LBxFinalDeath wrote: »Making it so you can't use camo hunter with a bow in of itself would be a giant buff to Vampires imo. Heavy attacking with a bow in of itself does up to 20K depending on resistances and if you're blocking, camo hunter adds another 10-15K damage.
Making people have to sneak up to you in order to camo hunter would inherently make a lot of people stop using it since it puts them at risk of dying rather than being able to instakill then go back into stealth due to being far enough away.
it won't stop the usage of it as a whole but it would balance it out imo.
Dawnbreaker of smiting should be changed to give extra spell damage for having it slotted (magicka version of flawless), I suggest this due to the inherent glitchyness of CC's and as a result the near guaranteed death of any Vampre hit with it.
The glitchyness of "pin you to the ground" CCs are on an entirely different level, I mean that one knock down and pin you to the ground set when you drop below 25% HP is infamous at this point for permanently making you slide on your back defenseless after being hit by it unless you stop fighting...go into the crown store, preview a costume and the like then leave to return to the battle...this glitch being possible with any pin you to the ground for x amount of time skill but its most common with the titan set (I think thats the name?)
I expect something like more regen if you slot a Vamp skill or something though when it comes to Vampire itself being changed.
On topic doe: No info at the moments, natch potes soon.
The changes are absolutely awesome and fit well more into the past Elder Scrolls vampirism.
I applaud ZoS for their changes to Vampirism, for they're absolutely amazing.
phreatophile wrote: »The changes are absolutely awesome and fit well more into the past Elder Scrolls vampirism.
I applaud ZoS for their changes to Vampirism, for they're absolutely amazing.
I'm glad somebody's happy. We gained nothing, our skills remain useless, and what used to be our base passives are only accessible from starvation. In that sense it walks parallel to the single player games lore. They added no useful actives.
At least the regeneration passive is accessible without having to slot one our garbage skills.
phreatophile wrote: »The changes are absolutely awesome and fit well more into the past Elder Scrolls vampirism.
I applaud ZoS for their changes to Vampirism, for they're absolutely amazing.
I'm glad somebody's happy. We gained nothing, our skills remain useless, and what used to be our base passives are only accessible from starvation. In that sense it walks parallel to the single player games lore. They added no useful actives.
At least the regeneration passive is accessible without having to slot one our garbage skills.
phreatophile wrote: »The changes are absolutely awesome and fit well more into the past Elder Scrolls vampirism.
I applaud ZoS for their changes to Vampirism, for they're absolutely amazing.
I'm glad somebody's happy. We gained nothing, our skills remain useless, and what used to be our base passives are only accessible from starvation. In that sense it walks parallel to the single player games lore. They added no useful actives.
At least the regeneration passive is accessible without having to slot one our garbage skills.
We do gain a whole lot though?
Let me put it more clear really, as vampirism is now more in line with TES lore, it so too is focused on being either "Well-Fed" or "Starved", both of which are respectively focused on being defensive and offensive stages of a vampires life.
While the vampire is at stage 1 "well-fed" they now have no weaknesses what so ever, none, nothing of the sort. In return, their don't have nearly as much benefits either. Which makes this a very neutral stage to be in, almost nearly the same as being mortal. Where in turn, the added benefits comes up the further you go, but with said benefits, comes the weaknesses, just like Elder Scrolls vampirism always has been.
Stage 1:
- No Fire weakness
- Full health recovery
- Batswarm
- Drain Essence
- Mistform
Stage 2:
- 15% weakness to fire
- 25% reduced health recovery
- 7% reduction to vampire ability cost
- 10% increased Stamina and Magicka recovery
- Batswarm
- Drain Essence
- Mistform
(Gained 15% weakness to fire and lost 25% health recovery for 7% reduced vampire ability cost and 10% Stamina and Magicka Recovery.)
Stage 3:
- 20% weakness to fire
- 50% reduced health recovery
- 14% reduction to vampire ability cost
- 10% increased Stamina and Magicka recovery
- 33% reduced damage taken when health is below 50%
- Batswarm
- Drain Essence
- Mistform
(Gained 20% weakness to fire and lost 50% health recovery for 14% reduced vampire ability cost, 33% reduced damage taken when health is below 50% and 10% extra stamina and magicka recovery!)
Stage 4:
- 25% weakness to fire
- 75% reduced health recovery
- 21% reduction to vampire ability cost
- 10% increased Stamina and Magicka recovery
- 33% reduced damage taken when health is below 50%
- Increased sneak speed and increased sneaking timer at night.
- Batswarm
- Drain Essence
- Mistform
(Gained 25% weakness to fire and lost 75% health recovery for 21% reduced vampire ability cost, 33% reduced damage taken when health is below 50%, 10% extra stamina and magicka recovery AND increased sneak speed plus sneak timer at night!)
IF all of these are not some of the greatest gameplay, and lore approbiate vampire changes we've ever had in Elder Scrolls Online, then I don't know what is. It literally fits the mold, and it gives purpose to both lower stages of vampirism, as well as higher stages. Both have their strengths and weaknesses, as it should be!
Yes, I am super- SUPER hyped for these changes. I feared the worst when I heard they wanted to reballance vampirism, but I am so pleasently surprised that its beyond mere words.
