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Suggestion: Werewolf Transformation Time: Discussion

dtm_samuraib16_ESO
dtm_samuraib16_ESO
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Being full Werewolf, I come to see that this is not quite a pleasant thing to play in this game.
Every thirty seconds, the WW shape comes to an end, unless you feed, which means: I am feeding as much as I kill, so to speak.
And this is quite silly.

Hence, for PvE, I'd like to see WW shape time increased to say 2.30 minutes.
Why for PvE?
Since I cannot speak of Werewolf form in PvP.
And since I cannot, I WILL not.
This, I leave to you.

Know, Vampire is a continuous situation, and VERY nice to play, but the WW just lacks Werewof, in all honesty.
It's NOT Werewolf, but Feed Fest.

Thoughts?
Please do not flame or insult....
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"Be careful what you wish for, you might get plenty of it..."
  • Zanen
    Zanen
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    I think the timer is OK actually, once you're leveled up and if you choose the right morphs you don't have to feed at all unless you're out of combat. It would be nice if the cap was a little higher, so you could build the timer up to get through being out of combat easier. Maybe keep it 30 seconds base and cap it at 60.

    I think the most important things werewolfs need are the ability to use synergies and gain ultimate in werewolf form. No synergies is dealbreaker in group content and there really isn't any reason to disable ult gain, especially bonuses from class passives and gear.

    If you go berserker and full damage spec it's hard to stay in form but it should be. If they made it easy to maintain they'd have to nerf the damage.
  • Glaiceana
    Glaiceana
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    It really is situational. A bit of extra time would be nice, perhaps making the passive of Pack Leader give us 4 seconds per Heavy Attack rather than just 2. But like I've said before, if you find the right place, its easy to keep werewolf going indefinitely. For instance, if you find a delve or anything that has a circular route, you can literally play werewolf for hours, I have done this myself.
    In dungeons it can be great when there are many enemies around, if you keep werewolf up for the bosses, you can sprint to the next group of enemies to keep your transform going, assuming you're with a team that wants to run the dungeon quickly. Can do pretty much the whole dungeon as werewolf, although its a risk as you cannot revive anyone.
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  • cjhhickman39
    cjhhickman39
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    One thing that would be fun is to have a quest to give you a double timer 60seconds which would be enough time for most situations with the skill and pasive buffs. A search for a rare flower "the wereblom" well hidden and guarded which can be crafted to a potion that gives you the timer buff.
  • Thevampirenight
    Thevampirenight
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    I do think werewolves should be able to stay in form for at least two minutes like in skyrim and increase time by feeding on foes.
    PC NA
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  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
    ✭✭✭✭
    Glaiceana wrote: »
    But like I've said before, if you find the right place, its easy to keep werewolf going indefinitely.
    This.
    These spots, well, thusfar to me, are fairly non-existing, whilst questing.
    Additional, the timer continues when in conversation with NPC's, or "need to see events" where the NPC's simply won't shut up for HOURS (Hyperbole), where they KEEP on NAGGING, endlessly in time.

    Some of these events tend to be so long I could transform (if it did not need the transform points) like 10 times.

    Or if you're in a solo dungeon, heading to a door to move to next area, but you HAVE to talk to whomeverthegameswantmeto.
    Whom, OF COURSE, starts yappin', hours on end (Hyperbole) so that my Wolf form has passed ages ago...

    Which is why I came to suggest the 2.30 min time.
    This would enable us to get through all the yappin'/need to see events, and NOT use form.

    Of course, I expected already, this would become problematic in PvP (balance), hence I specifically askes for PvE.
    These things keep me from enjoying the Beast Within, frankly.

    If the form paused at the yapyapyap ot need to see events, I would not be so bothered, same for mobs across fields.
    By the time I get to some NPC and kill him, I am just at the end of my form timer, not even leaving me to feed...
    Thankfully feeding pauses the timer.

    As for PvE balance: The Vampire if frikken powerful, far more than the WW, due to the constant form.
    Then there are the Vet Points, that extremely imbalance the game, I do not think, even a PERMA-form would be imbalacing such as the Vet Points... XD

    Note, I am primarily a ROLE PLAYER, and speak from this point of view.
    Just to make sure.
    Edited by dtm_samuraib16_ESO on April 23, 2016 6:35PM
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Thevampirenight
    Thevampirenight
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    Glaiceana wrote: »
    But like I've said before, if you find the right place, its easy to keep werewolf going indefinitely.
    This.
    These spots, well, thusfar to me, are fairly non-existing, whilst questing.
    Additional, the timer continues when in conversation with NPC's, or "need to see events" where the NPC's simply won't shut up for HOURS (Hyperbole), where they KEEP on NAGGING, endlessly in time.

