GrumpyDuckling wrote: »
I can understand wreclking bow, but why removing stun from bash? this was the only usefull stamina cc for all classes , i think they are forcing tank to dps, that isn't a tank role. Now we have to depend on magicka cc, dk got fossilize, nb got fear, sorc got prison, templar got javelin, that is not so good, because is a projectile and often be reflected.This change hurts templars a bit more.
GrumpyDuckling wrote: »
The CC component is almost exclusively for solo questing and pvp. A pve tank has better options than this for a 14s CC. It's also counterproductive in any group setting to use hard CCs like this, because the CC is instantly broken by the group.
Imho the fact that Power Bash now does comparable damage to Pierce Armor without the taunt component, it is definitely on my radar for a viable 1H&S dps build. I've already theorycrafted both bars and the gear, and I think it will work quite well.
Looking a the big picture, we are seeing ESO take a shift closer to the "play how you want" mentality. I do not see this as a bad thing. As someone who pvps and pves, I can honestly say that there are so many other CC options, particularly class CCs, that are just as good or better than the hard CC from bash.
dodgehopper_ESO wrote: »GrumpyDuckling wrote: »
The CC component is almost exclusively for solo questing and pvp. A pve tank has better options than this for a 14s CC. It's also counterproductive in any group setting to use hard CCs like this, because the CC is instantly broken by the group.
Imho the fact that Power Bash now does comparable damage to Pierce Armor without the taunt component, it is definitely on my radar for a viable 1H&S dps build. I've already theorycrafted both bars and the gear, and I think it will work quite well.
Looking a the big picture, we are seeing ESO take a shift closer to the "play how you want" mentality. I do not see this as a bad thing. As someone who pvps and pves, I can honestly say that there are so many other CC options, particularly class CCs, that are just as good or better than the hard CC from bash.
I agree except when you consider Templar. I'm intrigued by the snare on cleansing ritual, but it is painful to see the loss of our 5-debuff cleanse. That really hurt. Templar cc is still extremely slushy with respect to other classes, but at least by giving us a large pbaoe snare it will punish people for getting in our house (potentially). I like that conceptually anyway, and I'm hopeful in this regard.
I still feel Eclipse just needs an overhaul to be like defensive posture and reflective scales and be done with it. I think all reflects should be a % no higher than 50%, but give them a nice happy duration like 20-30 seconds to make it worth your while, and get rid of the # of reflects. In this way it would be punishing to ranged attackers, but randomly punishing. I also personally recommend they make it more like 25% reflect rate. These reflects are in my view overly punishing to ranged attackers. I hold the same view of the absorb function on a shield. Absorption should be a secondary effect with a CHANCE of operating, not a 100% chance. This is actually a problem I've seen a lot of Magplars complain about when fighting people who use annulment. Your jabs and other magicka skills simply feed your enemy and get soaked. I am not sure this is a good mechanic, and while I understand having a partial reflect/absorb, I think having the full 100% is broken in an environment with multiple players. 100% Reflect/Absorb should just be the realm of the immortals of renown such as the Nerevarine, The Hero of Kvatch, and the Dragonborn. I don't think its good to have this in multiplayer, and never have.