sun, stage one allowed you to go out into day with zero damage, yet you only had access to hunter's sight
    where as stage 4 you had access to sight, seduction, terror, and shadows,
    the longer you went without feeding also allowed you to resist normal weapons more
    weakness to fire would get higher the longer you went without feeding
    attribute skill bonus would get higher the longer you went without feeding
    the atributes that got a skill bonus the longer you went without feeding were as follows Acrobatics
    Athletics
    Destruction
    Hand to Hand
    Illusion
    Mysticism
    Sneak
    Strength
    Willpower
    Speed


    Now, skyrim

    skyrim vampires, the longer they went without feeding, gained a resistance to frost, but more weakness to fire

    the longer you went without feeding, base game, the more vampire skills you had access too, your raise dead spell would be able to raise a higher tier of undead

    and once again, at stage 4, you gain access to the embrace of shadows

    as im aware, there is no feeding animation or mechanic in morrowind that i know of, as such it cannot be properly used in this discussion, the morrowind clans are very very different in the first place, as all races can distinguish them from a normal being at first glance, and as far as we know, are the only bloodlines that cannot blend with society properly



    The vampires of eso are possibly the purest strain,coming from the first vampire herself, Lamea Bal. This means that most strains are mutations of the strain she 'gifted' tamriel. If it functions like this, its feasible, probably,and most likely canonized that most other strains do as well
    Harkon is just as pure as Lamae Bal is and the Volkihar have no relation to her whatsoever and unlike her Harkon accepted His Vampirism willingly, there is a good chance that he may even be more powerful then her as he did live longer and got his power from the same source and unlike her he was a warrior she was but a priestess (Lamae Bal became a vampire in the first era and is in Coldharbour by the mid 2nd Era which means she must of been destroyed already while Harkon was probably turned not long after her but lived to the 4th era), also I said that's how they functioned in Oblivion and Skyrim I have no idea what your talking about, In Morrowind we have every intention to believe feeding made them stronger and in Daggerfall you had to Kill/Feed everyday or you lose a vast amount of health showing that not feeding made you weaker.

    Do you remember some of Harkon's dialog, something like

    "There are cattle for you to feed on if you need to stave off the sun like the baser vampire" or something close

    The Volkihar, base game and after dlc, still gain more vampiric power from starvation. And since this was gifted to him and his family by Molag Bal, its obvious that this strain of vampirism, no matter how pure, was created by bal to intentionaly work this way. The vampire lord form can heal itself from drinking yes, but its aquisition of power is largly based upon the drain magic skill.

    about the daggarfall vampire, vampires need blood in place of food. regardless of how you interperate that, is not something you can appropriately introduce to a mmo, a single player game perhaps, but to kill off a mmo character for not feeding would be too harsh, the weakness ratio works well as is for a mmo,or at least the one they will implement with DB.

    IN TES, a vampire becomes a better predator and hunter the longer it goes without its prey, id prefer it stay that way
    Firstly it's drain life not drain magic and you only got a fraction of the skill increase from using it compared to using the power bite yet do explain this new feature in the DB update where when you use a vampire ability it pushes you towards the next stage by 30 minutes, Seems Vampires are powered by blood because you seem to get thirsty quicker by using them and how can you be powered by what weakens you?

    And I quote some more dialogue from Harkon

    "Descend to the ground, and you can attack with your claws and FEED UPON YOUR PREY TO REGAIN YOUR STRENGTH"

    Maybe its just weak vampires that can't stomach the blood and it ends up making them sick instead which causes them to be weaker, either that or Bethesda can't make up their mind.

    i believe he was speaking of regaining lost health, vampires feeding to heal themselves is apart of TES lore, this was not used as a means to attain greater power
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    You really didn't need to make like 3 polls and another thread just to prove your rampant love for vampires. We get it. You're enamored with them and want them to be god like in every aspect of the game. Not gonna happen.

    You really didn't have to say a damn thing in regards to my supposed love for vampires if you have a problem with freedom of expression, or the fact that .... Unlike most loudmouths I can at least make the effort to attempt a solution to something I find to be a problem. And then you over exaggerate like a typical pedantic know-it-all. If you don't agree ... well then that's your own deluded opinion you can keep to yourself. But don't tell me what I didn't have to do when you can't even take your own advice.

    FYI- I don't want gods - I want accuracy and a logistical experience of gameplay. Not someones illogical approach to something with great potential.

