notimetocare wrote: »Another of these polls? Yall had a ton of time for it to be challenging content, let the casual players have a swing at the best stuff for DLC they PAY for and ask for new dungeons that are hard.
NewBlacksmurf wrote: »Naah
I did have a suggestion that takes the existing 2 and ZOS could offer 4
Normal with CP
Normal excluding co
Vet (or whatever we will call in now) with cp
Vet without cp
This would be turned off in the phase or encounter we enter
Link to thread - http://forums.elderscrollsonline.com/en/discussion/260389/cp-should-not-replace-vr-as-equip-requirement-it-should-determine-difficulty-and-gear-drops
Lol. Why do harder content if it doesn't reward better gear? Improved drop rates at the very least.
notimetocare wrote: »Another of these polls? Yall had a ton of time for it to be challenging content, let the casual players have a swing at the best stuff for DLC they PAY for and ask for new dungeons that are hard.
Maybe it's dumb to you but did you read my linked thread?RinOkumara wrote: »NewBlacksmurf wrote: »Naah
I did have a suggestion that takes the existing 2 and ZOS could offer 4
Normal with CP
Normal excluding co
Vet (or whatever we will call in now) with cp
Vet without cp
This would be turned off in the phase or encounter we enter
Link to thread - http://forums.elderscrollsonline.com/en/discussion/260389/cp-should-not-replace-vr-as-equip-requirement-it-should-determine-difficulty-and-gear-drops
Why would we turn off cp that we earned? That is as dumb of an idea as no cp pvp campaign.
s7732425ub17_ESO wrote: »The problem with two difficulties is very apparent in VMOL.
On normal mode, it's too easy. The mob damage and health is very low. Groups can blow through it without actually learning the mechanics or even doing the mechanics properly. THIS IS BAD. A normal version is supposed to help prepare you for the vet version if you are not strong enough to do that yet. You are supposed to learn the mechanics in normal, grow your character, and then one day be strong enough to tackle vet. However, due to the low, low difficulty, normal Maw does not prepare you for vet at all. I have run through normal lots of times, and many people still don't understand the basic, basic mechanics behind some of the boss fights. But you can still blow through the dungeon without learning these. And I repeat, this is bad.
deathbyk1te wrote: »With how nerfed vWGT, vICP, and vCoA are going to be you can just farm these super easy if you really need the set pieces/helms/achievements. Having a Nightmare mode for those who want a challenge would be a way to keep us from getting bored and maybe a new title for completing these in Nightmare mode. I'd be happy with that.
dtm_samuraib16_ESO wrote: »The other way around, maybe: Either make dungeons level based upon the highest level entering + 10, or make the dungeons temporary (as long as one is in the dungeon) re-level the players to it's level.
So, a level 10 dungeon would make all but the lower level 10.