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Normal, Veteran, Nightmare Difficulties

ButtersEP
ButtersEP
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Would you like to see a 3rd tier of difficulty for 4 man (or woman :) )PVE content?

Personally I would not even mind if this level of difficulty was excluded from any kind of daily reward system as long as we had challenging content, IMO every dungeon minus vCOA, vWGT & vICP is not even worth running unless you need a drop from those dungeons or a shoulder drop from keys, with the upcoming nerfs to certain dungeons and Zenimax has not announced any new content to compensate for these nerfs, would you or would you not like to see something like this?
Edited by ButtersEP on April 27, 2016 7:28PM

Normal, Veteran, Nightmare Difficulties 108 votes

Yes - only if i got Daily Rewards
26%
Fat_Cat45LegacyDMArtisDschiPeuntbyrom101b16_ESOGoresnortAverya_Teiraforzajuve212PhatGrimReaperboldscotdroids097Wolfchild07Jade1986PreyfarReverbmtwiggzAtraisMachinaPeel_Ya_Cap_517Oompuhdday3six 29 votes
Yes - I dont care about rewards, just give me a challenge
55%
Arobainlolo_01b16_ESODestruentsebbananitajoneb17_ESOidkmagnusthorekFunctionMagdalinaphreatophiledjyrbs7732425ub17_ESOTarrinShunraviSanTii.92deathbyk1teRajajshkasly007Woelertherrieur 60 votes
No - 2 tiers of difficulty is enough
17%
NewBlacksmurfIruil_ESOLark82Kiramekuphaneub17_ESOMarRybGuppetAudigylathburyMeshalmamericusAaronBouldinnotimetocareCaptainVenomThe-BaconatorTravestynoxZerokAidenceVipstaakki 19 votes
  • notimetocare
    notimetocare
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    No - 2 tiers of difficulty is enough
    Another of these polls? Yall had a ton of time for it to be challenging content, let the casual players have a swing at the best stuff for DLC they PAY for and ask for new dungeons that are hard.
  • ButtersEP
    ButtersEP
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    Yes - I dont care about rewards, just give me a challenge
    Another of these polls? Yall had a ton of time for it to be challenging content, let the casual players have a swing at the best stuff for DLC they PAY for and ask for new dungeons that are hard.

    How is asking for a 3rd tier, that does not provide special rewards unfair, you do not see it unfair for players who have learned this stuff and are bored to keep the current status with upcoming nerfs on top of it? That is not unfair?

  • NewBlacksmurf
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    No - 2 tiers of difficulty is enough
    Naah

    I did have a suggestion that takes the existing 2 and ZOS could offer 4

    Normal with CP
    Normal excluding co
    Vet (or whatever we will call in now) with cp
    Vet without cp


    This would be turned off in the phase or encounter we enter
    Link to thread - http://forums.elderscrollsonline.com/en/discussion/260389/cp-should-not-replace-vr-as-equip-requirement-it-should-determine-difficulty-and-gear-drops

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Xjcon
    Xjcon
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    Lol. Why do harder content if it doesn't reward better gear? Improved drop rates at the very least.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
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    Jarlaxle Baenrex V16 Dunmer NB
  • RinOkumara
    RinOkumara
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    Yes - I dont care about rewards, just give me a challenge
    Naah

    I did have a suggestion that takes the existing 2 and ZOS could offer 4

    Normal with CP
    Normal excluding co
    Vet (or whatever we will call in now) with cp
    Vet without cp


    This would be turned off in the phase or encounter we enter
    Link to thread - http://forums.elderscrollsonline.com/en/discussion/260389/cp-should-not-replace-vr-as-equip-requirement-it-should-determine-difficulty-and-gear-drops

    Why would we turn off cp that we earned? That is as dumb of an idea as no cp pvp campaign.
  • ButtersEP
    ButtersEP
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    Yes - I dont care about rewards, just give me a challenge
    Xjcon wrote: »
    Lol. Why do harder content if it doesn't reward better gear? Improved drop rates at the very least.

    I agree, but it would be better than having no challenging content with the DB IMO, an increased drop rate would be great compensation for the harder difficulty, but I think it would be great to revisit all the old dungeons like wayrest and spindle clutch... etc with an increased difficulty, better than nothing but a nerf IMO.

    ZOS if you do decide to do something like this... please don't decide to do something like scale 1 dungeon... much like you did with SO when all of craglorn trials should have been scaled... do them all...
  • Lukati_K
    Lukati_K
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    Yes - I dont care about rewards, just give me a challenge
    Another of these polls? Yall had a ton of time for it to be challenging content, let the casual players have a swing at the best stuff for DLC they PAY for and ask for new dungeons that are hard.