    Check the numbers on your polls there brother. Just check them, I'll wait. Then check the various arguments in each of them. You have spent days now ignoring sound advice and facts to continue to push your agenda. No one is buying it. Don't sell me that line that you're trying to attempt to come up with a solution to a problem. There is NO PROBLEM, therefore it is only logical for myself and others to arrive at the conclusion that your vampire fandom has blinded you to this known fact. 2 polls, 1 thread. Everyone telling you the same thing in each one. But I'm sure it's just us that have got it all wrong.

    The poll wasn't intended to get people to my side. It was a "field test" to see why this stupidity is able to launch. Now I know ... As you said, the polls tell it all. Like I said before, I'm posing a solution. Not whining about it, but fighting back, however a losing battle it may be. Like a I said before, "The majority may rule, but they're rarely right". That's history proven. So everyone can go on thinking that this crap is a good thing because it works well in the game poisoning PvP. Soon enough we'll see the threads B-snatching about how this and that are making vamps really suck. But whatever man.

    I don't even know what to say to this. Thanks, I guess, for proving my point. We are all stupid, keep fighting the good fight friend. One day vamps in ESO may be as powerful and precious in game as they are in your mind.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    switching the stages around is a no go

    1 should be well fed, 4 should be starving

    This is how its done in TES, constantly crying for such a blatent disregard to the lore of the series, trying to change how something has worked since we were first givin the option to become a vampire in past games, puts such people up on the most highest of crimes to a Lore Nut, A crossover

    This is TES, not bram stoker, not legacy of kain, not twilight, not hellsing ultimate etc etc

    THIS IS THE ELDER SCROLLS

    get it through your head that how vampires work in TES is not how they work in traditional/other literary works

    They work this way


    That rant over, i will say i do hope there are more changes to the vampire to make it more in line with how TES vampires have worked before

    A few things i want are

    Vampire exclusive healing potion recipe's, so we can make potions of blood, or perhaps potions of starvation, they would be difficult ot gather mats for, but id like to see them

    Healling while feeding. We should get a full heal from feeding on a unsuspecting enemy, this would give more incentive to use the feeding animation to initiate combat, because as is we get damaged by other npc in the mob

    a rehashed drain skill, something to make it more relevant, as it is now its rather pitiful

    A Raise undead skill, something that will take a enemy effected by it and make it a battle pet, note it must be used on a corpse to work, as such no battle casting to replace a slain thrall

    Now, ill say im currently fine with the animation, there are vampires of other sources that feed in this way, ((legacy of kain)), but perhaps a differnt animation for non-hostile targets such as civilians, perhaps something involving charm or seduction illusion spells. Still, if you are seen doing it its still a crime, perhaps of much higher cost than even murder, i mean you were just outed as a vampire, you should have to pay out the ass to cover that up


    These are just a few of the ideas i want to see implemented, or at least experimented with
    No that's how they worked in Oblivion and Base Skyrim, the Vampires in Morrowind and Daggerfall gave us every intention that they fed to get stronger and then you have the Vampire Lord in skyrim which when it fed upon an enemy using its "power bite" it would heal and progress towards gaining a perk indicating that they get stronger by feeding as well.

    In this update here Vampire stages last for 6 Hours each and using a vampire ability will push you closer to the next vampire stage by 30 minutes which somewhat indicates that your Vampire Blood Magic abilities are powered by Blood, so how does drinking what powers your spells make you weaker? that's like saying you get weaker from drinking a magicka potion despite the fact it gives you the energy to power your spells.

    Its also never indicated in any text that this is how vampires function in lore as in every mentioning it is implied the opposite where feeding gives them strength so the way I see it that is only game mechanics made to make the game "Noob Friendly" where starving makes you stronger.

    What oblivion and skyrim were you playing?

    in oblivion, when you fed, you could resist the sun, stage one allowed you to go out into day with zero damage, yet you only had access to hunter's sight
    where as stage 4 you had access to sight, seduction, terror, and shadows,
    the longer you went without feeding also allowed you to resist normal weapons more
    weakness to fire would get higher the longer you went without feeding
    attribute skill bonus would get higher the longer you went without feeding
    the atributes that got a skill bonus the longer you went without feeding were as follows Acrobatics
    Athletics
    Destruction
    Hand to Hand
    Illusion
    Mysticism
    Sneak
    Strength
    Willpower
    Speed