Especially when you combine it into the whole changes to the Fighters Guild line, with them now only dealing 20% additional damage, no matter the ability in the Fighters Guild arsenal, then this is only a massive buff to vampirism, that has little to no downsides!
ParaNostram wrote: »phreatophile wrote: »The changes are absolutely awesome and fit well more into the past Elder Scrolls vampirism.
I applaud ZoS for their changes to Vampirism, for they're absolutely amazing.
I'm glad somebody's happy. We gained nothing, our skills remain useless, and what used to be our base passives are only accessible from starvation. In that sense it walks parallel to the single player games lore. They added no useful actives.
At least the regeneration passive is accessible without having to slot one our garbage skills.
They should know the skills are useless, nobody uses them! They're used less, useless. This coupled with the nerf to sorcs, well, my main just doesn't feel like something I want to play anymore. I've gone from giddy and excited to just plain depressed. Thanks ZOS...
ParaNostram wrote: »
Here's a downside - our actives still suck.
UltimaJoe777 wrote: »ParaNostram wrote: »phreatophile wrote: »The changes are absolutely awesome and fit well more into the past Elder Scrolls vampirism.
I applaud ZoS for their changes to Vampirism, for they're absolutely amazing.
I'm glad somebody's happy. We gained nothing, our skills remain useless, and what used to be our base passives are only accessible from starvation. In that sense it walks parallel to the single player games lore. They added no useful actives.
At least the regeneration passive is accessible without having to slot one our garbage skills.
They should know the skills are useless, nobody uses them! They're used less, useless. This coupled with the nerf to sorcs, well, my main just doesn't feel like something I want to play anymore. I've gone from giddy and excited to just plain depressed. Thanks ZOS...
Actually I see Drain Essence used quite a bit in PvE. Usually at dolmens lol
Also my Vampire uses all 3 skills.
ParaNostram wrote: »
Here's a downside - our actives still suck.
Just because they're not l33t meta tier abilities doesn't mean their completely ***. People still use Mistform and Drain Essence, mostly for levelling as they're very good tools for solo play, but less so for team play or PvP. I even do so myself from time to time.
And who knows? Maybe the new changes to Mistform will it make useful in both endgame PvP and PvE again?
ParaNostram wrote: »ParaNostram wrote: »
Here's a downside - our actives still suck.
Just because they're not l33t meta tier abilities doesn't mean their completely ***. People still use Mistform and Drain Essence, mostly for levelling as they're very good tools for solo play, but less so for team play or PvP. I even do so myself from time to time.
And who knows? Maybe the new changes to Mistform will it make useful in both endgame PvP and PvE again?
Mistform is only viable for those lacking mobility themselves, such as DKs or Templars. For everyone else there's a better alternative. Drain is garbarge, utter garbage. Maybe the damage upgrade might save it, but I doubt that.
ParaNostram wrote: »ParaNostram wrote: »
Here's a downside - our actives still suck.
Just because they're not l33t meta tier abilities doesn't mean their completely ***. People still use Mistform and Drain Essence, mostly for levelling as they're very good tools for solo play, but less so for team play or PvP. I even do so myself from time to time.
And who knows? Maybe the new changes to Mistform will it make useful in both endgame PvP and PvE again?
Mistform is only viable for those lacking mobility themselves, such as DKs or Templars. For everyone else there's a better alternative. Drain is garbarge, utter garbage. Maybe the damage upgrade might save it, but I doubt that.
I will politely disagree with your opinion.
ParaNostram wrote: »ParaNostram wrote: »ParaNostram wrote: »
Here's a downside - our actives still suck.
Just because they're not l33t meta tier abilities doesn't mean their completely ***. People still use Mistform and Drain Essence, mostly for levelling as they're very good tools for solo play, but less so for team play or PvP. I even do so myself from time to time.
And who knows? Maybe the new changes to Mistform will it make useful in both endgame PvP and PvE again?
Mistform is only viable for those lacking mobility themselves, such as DKs or Templars. For everyone else there's a better alternative. Drain is garbarge, utter garbage. Maybe the damage upgrade might save it, but I doubt that.
I will politely disagree with your opinion.
Feel free, I hope you can make the abilities viable. I've tried, and failed.
leepalmer95 wrote: »ParaNostram wrote: »ParaNostram wrote: »ParaNostram wrote: »
Here's a downside - our actives still suck.
Just because they're not l33t meta tier abilities doesn't mean their completely ***. People still use Mistform and Drain Essence, mostly for levelling as they're very good tools for solo play, but less so for team play or PvP. I even do so myself from time to time.
And who knows? Maybe the new changes to Mistform will it make useful in both endgame PvP and PvE again?
Mistform is only viable for those lacking mobility themselves, such as DKs or Templars. For everyone else there's a better alternative. Drain is garbarge, utter garbage. Maybe the damage upgrade might save it, but I doubt that.
I will politely disagree with your opinion.
Feel free, I hope you can make the abilities viable. I've tried, and failed.
Drain is very good to stick on a mag dk's front bar, speficially the one that gives ult per second.
Low cost cc that allows(used to) you to get the 10% regen while being able to slot meteor front bar. Restores hp + ult.
Dark Stalker passive is worthless now.
Broken or intentional? I hate the night's silence set, but apparently that is what they want us to use if we want to move faster than a snail's pace while sneaking.