Good afternoon, community!
I am starting down the path of creating a very in-depth Character Builder via google sheets to help with theory crafting. It will be live, so all of you will have access to it in real time as I make updates, tweaks, changes, etc..
I'm trying to compartmentalize as much of the individual pieces of data as possible, so that when patches and updates are released, it's relatively minimal to update and keep moving along.
I am currently building out the structure and tables for the Selection items, raw data for the sets, traits, enchantments, etc...
I'm going to be doing a lot of data farming over the next couple of weeks to try to get this thing right.
Goal 1:
Develop a system that will generate an output that matches the Character screen in-game, without potion or proc buffs (I would like to get the margin of error <1%)
Goal 2:
Once goal 1 is in place, include a menu to account for Food, Drinks, Potions, Activated Skills, Gear Procs, In/Out of Cyrodiil, Various PvP bonuses, External Player Buffs, etc..)
Current Considerations:
-Character Level
-Race
-Class
-Gear
-Armor Weight
-Gear Traits
-Gear Quality
-Enchantments
-Enchantment Quality
-Mundus Stone
-Skills Slotted
What I could use from you:
- Screenshots of:
- Character Pages - You can redact specific character name and identifying info if you need to
- Class
- Level
- Race
- Champion Point Allocation
- Individual Pieces of Gear
- Enchantment Quality on that gear
These will primarily help me to test my math and fill in gaps of data I cannot locate online or in the forums.
Also, links to any discussions with any of this information would be helpful, preferably only data after the Thieves Guild launch.
Thanks guys, feel free to send me any requests for specific sets and items you want included in this, and I'll see what I can come up with.
Cheers!
It is not your ability, so much as your willingness to do what is right that will set you apart from the rest.