    Now, skyrim

    skyrim vampires, the longer they went without feeding, gained a resistance to frost, but more weakness to fire

    the longer you went without feeding, base game, the more vampire skills you had access too, your raise dead spell would be able to raise a higher tier of undead

    and once again, at stage 4, you gain access to the embrace of shadows

    as im aware, there is no feeding animation or mechanic in morrowind that i know of, as such it cannot be properly used in this discussion, the morrowind clans are very very different in the first place, as all races can distinguish them from a normal being at first glance, and as far as we know, are the only bloodlines that cannot blend with society properly



    The vampires of eso are possibly the purest strain,coming from the first vampire herself, Lamea Bal. This means that most strains are mutations of the strain she 'gifted' tamriel. If it functions like this, its feasible, probably,and most likely canonized that most other strains do as well
    Harkon is just as pure as Lamae Bal is and the Volkihar have no relation to her whatsoever and unlike her Harkon accepted His Vampirism willingly, there is a good chance that he may even be more powerful then her as he did live longer and got his power from the same source and unlike her he was a warrior she was but a priestess (Lamae Bal became a vampire in the first era and is in Coldharbour by the mid 2nd Era which means she must of been destroyed already while Harkon was probably turned not long after her but lived to the 4th era), also I said that's how they functioned in Oblivion and Skyrim I have no idea what your talking about, In Morrowind we have every intention to believe feeding made them stronger and in Daggerfall you had to Kill/Feed everyday or you lose a vast amount of health showing that not feeding made you weaker.

    Do you remember some of Harkon's dialog, something like

    "There are cattle for you to feed on if you need to stave off the sun like the baser vampire" or something close

    The Volkihar, base game and after dlc, still gain more vampiric power from starvation. And since this was gifted to him and his family by Molag Bal, its obvious that this strain of vampirism, no matter how pure, was created by bal to intentionaly work this way. The vampire lord form can heal itself from drinking yes, but its aquisition of power is largly based upon the drain magic skill.

    about the daggarfall vampire, vampires need blood in place of food. regardless of how you interperate that, is not something you can appropriately introduce to a mmo, a single player game perhaps, but to kill off a mmo character for not feeding would be too harsh, the weakness ratio works well as is for a mmo,or at least the one they will implement with DB.

    IN TES, a vampire becomes a better predator and hunter the longer it goes without its prey, id prefer it stay that way
    Firstly it's drain life not drain magic and you only got a fraction of the skill increase from using it compared to using the power bite yet do explain this new feature in the DB update where when you use a vampire ability it pushes you towards the next stage by 30 minutes, Seems Vampires are powered by blood because you seem to get thirsty quicker by using them and how can you be powered by what weakens you?

    And I quote some more dialogue from Harkon

    "Descend to the ground, and you can attack with your claws and FEED UPON YOUR PREY TO REGAIN YOUR STRENGTH"

    Maybe its just weak vampires that can't stomach the blood and it ends up making them sick instead which causes them to be weaker, either that or Bethesda can't make up their mind.

    i believe he was speaking of regaining lost health, vampires feeding to heal themselves is apart of TES lore, this was not used as a means to attain greater power
    "this was not used as a means to attain greater power" but that's how you gain perks thus attain greater power.
    Edited by TX12001rwb17_ESO on April 28, 2016 4:08PM
  • Ethromelb14_ESO
    Ethromelb14_ESO
    ✭✭✭✭✭
    switching the stages around is a no go

    1 should be well fed, 4 should be starving

    This is how its done in TES, constantly crying for such a blatent disregard to the lore of the series, trying to change how something has worked since we were first givin the option to become a vampire in past games, puts such people up on the most highest of crimes to a Lore Nut, A crossover

    This is TES, not bram stoker, not legacy of kain, not twilight, not hellsing ultimate etc etc

    THIS IS THE ELDER SCROLLS

    get it through your head that how vampires work in TES is not how they work in traditional/other literary works

    They work this way


    That rant over, i will say i do hope there are more changes to the vampire to make it more in line with how TES vampires have worked before

    A few things i want are

    Vampire exclusive healing potion recipe's, so we can make potions of blood, or perhaps potions of starvation, they would be difficult ot gather mats for, but id like to see them

    Healling while feeding. We should get a full heal from feeding on a unsuspecting enemy, this would give more incentive to use the feeding animation to initiate combat, because as is we get damaged by other npc in the mob

    a rehashed drain skill, something to make it more relevant, as it is now its rather pitiful

    A Raise undead skill, something that will take a enemy effected by it and make it a battle pet, note it must be used on a corpse to work, as such no battle casting to replace a slain thrall

