Charged: This trait now increases your chance to apply status effects instead of increasing the amount of enchantment charges on your weapon.
Defending: This trait now increases your Physical Resistance and Spell Resistance by flat values instead of percentages.
Infused: This trait now also reduces the cooldown on your weapon enchantment in addition to increasing its damage.
Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the weapon, in addition to increasing the amount of inspiration gained.
Nirnhoned: This trait now increases the damage of the weapon.
Powered: This trait now increases your healing done instead of reducing the cooldown on your weapon enchantment.
Sharpened: This trait now increases your Physical Penetration and Spell Penetration by flat values instead of percentages.
Training: This trait now increases all experience gained from all kills by a percentage instead of increasing your weapon skill line experience only.
Weighted: This trait now grants you a chance to gain additional Ultimate whenever you generate Ultimate normally, and has been renamed to Decisive.
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In PVP lots were using sharpened to increase damage, Nirnhoned is now going to be superior I would guess for DPS glassy builds.
Weighted was the main choice for shield breaker build, now it doesn't make sense to go that route probably. It's been disappeared.
God I hope nirn for weapons price goes down, what is it 18k a piece? Gonna go up wildly if they don't make it more available, won't it? I'm gonna need like 200k for all new weapons with tempers, resins and nirn pieces
Time to start saving.