Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Malubeth Monster Set undermined by Battlespirit mechanic

Joy_Division
Joy_Division
✭✭✭✭✭
✭✭✭✭✭
malubeth2_zpsd4jdei8p.jpg

I like the idea and design of this set and would like to use it, but in the end it's too restrictive, too conditional, and has too many of its functions negatively affected by mechanics introduced after it was introduced into the game. When Malubeth came into the game, long before 1.6, health was a desirable attribute and Battlespirit did not hit doubly nerf skills/abilities that both heal and damage by 50%. During the PTS process for the Imperial City, ZoS recognized that having this 50% value applied to all aspects of a skill was too damaging. It wisely made it so the 50% reduction applied to just one aspect of the skill and was not counted twice.

The problem was this corrective mechanics was generally only applied to class/weapon skills and not to other stuff like gear, which has caused these to be much less effective than their original intent. This set is actually hit with a triple whammy from Battlespirit. It's beam's damage is reduced by 50%. The health return, dependedant on that reduced damage, is also reduced by 50%. And the 30% bonus to healing is also reduced by 50%. The end result is that if you use this in Cyrodiil, this is what you'll pretty much get:

malubeth_zpslqbwcyy4.jpg

248 health stolen, an inconsequential amount (the very weak structured entropy skill ticks more than double this), and a highly conditional HoT that is roughly the same as a standard Mutgaen tick. Also this doesn't just automatically happen. An enemy must be within 10 meters and stay within 10 meters for this effect to take place.

For anyone who spends time in Cyrodiil, this difference between this monster set and the other "tank" set, Bloodspawn, the difference is mostly night and day. Bloodspawn also has a 6% chance to proc on damage, but does *not* require the enemy to be (or stay) within 10 meters. So all those endless fields of caltrops, 41 meter entropy DoTs, and even residual siege damage will lead to this set proccing very often, and thus grant its user a pretty regular and nice resistance bonus and the prized 10 ultimate, numbers incidentally that are no way reduced by Battlespirit. Also, Bloodspawn's stamina regeneration is desired enough where often players just use a single piece just to acquire it.

In short, Bloodspawn will grant its user exactly what the tooltip says and do so very often and alos provide the stamina needed to "tank" damage. Meanwhile, Malubeth demands rather restrictive conditions for its same 6% proc and then see all it's values reduced by at least 50% (the health stolen doubly so) and is providing a resource that most players in this game would rather trade for something else.

*******

I'd really like to see Zenimax put some thought into making the lesser used Monster sets like this more relevant for how ESO is actually played. I'm pretty sure with the 1.6 changes, the designers intended tanks to desire and invest in health, but that's not how tanking has evolved: tanks are expected to contribute damage, have large resource management (especially in light with the no stamina on blocking changes), and now are finding creative ways to be ultimate generating machines - health is simply not now a priority. Generic Low health 1 piece bonuses are undesirable in light of what could be obtained with alternatives such as Molag Kena and Bloodspawn. Cyrodiil isn't played under the same rules/mechanics than when this set was introduced into the game. Battlespirit is something that has been recognized as a problem for stuff that both damages and heals, requiring specific exceptions. It would be nice to see that acknowledgement played out in gear such as Malubeth and the new Bahara's Curse set.
Edited by Joy_Division on April 18, 2016 8:37PM
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    Good analysis and i agree with everything.
    I tried this set with my blazing shield tank hoping i would get good heals but it is completly gimped and absolutely not viable all for any build
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Makkir
    Makkir
    ✭✭✭✭✭
    This to me looks like it might be a decent PvE set for tanks on bosses with multiple adds/mini bosses.
  • actosh
    actosh
    ✭✭✭✭✭
    Heal from eg is also undermined by battlespirit.
  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    100% agree.... This set should synergize amazingly with my sap tank.... on paper it is amazing, but Bloodspawn out performs it completely.

    Can monster helms get immunity from Battle Spirit?
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    Agreed! This is my favorite monster set and it is very underwhelming. @ZOS_GinaBruno please send to balance team for review.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    100% agree.... This set should synergize amazingly with my sap tank.... on paper it is amazing, but Bloodspawn out performs it completely.

    Can monster helms get immunity from Battle Spirit?

    Pls not...or you'll get ~10k...15k Skoria hits or 15k...20k Nerieneth-Hits. Not that funny imo.
    Noobplar
  • cschwingeb14_ESO
    cschwingeb14_ESO
    ✭✭✭✭
    Unless I read this wrong, you are getting 1k heal ticks (and 1.6k heal crits) out of this per target. If i remember right, this ticks every second. And you are getting a 30%heal buff on top of that for other healing. It looks like you already have major mending, which is definitely buffing the healing gained.

    It's a tanky survival set, not a DPS set. It actually heals you for a ton if more than 1 person is near you. It comes close to healing as much as devouring swarm, with different conditions.

    The only thing wrong with this set is the fact that you can lose the healing if people leave the small radius.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Unless I read this wrong, you are getting 1k heal ticks (and 1.6k heal crits) out of this per target. If i remember right, this ticks every second. And you are getting a 30%heal buff on top of that for other healing. It looks like you already have major mending, which is definitely buffing the healing gained.

    It's a tanky survival set, not a DPS set. It actually heals you for a ton if more than 1 person is near you. It comes close to healing as much as devouring swarm, with different conditions.

    The only thing wrong with this set is the fact that you can lose the healing if people leave the small radius.

    The number of people near you has no bearing on the amount of healing you receive. Its proc is conditional on being damaged by a target that is within 10 meters and stays within ten meters and like all Monster helms only 1 proc can be active at a single time.

    I said it was a tank set, not a DPS set, so not sure what that comment has to do with anything. Just because it's a "tank" set doesn't mean it should not follow Zenimax's standard it came to during the IC PTS process when it agreed that effects that have a heal based on a damage component (such as the Puncturing Sweeps skill) should not be doubly reduced by the 50% Battlespirt mechanic.

    It in no way approaches the amount of healing Devouring Swarm offers (as this does effect every target near the user).

  • cschwingeb14_ESO
    cschwingeb14_ESO
    ✭✭✭✭
    Yeah, I forgot that it was only 1 target, unlike soul tether.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah, I forgot that it was only 1 target, unlike soul tether.

    Fair enough! Actually, if it worked the way you thought, it would make the set desirable :smile:
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    Great post, thanks for this. I've been using Malubeth on my Argonian magicka NB tank in PvE forever, but like you found it far less effective in Cyrodiil. It should be competitive as a tanky melee set; the 10m radius already makes it tricky to use even if the battle spirit buffs weren't so punishing.

    Now if they would do the same for Juggernaut, Bahraha's Curse, Leeching Plate, and all the other awesome heal-based 5pc procs.

    @ZOS_Finn @ZOS_GinaBruno
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
Sign In or Register to comment.