    Now, ill say im currently fine with the animation, there are vampires of other sources that feed in this way, ((legacy of kain)), but perhaps a differnt animation for non-hostile targets such as civilians, perhaps something involving charm or seduction illusion spells. Still, if you are seen doing it its still a crime, perhaps of much higher cost than even murder, i mean you were just outed as a vampire, you should have to pay out the ass to cover that up


    These are just a few of the ideas i want to see implemented, or at least experimented with

    "A few things i want are

    Vampire exclusive healing potion recipe's, so we can make potions of blood, or perhaps potions of starvation, they would be difficult ot gather mats for, but id like to see them

    Healling while feeding. We should get a full heal from feeding on a unsuspecting enemy, this would give more incentive to use the feeding animation to initiate combat, because as is we get damaged by other npc in the mob

    a rehashed drain skill, something to make it more relevant, as it is now its rather pitiful

    A Raise undead skill, something that will take a enemy effected by it and make it a battle pet, note it must be used on a corpse to work, as such no battle casting to replace a slain thrall"

    I just quoted you. And it's for this reason why I think too many of you readers are off your meds. My OP just eluded to the same damn things you just said you wanted, however the slight adjustments may be, it's the same damn thing at the end of it all.

    Should someone rebuttal to your desires, 'Nah potions for vampires would be redundant since they can already heal themselves'? Or healing while feeding would make vampires broken? Regardless of the fact that your suggestion and desire makes sense? Or maybe someone should tell you that if you're looking for logic and realism in an MMO, maybe you should find another game to play. LOL too much ridiculousness, lack of comprehension, and double-standards.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Ethromelb14_ESO
    Ethromelb14_ESO
    ✭✭✭✭✭
    You really didn't need to make like 3 polls and another thread just to prove your rampant love for vampires. We get it. You're enamored with them and want them to be god like in every aspect of the game. Not gonna happen.

    You really didn't have to say a damn thing in regards to my supposed love for vampires if you have a problem with freedom of expression, or the fact that .... Unlike most loudmouths I can at least make the effort to attempt a solution to something I find to be a problem. And then you over exaggerate like a typical pedantic know-it-all. If you don't agree ... well then that's your own deluded opinion you can keep to yourself. But don't tell me what I didn't have to do when you can't even take your own advice.

    FYI- I don't want gods - I want accuracy and a logistical experience of gameplay. Not someones illogical approach to something with great potential.

    Check the numbers on your polls there brother. Just check them, I'll wait. Then check the various arguments in each of them. You have spent days now ignoring sound advice and facts to continue to push your agenda. No one is buying it. Don't sell me that line that you're trying to attempt to come up with a solution to a problem. There is NO PROBLEM, therefore it is only logical for myself and others to arrive at the conclusion that your vampire fandom has blinded you to this known fact. 2 polls, 1 thread. Everyone telling you the same thing in each one. But I'm sure it's just us that have got it all wrong.

    The poll wasn't intended to get people to my side. It was a "field test" to see why this stupidity is able to launch. Now I know ... As you said, the polls tell it all. Like I said before, I'm posing a solution. Not whining about it, but fighting back, however a losing battle it may be. Like a I said before, "The majority may rule, but they're rarely right". That's history proven. So everyone can go on thinking that this crap is a good thing because it works well in the game poisoning PvP. Soon enough we'll see the threads B-snatching about how this and that are making vamps really suck. But whatever man.

    I don't even know what to say to this. Thanks, I guess, for proving my point. We are all stupid, keep fighting the good fight friend. One day vamps in ESO may be as powerful and precious in game as they are in your mind.

    Yeah, kudos ... one day. lol
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Re-Vamped Feeding and Vampirism Stages:

    Stage 1 is the primitive state of being a vampire. And would have a matching appearance, as well, for anyone that has just been turned via the shrine or is hungry.

    Stage 4 is civilized, and allows for better blending in to society. 3% supernatural stealth radius. Guards treat you normal. Can eat food and drink. This stage offers the innate ability called charm and grants a 5% discount at vendors. Takes [6%] Increased Fire Damage, [25%] Vampire ability cost reduction (due to better control), [10%] Health Recovery INCREASE from being well-fed.

    Stage 3 is less civilized and paler. Does not care for food, and will throw it up with vomit animation, but can drink. Now has innate ability called intimidate granting a once every 8 hour 10% discount on an item in the vendor. Guards start to notice you, so better stealth is required. Now at 2% supernatural stealth radius. [15%] Increased Fire Damage, [20%] Vampire ability cost reduction (due to less control), [25%] Health Recovery reduction from lack of blood.

