Saltypretzels wrote: »They have to scale the numbers back, those poisons would be too OP if they left them like that and just altered the target from you to the enemy.
Saltypretzels wrote: »They have to scale the numbers back, those poisons would be too OP if they left them like that and just altered the target from you to the enemy.
dantheman1972 wrote: »I have a big feeling that the health poison won't take any more health away from an enemy than a health potion. Also, poisons will most likely be able to counter any potion buff you have.
Just like red cp points counter blue cp points, poisons will counter potions. That would be the fairest way of doing it. But I fear that extra burst will bring ganking to a new level of [snip].
[Edit to remove censor bypass.]
The "slow" poison potion against Stamina builds:
The Physical Resist debuff poison potion that Stamina build could use:
The Spell Resist debuff poison potion that Magicka builds could use:
Saltypretzels wrote: »They have to scale the numbers back, those poisons would be too OP if they left them like that and just altered the target from you to the enemy.
I think they would be okay if the snakeblood passive reduced the negative effects of other people's poisons on you, and it would have the added effect of making the worst passive in the game viable.
Another thought on the DB poison potion:
If it is so that the Alchemy poison potion has debuffs that cancel the Alchemy potion buffs of your target....
It is probably so that you cannot have both potions active at the same time.
So either you have a potion active to buff yourself
or you have a potion active to debuff your target
The remaining issue is:
How will the Alchemy passive Snakeblood play a role regarding enemy poison potions used on you?
I guess it cannot negate the debuff from the poison potion used on you
So perhaps it has no effect at all regarding enemy poison potions...
dodgehopper_ESO wrote: »Another thought on the DB poison potion:
If it is so that the Alchemy poison potion has debuffs that cancel the Alchemy potion buffs of your target....
It is probably so that you cannot have both potions active at the same time.
So either you have a potion active to buff yourself
or you have a potion active to debuff your target
The remaining issue is:
How will the Alchemy passive Snakeblood play a role regarding enemy poison potions used on you?
I guess it cannot negate the debuff from the poison potion used on you
So perhaps it has no effect at all regarding enemy poison potions...
I think it would be great if snakeblood COULD mitigate the debuff. Not a 100% mitigation though. This is actually a similar reason why I wish the Reflect skills in the game were a percent chance, and not a 100% reflect.
They need to take the existing "potions" and turn them into "poisons" that can be applied to weapons. Then when your hit with said weapon, it applies the poison. It would work exactly like an enchant and lower with each hit you take. Eventually you would need to reapply the poison once it's worn off.
These should also SHOULD NOT STACK WITH ENCHANTS.... It's one or the other. You don't need a Flame Enchant and then have poison applied on top of that.
There's NO WAY that when my character drinks one of the below potions that a player I'm fighting is going to have their stamina/health/magicka drop in anyway.
They need to take the existing "potions" and turn them into "poisons" that can be applied to weapons. Then when your hit with said weapon, it applies the poison. It would work exactly like an enchant and lower with each hit you take. Eventually you would need to reapply the poison once it's worn off.
These should also SHOULD NOT STACK WITH ENCHANTS.... It's one or the other. You don't need a Flame Enchant and then have poison applied on top of that.
There's NO WAY that when my character drinks one of the below potions that a player I'm fighting is going to have their stamina/health/magicka drop in anyway.
The Spell Resist debuff poison potion that Magicka builds could use:
dodgehopper_ESO wrote: »I just had a thought. They could take it so far and have it like in previous games where you just drag and drop the item over the weapon being used. This would make it more of an opener, and generally more useful in pve DB missions. I suspect they're going to have the poison pants passive too.
GreenSoup2HoT wrote: »How would you apply a poison?
KanedaSyndrome wrote: »Poisons will probably be so nerfed that they won't be anymore useful than a weapon enchantment, that's my guess.
GreenSoup2HoT wrote: »How would you apply a poison?
Very carefully?
Can u cleanse these poisons
In general I see with the DB poisons an increase of DPS !
The defensive counter is the normal potion, which we already had.
You could therefore say that adding an offensive poison potion to the defensive potion makes the game more balanced.....
But the "new fact" is that the offensive poison potion is as of NOW an addition to the DPS