    Creating a third tier of difficulty would alleviate problems for both sides of the spectrum. As it stands for all new content, there is this period of time where it's entirely too difficult for some players, and just right for others. Then the 'rebalancing' occurs, and dungeons once found challenging to some are now cakewalks, so that the rest can experience the content and reap the rewards. Why go through this arduous process when adding a new tier of difficulty creates a situation where more people get to enjoy the same content?

    I mean you said it yourself, "yall had a ton of time." So I'm saying, a new tier might just keep others from having to wait all that time. Everyone wins!
  • NewBlacksmurf
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    No - 2 tiers of difficulty is enough
    RinOkumara wrote: »
    Naah

    I did have a suggestion that takes the existing 2 and ZOS could offer 4

    Normal with CP
    Normal excluding co
    Vet (or whatever we will call in now) with cp
    Vet without cp


    This would be turned off in the phase or encounter we enter
    Link to thread - http://forums.elderscrollsonline.com/en/discussion/260389/cp-should-not-replace-vr-as-equip-requirement-it-should-determine-difficulty-and-gear-drops

    Why would we turn off cp that we earned? That is as dumb of an idea as no cp pvp campaign.
    Maybe it's dumb to you but did you read my linked thread?
    It is clearly explained there. Basically difficulty reaps better rewards

    No co campaigns also address a huge imbalance and also makes a lot of sense
    Edited by NewBlacksmurf on April 27, 2016 8:39PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • C0wrex
    C0wrex
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    Yes - I dont care about rewards, just give me a challenge
    Would love the extra challenge :)) Gives that good old adrenaline rush :)
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

    -Tennyson, Ulysses
  • C0wrex
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    Yes - I dont care about rewards, just give me a challenge
    Would love the extra challenge :)) Gives that good old adrenaline rush :)
    "We are not now that strength which in old days moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will, to strive, to seek and not to yield."

    -Tennyson, Ulysses
  • Function
    Function
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    Yes - I dont care about rewards, just give me a challenge
    Learning hard content has given me some of my best and most fun memories in ESO so I definitely would like an increased difficulty level.
  • strikeback1247
    strikeback1247
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    Oh god... Nightmare MSA

    D:
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Danksta
    Danksta
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    Yes - only if i got Daily Rewards
    When you see guys soloing these dungeons it's quite clear there needs to be a "nightmare" difficulty. Either that or better rewards for doing the dungeons with less than 4 people. For what it's worth if this "nightmare" difficulty was implemented, it may not be for me and I might never complete a nightmare dungeon. But I'm ok with players having things I'm not able to, or willing to put the time in to, to achieve.
    BawKinTackWarDs PS4/NA

  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Yes - I dont care about rewards, just give me a challenge
    The problem with two difficulties is very apparent in VMOL.

    On normal mode, it's too easy. The mob damage and health is very low. Groups can blow through it without actually learning the mechanics or even doing the mechanics properly. THIS IS BAD. A normal version is supposed to help prepare you for the vet version if you are not strong enough to do that yet. You are supposed to learn the mechanics in normal, grow your character, and then one day be strong enough to tackle vet. However, due to the low, low difficulty, normal Maw does not prepare you for vet at all. I have run through normal lots of times, and many people still don't understand the basic, basic mechanics behind some of the boss fights. But you can still blow through the dungeon without learning these. And I repeat, this is bad.
  • ButtersEP
    ButtersEP
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    Yes - I dont care about rewards, just give me a challenge
    The problem with two difficulties is very apparent in VMOL.

    On normal mode, it's too easy. The mob damage and health is very low. Groups can blow through it without actually learning the mechanics or even doing the mechanics properly. THIS IS BAD. A normal version is supposed to help prepare you for the vet version if you are not strong enough to do that yet. You are supposed to learn the mechanics in normal, grow your character, and then one day be strong enough to tackle vet. However, due to the low, low difficulty, normal Maw does not prepare you for vet at all. I have run through normal lots of times, and many people still don't understand the basic, basic mechanics behind some of the boss fights. But you can still blow through the dungeon without learning these. And I repeat, this is bad.