    Some of these events tend to be so long I could transform (if it did not need the transform points) like 10 times.

    Or if you're in a solo dungeon, heading to a door to move to next area, but you HAVE to talk to whomeverthegameswantmeto.
    Whom, OF COURSE, starts yappin', hours on end (Hyperbole) so that my Wolf form has passed ages ago...

    Which is why I came to suggest the 2.30 min time.
    This would enable us to get through all the yappin'/need to see events, and NOT use form.

    Of course, I expected already, this would become problematic in PvP (balance), hence I specifically askes for PvE.
    These things keep me from enjoying the Beast Within, frankly.

    If the form paused at the yapyapyap ot need to see events, I would not be so bothered, same for mobs across fields.
    By the time I get to some NPC and kill him, I am just at the end of my form timer, not even leaving me to feed...
    Thankfully feeding pauses the timer.

    As for PvE balance: The Vampire if frikken powerful, far more than the WW, due to the constant form.
    Then there are the Vet Points, that extremely imbalance the game, I do not think, even a PERMA-form would be imbalacing such as the Vet Points... XD

    Note, I am primarily a ROLE PLAYER, and speak from this point of view.
    Just to make sure.

    A lot of people might go for vampire more then werewolf, pvpers like bat swarm, and also mist form for negating meteors or templar ult that can't be dodged. Since they can't be reflected also the regen they get both stam and magicka regen but mainly usefull for magicka builds. Werewolf is also used in pvp, sometimes from what I understand now, but basically by those with a stamina build. So Basically Vampire is magicka and werewolf stamina. But there is more benefits to being a vampire then a werewolf, so people will tend to go for vampire more then werewolf.
    Edited by Thevampirenight on April 23, 2016 6:42PM
    PC NA
    Please add Fangs to Vampires.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Well, I like a change, every so often.
    But then I get disappointed when I see the WW shape lasts 30!!! seconds.

    How can you enjoy the WW, if it becomes a buffet requirement.
    Not to mention, one can actually eat for instance them Dwemer bots???

    WW's surely have awesome teeth and a stomach that can take a vault door.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • craybest
    craybest
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    we could at least have wolf form not deplete while interacting with an npc. that alone would help a lot...
  • BloodStorm
    BloodStorm
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    Pack leader morph heavy attack increases your werewolf timer, ya. If timed right and other morphs can stay in form for a long time. Just gotta heavy attack a lot which is good for pvp because some players just will run away and wait for the timer on werewolf to die. So packleader is best morph. Berserk is fun but timer issue less damage overall and way less wolf time. In dungeons a good tank keeps aggro off you so beresek is bad because your timer is short because nobody is attacking you. Berserker can be fun for short fights but packleader is way better in the long run. Can stay in werewolf forever if keep attacking pretty much
  • VShane
    VShane
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    the timer should only tick while you doing nothing, running, searching, but like The Hulk your rage and fighting should STOP the timer until your not interacting with opponents
  • KanedaSyndrome
    KanedaSyndrome
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    Being full Werewolf, I come to see that this is not quite a pleasant thing to play in this game.
    Every thirty seconds, the WW shape comes to an end, unless you feed, which means: I am feeding as much as I kill, so to speak.
    And this is quite silly.

    Hence, for PvE, I'd like to see WW shape time increased to say 2.30 minutes.
    Why for PvE?
    Since I cannot speak of Werewolf form in PvP.
    And since I cannot, I WILL not.
    This, I leave to you.

    Know, Vampire is a continuous situation, and VERY nice to play, but the WW just lacks Werewof, in all honesty.
    It's NOT Werewolf, but Feed Fest.

    Thoughts?
    Please do not flame or insult....

    I agree completely. Timer is too short, and you end up feeding constantly.. With some morphs you can get to the point where you only need to feed every 5th kill, but you still need to rush around to make that work. Basically, right now WW is only good for grinding an area or perhaps running through a public dungeon where you basically just need the skyshard and finish the boss. Those are one of the few things I use WW for, otherwise it's just for the stamina regen.
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  • mb10
    mb10
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    2 mins 30 seconds is a huge jump from the current 30 seconds so definitely wont happen but anything between 45 seconds to 1 minute+ would be great i think
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    BloodStorm wrote: »
    Pack leader morph heavy attack increases your werewolf timer, ya. If timed right and other morphs can stay in form for a long time. Just gotta heavy attack a lot which is good for pvp because some players just will run away and wait for the timer on werewolf to die. So packleader is best morph. Berserk is fun but timer issue less damage overall and way less wolf time. In dungeons a good tank keeps aggro off you so beresek is bad because your timer is short because nobody is attacking you. Berserker can be fun for short fights but packleader is way better in the long run. Can stay in werewolf forever if keep attacking pretty much
    But that's the issue, in PvE, or PvE dungeons, there isn't enough critters to kill in a streak, and then there are the NPC's that start yappin' every 2 seconds.
    Being full Werewolf, I come to see that this is not quite a pleasant thing to play in this game.
    Every thirty seconds, the WW shape comes to an end, unless you feed, which means: I am feeding as much as I kill, so to speak.
    And this is quite silly.