    Stage 2 is aggressive and even more pale with some veins showing. Some npcs (not vendors or guards) move back from uncertainty and fearfulness. Guards start to notice your appearance much more and keep an eye on you. This is to simulate the Oblivion and Skyrim aggression towns people had towards vampires without outright attacking you unless provoked. No discount. Can not eat food or drink. Now at 1% supernatural stealth radius. [30%] Increased Fire Damage, [15%] Vampire ability cost reduction (due to further lack of control), [35%] Health Recovery reduction from blood deprivation.

    Stage 1 is full-blown vampirism, and the lowest natural feral state with access to all passives and abilities. At this stage the player hunches over and fights like a blood fiend, not using their weapons or shields. The Personality is changed to Feral, and the player does not walk but runs disappearing and reappearing. Takes [50%] Increased Fire Damage, [10%] Vampire ability cost reduction (due to lack of control), [50%] Health Recovery reduction from going so long without blood. Your only desire is for blood, and nothing else.

    Feeding is now done with the same animation as the Blade of Woe animation, just absent the weapon, and silences the target. Stage 1 feeding draws aggro, while stage 2 - 4 is discreet and quiet.


    New abilities and Passives

    Active Abilities:

    Coffin Nails - Cast-(Instant), Target-(Enemy), Range (2-10 meters), cost 2000 stamina- Use your sharpened claws from being buried "alive", instead of a weapon, to swiftly move throw blood and shadow, blurring across the field to attack two targets with lethal precision for 800 Physical Damage, always causing a critical strike. On last target a 2 second disoriented status occurs on self before the ability can be used again. *Note: Blockable in PvP.

    Morph 1- Un-Deadly Predator - Now be able to attack up to three targets, and stun up to two targets for 2 seconds.
    Morph 2- Taste for Blood - Now also cause 600 bleed damage for 6 seconds, and licking the blood and healing for 600 every 2 seconds.

    Mist Form - Cast-(Instant), Target-(self/enemy), Duration (4 seconds), cost 3500 magicka- When in mist form lower damage taken by 75%, immune to snare effects and control effects, negates fall damage, and stops magicka and stamina recovery while active. *Note: Can be passive modified.

    Morph 1- Illusion Mist - Gain a 20% Evasion. Cost is increased to 4000 magicka and lowered respectively at higher stages.
    Morph 2- Mist Direction - Gain the ability to darken the area over one target, blinding them in your mist form, causing panic, and making all other enemies within 4 meters attack the target, bolstering their damage by 30% on target while mist is active. If target dies by the hand of their allies, their damage is decreased by 10%. for 6 seconds. *Note: In PvP this ability disorients a player target for 4 seconds and decreases their weapon damage by 100 for another 4 seconds. Cost is increased to 4000 magicka and lowered respectively at higher stages.

    Blood Fiend - Cast- (instant), Target- (Enemy), Range- (6 meters), cost 3000 magicka. Unleash the vampire virus on 2 enemy npcs, turning them in to mindless blood savages for 20 sec. The virus is a more lethal version of vampirism and kills the target npc after 20 seconds. The turned targets attack your enemies for you. *Note: Causes disease damage over 6 seconds on player target instead, up to two players in PvP.

    Morph 1- Bloody Mess - After 20 seconds the target explodes causing 400 disease damage over 5 seconds. *Note: On player the virus spreads to two other of their allies.
    Morph 2- Bloodletting - Temporarily infect allies sharing the dark gift with them, increasing health recovery by 30% for 8 seconds, and receiving 400 health back over 5 seconds from every attack they land on an enemy.

    Blood Thirsty - Cast- (Instant), Target- (Enemy), Range- (8 meters), cost 1500 magicka. Drain blood from a target healing yourself for 20% of your maximum health, increases ultimate by 5 for 3 seconds, and stuns for the duration. *Note: Can be passive modified.

    Morph 1- Blood Bolstering - also adds defense of 600 x the amount of targets fed from within a 10 second duration, up to a maximum of four targets. For a total of 2,400 increased physical defense.
    Morph 2- Blood Boon - Share blood with your allies, boosting their maximum health by 10% for 10 seconds.

    Thrall - Cast- (2 seconds), Target- (Enemy/self), duration- (30 seconds), cost 4000 magicka. Fights for you for 30 sec, gain targets attention, giving player time to recover - cost lowered by stages respectively.

