ZOS_GinaBruno wrote: »Poison-Making
You can now use the Alchemy system to create a wide array of dangerous poisons! Using new and existing reagents mixed together in a new type of solvent (oils), these poisons can be equipped alongside wielded weapon sets and have a chance to be applied to your enemy during each heavy or light attack of the associated weapon(s).
Poisons, unlike other equipped items, are consumed as they are applied.
Poisons are also subject to dilution, with each effect becoming less potent as more effects are added.
Oils are sourced from various deadly monsters throughout Tamriel.
The new reagents have been added to many critters and monsters throughout Tamriel, and create multiple new effects for both potions and poisons.
While a weapon set has a poison equipped, any weapon enchantments on that weapon set are temporarily suppressed.
Master’s Weapons and Maelstrom Weapons have their unique-ability modifying effect suppressed, while their stat bonus is not suppressed.
Weapon tooltips have been updated to support poisons.
When a poison is equipped, the weapon enchant and charge will be suppressed and replaced by the poison description and count.
Added indicators for Armor Durability, and Weapon Charge/Poison.
On a side note: When any piece of equipped armor is broken, an indicator will appear near the ability bar.
When a weapon for your current weapon set has no poisons equipped and runs out of weapon charge, an indicator will appear near the ability bar.
ZOS_GinaBruno wrote: »Poison-Making
You can now use the Alchemy system to create a wide array of dangerous poisons! Using new and existing reagents mixed together in a new type of solvent (oils), these poisons can be equipped alongside wielded weapon sets and have a chance to be applied to your enemy during each heavy or light attack of the associated weapon(s).
Poisons, unlike other equipped items, are consumed as they are applied.
Poisons are also subject to dilution, with each effect becoming less potent as more effects are added.
Oils are sourced from various deadly monsters throughout Tamriel.
The new reagents have been added to many critters and monsters throughout Tamriel, and create multiple new effects for both potions and poisons.
While a weapon set has a poison equipped, any weapon enchantments on that weapon set are temporarily suppressed.
Master’s Weapons and Maelstrom Weapons have their unique-ability modifying effect suppressed, while their stat bonus is not suppressed.
Weapon tooltips have been updated to support poisons.
When a poison is equipped, the weapon enchant and charge will be suppressed and replaced by the poison description and count.
Added indicators for Armor Durability, and Weapon Charge/Poison.
On a side note: When any piece of equipped armor is broken, an indicator will appear near the ability bar.
When a weapon for your current weapon set has no poisons equipped and runs out of weapon charge, an indicator will appear near the ability bar.
That's what I meant