Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

VMSA Round 7 Please Remove Rng of Poison and Make Clockwise Pattern

mr_wazzabi
mr_wazzabi
✭✭✭✭✭
I'm sure many players will agree that beating round 7 has more to do with luck than skill.

The rng of where the poison plumes spawn and how fast they explode is ridiculous. How many times have I avoided all plumes, only to have one spawn at my feet and explode as soon as it spawns?

Or what about when a plume spawns beside the minder who shields you during the boss scream?

This is all luck and has nothing to do with skill.

Please remove the random component from this mechanic and give it a predetermined pattern so skilled players can beat it with skill and not by winning a lottery.
Bosmer Stamina NB
Altmer Magicka TEMP
Dunmer DK both stam/mag (depends what I feel like)
Altmer Magicka NB
Breton Magicka Sorc
Redguard Stam Sorc
Max CP
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't think a "skillful" player needs their hand held through this round by making half the arena completely safe from poison, which your proposal would end up doing.

    These are the three biggest issues I have with the poison:
    1. The shield bubbles should prevent poison damage from exploding plants.
    2. The only skill a player can use to realistically mitigate poison is harness magicka.
    3. Sometimes the cleansing pools "dry up" for some reason other than using them to cleanse poison. I do not know why this is.

    Actually there is a 4th issue: I *really* dislike 90% snares coupled with a "safe zone" mechanic.

    Edit: 5th reason. I do hate this round. The regular Arrow Spray ability from the lizard archers puts that ridiculous high damaging can't cleanse poison DoT on you.
    Edited by Joy_Division on April 25, 2016 3:20PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    I don't think a "skillful" player needs their hand held through this round by making half the arena completely safe from poison, which your proposal would end up doing.

    These are the three biggest issues I have with the poison:
    1. The shield bubbles should prevent poison damage from exploding plants.
    2. The only skill a player can use to realistically mitigate poison is harness magicka.
    3. Sometimes the cleansing pools "dry up" for some reason other than using them to cleanse poison. I do not know why this is.

    Actually there is a 4th issue: I *really* dislike 90% snares coupled with a "safe zone" mechanic.
    If the monder shield protects against poison it'll be much better.

    Still. Sometimes a plume just happens to spawn under your feet when you've dodged them all and explode immediately.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah, I know. My biggest issue is that there isn't much a player can do except run *really* fast to a cleansing pool.

    I don't mind environmental challenges and rather not see them trivialized. I think giving us more versatile tools to deal with them and removing the bubble deaths would go a long way to making this stage less frustrating while still keeping to the original spirit.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
Sign In or Register to comment.