    Morph 1- Tank Thrall - takes away aggro from you up to 2 targets, improving chance of survival. *Note: Works on most bosses, but not all.
    Morph 2- Enthralled - This follower allows you to feed on them, decreasing vampirism to stage 2. *Note: Will not come out during combat.



    Optional Passives:

    Veiled - In addition, makes Mist Form toggle-able and adds stealth radius of 5%, draining magicka and stamina by 500 every 1 sec while active.

    Immortality - In addition, Blood Thirsty/Drain Essence no longer heals you, but instead raises your health recovery to supernatural heights to a max of 2000 plus whatever your base value is, for 10 seconds after the ability is used. *Note: This passive negates the stage 1 health recovery penalty during the duration.

    Gift and a Curse - Gain a 75% dmg mitigation/immunity to cold, disease, and poison , but suffer a +25% dmg increase to fire, lightning and oblivion magicks. *Note: This passive only activates at stage 1 vampirism if chosen.

    Bat out of Hell - Increase running speed and stealth speed by 5% for each vampire ability slotted.

    Sanguine Sight - Gain predatory sight of a humanoid target's aura for potential food, within a 15 meter radius, whether they are invisible or not. *Note: Only active at stage 1 and decreased to 7 meters in PvP.

    Please be open-minded, and share your thoughts. If I missed something, I'll be sure to incorporate it as soon as possible.
    Sounds decent if a bit complicated but what I would do working off the vampires as of post-DB is this.

    All Vampires should possess an Immunity to Poison and Disease Damage effects

    Vampire Abilities should move you towards the next stage with every use by 30 Minutes as it does now but cost 0 Magicka to use and instead scale off of your highest stat but each ability should be very powerful in it's own right, Mist form should function as it does on the PTS however elusive mist should boost you by another 20% on the speed.

    Vampires should take 25% less damage when health drops below 50% and 50% less damage when health drops below 25% at all stages and Dark Stalker should be applied at all stages as well as Supernatural Recovery.

    Guards should also attack stage 4 Vampires

    As every stage advances you take more damage from sunlight and as they do on the PTS, they should last 6 Hours each.

    - At stage 1 you are not effected by the sun at all and 0% weakness to fire and FG abilities and you should look normal

    - At stage 2 your health is reduced by 5% in sunlight / 5% weakness to Fire and FG abilities and you will have what is currently the Vampire stage 1 appearance

    - At Stage 3 your health is reduced by 15% in sunlight / 15% weakness to Fire and FG abilities and you will have what is currently the vampire stage 2 appearance

    - At Stage 4 your health is reduced by 25% in sunlight and you cannot use any vampire abilities as they are powered by blood and you have none left / 25% weakness to Fire and FG abilities and you will have what is currently the vampire stage 3 appearance, the current stage 4 appearance should be reserved for bloodfiends to set them apart from actual vampires.


    Edited by TX12001rwb17_ESO on April 28, 2016 4:41PM
  • Ethromelb14_ESO
    Ethromelb14_ESO
    ✭✭✭✭✭
    [/quote]Sounds decent if a bit complicated but what I would do working off the vampires as of post-DB is this.

    All Vampires should possess an Immunity to Poison and Disease Damage effects

    Vampire Abilities should move you towards the next stage with every use by 30 Minutes as it does now but cost 0 Magicka to use and instead scale off of your highest stat but each ability should be very powerful in it's own right, Mist form should function as it does on the PTS however elusive mist should boost you by another 20% on the speed.

    Vampires should take 25% less damage when health drops below 50% and 50% less damage when health drops below 25% at all stages and Dark Stalker should be applied at all stages as well as Supernatural Recovery.

    Guards should also attack stage 4 Vampires

    As every stage advances you take more damage from sunlight and as they do on the PTS, they should last 6 Hours each.

    - At stage 1 you are not effected by the sun at all and 0% weakness to fire and FG abilities and you should look normal

    - At stage 2 your health is reduced by 5% in sunlight / 5% weakness to Fire and FG abilities and you will have what is currently the Vampire stage 1 appearance

    - At Stage 3 your health is reduced by 15% in sunlight / 15% weakness to Fire and FG abilities and you will have what is currently the vampire stage 2 appearance

    - At Stage 4 your health is reduced by 25% in sunlight and you cannot use any vampire abilities as they are powered by blood and you have none left / 25% weakness to Fire and FG abilities and you will have what is currently the vampire stage 3 appearance, the current stage 4 appearance should be reserved for bloodfiends to set them apart from actual vampires.


    [/quote]

    Sounds good. I'd even accept this idea. I think it could work.

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