Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
We are currently investigating issues some players are having on the North American Xbox megaserver. We will update as new information becomes available.
Please change fear mechanics/animation
I'll be upfront with my bias and state that fear is my least favorite type of crowd control. It is incredibly powerful as it is often very difficult or impossible to break, and the animation is far too subtle. Additionally, I still occasionally get feared into environmental assets and stuck, resulting in inevitable death.
I would like to ask that this mechanic be evaluated for the upcoming DLC. My suggestion is that fear would lock the target in place (no running around) and present with a very clear animation. I would personally like to see my character cower in place with a glowy, chattering skull or something similar over my head (which serves as the manifestation of the thing I am presumably afraid of). It would be even better if the glowy skulls appeared to shoot directly from the Nightblade toward the target(s), since part of the visibility issue stems from the fact that the Nightblade's animation is a very subtle red mist cloud. This would be a huge overall PvP quality-of-life improvement.
I appreciate community input on this.
@Wrobel @ZOS_BrianWheeler @ZOS_RichLambert
Edited by Solariken on April 22, 2016 3:15PM