    Great example.. cant really argue with that
    Edited by ButtersEP on April 27, 2016 9:27PM
  • deathbyk1te
    deathbyk1te
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    Yes - I dont care about rewards, just give me a challenge
    With how nerfed vWGT, vICP, and vCoA are going to be you can just farm these super easy if you really need the set pieces/helms/achievements. Having a Nightmare mode for those who want a challenge would be a way to keep us from getting bored and maybe a new title for completing these in Nightmare mode. I'd be happy with that.
    @deathbyk1te

    Dani Ackerman- DD- Redguard NB [EP]
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    Diana Avatar of the Moon- DD- Nord Templar [EP]
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    Kha Zix Talons- Healer-Argonian Templar [EP]
  • djyrb
    djyrb
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    Yes - I dont care about rewards, just give me a challenge
    This would be great and even if the chances at items were the same as running the less difficult Vet version, I would be happy. If they make all dungeons have this setting, and not just the tougher ones that are being nerfed, I'd see it as a nice stopgap until we (hopefully) get more dungeon content in the future. It would basically breathe new life into all the faceroll Vet dungeons that some players can even solo these days.
  • ButtersEP
    ButtersEP
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    Yes - I dont care about rewards, just give me a challenge
    With how nerfed vWGT, vICP, and vCoA are going to be you can just farm these super easy if you really need the set pieces/helms/achievements. Having a Nightmare mode for those who want a challenge would be a way to keep us from getting bored and maybe a new title for completing these in Nightmare mode. I'd be happy with that.

    A title would be awesome ! Make a achievement for clearing all Nightmare dungeons :#

  • driosketch
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    Simplest solution, nightmare difficulty is the same reward as vet pledge for example, but you could run an extra daily. So you could run a vet and a nightmare, or two nightmares. (Nightmare would always be a gold key, no optional conditions. The whole dungeon would just be more difficult throughout.)

    This way there is incentive to run the more difficult content, but you aren't putting rewards out of reach of regular players.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • AtraisMachina
    AtraisMachina
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    Yes - only if i got Daily Rewards
    I dont see the point of destroying 4 player end game dungeons. The point of end game is to challenge players. If you cant beat wgt then get better at the game. Simple as that. And nerf vcoa? Really? That craps not even a pug trap anymore! People can solo it!!!! And then you make it easier? Ridiculous development decision. Im fine with increasing drop rates but its dumb to make the gear availble to people who cant beat the content in its current state. Now end game content is vet trials. Which makes end game essentially unavalible to me because of my work schedule.

    Please listen to the feed back from people who actually play ur game more than twice a week. Dont bring this to live.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Yes - I dont care about rewards, just give me a challenge
    Yeah, would be great to have some harder 4 man content. Sure, it would be nice, to get some loot from it, but I would also do it if there was no special loot. I mean, the most fun I had in PvE lately outside vMoL was our 5/6 man SO runs, which don't even give a chance on usefull loot.
    Edited by lolo_01b16_ESO on April 27, 2016 10:25PM
  • phreatophile
    phreatophile
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    Yes - I dont care about rewards, just give me a challenge
    I'm a long way from finding everything to be easy, but I can see how frustrating that could be. If it offered no extra rewards or if it offered a higher chance of the same rewards, give folks a challenge. Retuning some existing content is less costly than all new content. They could up the AI on a few of the Bosses without changing much else and provide a lot more challenge. Cheap fix where everyone wins; what's wrong with that?
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    The other way around, maybe: Either make dungeons level based upon the highest level entering + 10, or make the dungeons temporary (as long as one is in the dungeon) re-level the players to it's level.
    So, a level 10 dungeon would make all but the lower level 10.
    Earthdawn Game Master Role Play Quotes by me:
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  • ButtersEP
    ButtersEP
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    Yes - I dont care about rewards, just give me a challenge
    The other way around, maybe: Either make dungeons level based upon the highest level entering + 10, or make the dungeons temporary (as long as one is in the dungeon) re-level the players to it's level.
    So, a level 10 dungeon would make all but the lower level 10.

    Most of us are already completing these dungeons at max level with ease, thanks for the suggestion though.
  • Audigy
    Audigy
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    No - 2 tiers of difficulty is enough
    I always felt that additional difficulties in a video game are a waste of developer time. Back in the days when we played, we only had a single mode and that mode became more difficult with each mob or dungeon and territory that we conquered. This is what I call progress and a living world.

    What Blizzard started with those 5 difficulty levels is in my humble opinion absolute garbage. Why visit an area a second or third time, if you already cleared it? To me, this is a chore and development time wasted for a few special snowflakes that want to feel superior to others.

    The only exception where I would support a second difficulty is a survival, hardcore mode. A mode in which you can lose your inventory or the character dies for real. This is not everyone´s style, I remember Ultima where you could lose everything when you died, so I support a second "more casual" level of play.

    But to nerf or buff minions, just for the sake of giving a few people a superior feeling is not something I can support. Just look at WOW, back at Vanilla we had a single difficulty level and the game became harder with every new zone or dungeon tier. This is what I call progress and a real journey.