    Hence, for PvE, I'd like to see WW shape time increased to say 2.30 minutes.
    Why for PvE?
    Since I cannot speak of Werewolf form in PvP.
    And since I cannot, I WILL not.
    This, I leave to you.

    Know, Vampire is a continuous situation, and VERY nice to play, but the WW just lacks Werewof, in all honesty.
    It's NOT Werewolf, but Feed Fest.

    Thoughts?
    Please do not flame or insult....

    I agree completely. Timer is too short, and you end up feeding constantly.. With some morphs you can get to the point where you only need to feed every 5th kill, but you still need to rush around to make that work. Basically, right now WW is only good for grinding an area or perhaps running through a public dungeon where you basically just need the skyshard and finish the boss. Those are one of the few things I use WW for, otherwise it's just for the stamina regen.
    Precisely.
    Tell me, do you enjoy your WW in this way?
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Apothecy
    Apothecy
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    I feel like the timer is fine as is. Although I would like it if they reduced the time it took to feed. It's annoying waiting to finish feeding after a battle while your team runs on ahead, attacking more mobs. This could also help in combat, reducing the time you leave yourself vulnerable.

    I also like the idea of pausing it while talking with an npc. Couldn't hurt to add it.
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  • Anti_Virus
    Anti_Virus
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    The werewolf ultimate should work like sorcs overload ultimate. You could be in werewolf for indefinitely depending on how much he ultimate you'very build up.

    We're wolf ultimate would cost 150, however light attacks/heavy attacks and skill consume ultimate so building a ton of ultimate would be beneficial for long use.

    Lastly the devour passive can just grant major heroism after each feed.
    Power Wealth And Influence.
  • srfrogg23
    srfrogg23
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    Being full Werewolf, I come to see that this is not quite a pleasant thing to play in this game.
    Every thirty seconds, the WW shape comes to an end, unless you feed, which means: I am feeding as much as I kill, so to speak.
    And this is quite silly.

    Hence, for PvE, I'd like to see WW shape time increased to say 2.30 minutes.
    Why for PvE?
    Since I cannot speak of Werewolf form in PvP.
    And since I cannot, I WILL not.
    This, I leave to you.

    Know, Vampire is a continuous situation, and VERY nice to play, but the WW just lacks Werewof, in all honesty.
    It's NOT Werewolf, but Feed Fest.

    Thoughts?
    Please do not flame or insult....

    Hmmm... The ONLY thing I would worry about is if ZoS nerfed WWs to compensate for the time. Transforming basically makes you a vicious damage dealing tank for that time that you're in wolf form. I'd be worried that they would tone down the WW bonuses and abilities to balance it out with the extended duration.

    It sucks that it's so high maintenance to stay transformed, but on the other hand, it feels pretty powerful during that time.
  • STEVIL
    STEVIL
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    Perhaps a craft able armor set with a 5 PC bonus which extends base time in WW and/or adds time per kill?
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  • BomblePants
    BomblePants
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    The thing is.... (and I play WW and love it) is that it is so powerful the trade off IS the timer... and once you have your passives maxed you can remain in form for a long time.

    People keep saying about the timer - but would you rather a longer time in form with WW being much less powerful. It HAS to have a downside....
  • cjhhickman39
    cjhhickman39
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    STEVIL wrote: »
    Perhaps a craft able armor set with a 5 PC bonus which extends base time in WW and/or adds time per kill?
    Good idea and give this set a trait stone requirement of say the were stone so all you get from the armor is the time buff so you get the self imposed nerf. That way zos can leave were's alone and let the player decide if the extra time is worth the loss of other gains by traits

  • RAGUNAnoOne
    RAGUNAnoOne
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    The werewolf ultimate should work like sorcs overload ultimate. You could be in werewolf for indefinitely depending on how much he ultimate you'very build up.

    We're wolf ultimate would cost 150, however light attacks/heavy attacks and skill consume ultimate so building a ton of ultimate would be beneficial for long use.

    Lastly the devour passive can just grant major heroism after each feed.

    Yep my post above explains this concept amongst a few others feel free to read necromance it
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