    To, however, do dungeons on level 10 only to come back on level 50 and then again when you have epics and then a last time when you want to speed run it, is just ridiculous in my opinion.

    I will honestly never understand why people want to run the same content again and again, only for a new achievement or higher item level. What is the point of it, why not ask for a new zone instead?

    Having multiple difficulties also ruins the immersion and feel of achieving something, as you know, that you just got the easy mode for dummies and you now need to replay two or three more dummy modes, until you can finally see the difficulty that you wanted in the first place.

    I did raid everything at Vanilla and TBC, but stopped with WOTLK and never touched it again, many I know did the same and while I do not raid at ESO, I believe that more difficulty levels will harm the game as much as they did at WOW. People will burn out and know that they went through the dummy mode and those who finished the final mode, will be the usual elitist who downgrades everything below their own difficulty level, which leads to toxicity and greed.

    Survival mode yes, but anything else has no place in an MMO. Let the difficulty grow by new zones, dungeons or quests, but not by repeating the same dungeon 5 times in a row.

    Last but not least, keep in mind that the devs will have an ever harder time if their players are scattered around multiple difficulty levels. Look at other games. Their leveling is a walk in the park, you can even solo normal and nightmare dungeons, dungeons that were supposed to be for 5 players. It´s a huge mess and as far my experience goes, ruined every MMO of the past years as the so important quality is dumped down to quantity, as WOW without content in two years shows well, but ya you have five difficulty levels, yipii! :wink:
    Edited by Audigy on April 28, 2016 12:16AM
  • Van_0S
    Van_0S
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    Yes - I dont care about rewards, just give me a challenge
    Yes!!
    The Nightmare edition should be like this

    - when a player dies he is automatically deleted with his gold, gear,CP and collectables are all removed from his account.

    - All the mobs and bosses have an attack equal to your HP and can ignore shields that are applied to the player as well as the resistance.

    - Lastly, the rewards you will get after completing the dungeon is 1 gold and a clown costume or a chicken hat.

    Well, its called a Nightmare for a reason, right!
    :trollface:


    Edit:
    So, nobody liked my idea :trollface:
    Edited by Van_0S on April 28, 2016 11:20AM
  • sagitter
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    Yes - I dont care about rewards, just give me a challenge
    I would like to see some challenge for 4 men contents... Would be cool also updating the old dragon star arena scaled 160 with harder mobs.
  • Attackopsn
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    Yes - I dont care about rewards, just give me a challenge
    How about instead of nerfing the current difficulty and adding a third tier, make all three of them more difficult. City of Ash can be soloed by any stamina/magicka variant, the other two would be soloable too if there weren't a couple of mechanics preventing it. If you can't complete this content yet then you just need to progress as a player! You really want to make all of this so easy you have people soloing it naked? You'll be more bored than the current end gamers, at least we had the opportunity to experience some progression and difficulty. I get it, you feel like you've reached high cp, made gold gear, I've read it multiple times in these posts. We have to be completely honest here, if you can't complete CoA/WGT/ICP it's 100% on you and absolutely L2P, c'mon now, pretending otherwise is absolutely unfair to the rest of the community here. Should you feel bad or complain that it's too hard because of that? NO! Of course not! Everyone that has played this game had trouble with these dungeons at some point in their development. I am absolutely appalled by the responses from the less experienced community lately! You are protesting that it should be nerfed because you pay for it, when in reality, you are destroying the content for everyone else at end game and yourself included once you reach end game. Yes you do pay for it, don't make it a waste of not only your money but our money too.
    Edited by Attackopsn on April 28, 2016 3:05AM
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • Woeler
    Woeler
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    Yes - I dont care about rewards, just give me a challenge
    Yep and then the roleplay bow pets vampire sorcerers will come in again "Omg nightmaremode is so difficult, you need like 3K DEE-PEE-ES for it. OMG this only promotes elitism NERF NERF NERF" and it's the same story all over again.
  • Vaoh
    Vaoh
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    Yes - I dont care about rewards, just give me a challenge
    I've resorted to soloing every soloable Vet Dungeon numerous times. I have soloed Ra Kotu twice. Why is this the only way to challenge myself?

    Vet Maw of Lorkhaj is great at displaying difficulty, but I can't even gather a group for it.

    Vet Maelstrom is just.... unfun. Puts me to sleep! Fake skill, rather a DPS race.

    We need new, more difficult Vet Dungeons (Vet Direfost, anyone?) to have tough small group content again and to acquire those datamined undaunted sets!

    I'd support a new "Nightmare" mode as well, which could (maybe) allow the drop of a new motif from the gold (platinum) keys.
    Edited by Vaoh on April 28, 2016 6:27AM
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