Only if it's off by default, because otherwise people will complain they can't find the option even though it's right in front of their face (Justice System flashbacks).
Making it so you cannot duel inside of PVE city areas is the definite way to go.
This works fantastic in other MMOs. It completely divides those who JUST want to PVE and those who want to duel.
Want to duel? Take it outside! :P
Making it so you cannot duel inside of PVE city areas is the definite way to go.
This works fantastic in other MMOs. It completely divides those who JUST want to PVE and those who want to duel.
Want to duel? Take it outside! :P
They could imement it into a PvE storyline somehow but off in a separate area. I think PvE players would enjoy watching a PvP dual in an arena type setting.
It shouldn't be that hard to implement a turn off or turn on requests to duel either.
Never want to duel? Turn on the deny all duel requests option.
Are we for sure getting duels Joe? Or is this just a rumor?
That's more or less what PvP portion of the Justice System was supposed to be like(well, within your own faction but still). Which they'd supposedly been working on then cancelled after months of promises.
Judging by the community responses, apparently the possibility of even seeing people duelling(while having their own dueling disabled by default hence not having to participate) would ruin some people immersion too much.
That and ZOS must've realized it's too much work and they'd never pull it off without breaking something MAJORLY. Personally I'd take it though. Sure game'd probably be a mess for months. But at least maybe it'd be a bit more fun and less stale than now.
Rune_Relic wrote: »The problem was the PvE perspective.
1. People fighting in questing areas.
2. Dead bodies everwhere, even in peaceful settings.
3. Being forced to duel or griefed if you dont.
So I guess it comes down to dueling in appropriate places.
Maybe.
So anyway, the only way to get around that is to have PvP instances like group dungeons.
ie. Lots of different settings, in different places for 1v1 4v4 12v12
Shameless plug
http://forums.elderscrollsonline.com/en/discussion/260386/paths-of-destiny-zone-framework-concept#latest
https://www.youtube.com/watch?v=pmRAiUPdRjk
UltimaJoe777 wrote: »Rune_Relic wrote: »The problem was the PvE perspective.
1. People fighting in questing areas.
2. Dead bodies everwhere, even in peaceful settings.
3. Being forced to duel or griefed if you dont.
So I guess it comes down to dueling in appropriate places.
Maybe.
So anyway, the only way to get around that is to have PvP instances like group dungeons.
ie. Lots of different settings, in different places for 1v1 4v4 12v12
Shameless plug
http://forums.elderscrollsonline.com/en/discussion/260386/paths-of-destiny-zone-framework-concept#latest
https://www.youtube.com/watch?v=pmRAiUPdRjk
Anyone that tries to grief someone into dueling them is subject to getting reported Griefing is gonna happen no matter what though because people can be toxic when they wanna be. Fortunately it doesn't happen THAT much in this game.
Also in regards to #2 I don't suppose me slaughtering every NPC in town is considered disturbing that peace?
Rune_Relic wrote: »UltimaJoe777 wrote: »Rune_Relic wrote: »The problem was the PvE perspective.
1. People fighting in questing areas.
2. Dead bodies everwhere, even in peaceful settings.
3. Being forced to duel or griefed if you dont.
So I guess it comes down to dueling in appropriate places.
Maybe.
So anyway, the only way to get around that is to have PvP instances like group dungeons.
ie. Lots of different settings, in different places for 1v1 4v4 12v12
Shameless plug
http://forums.elderscrollsonline.com/en/discussion/260386/paths-of-destiny-zone-framework-concept#latest
https://www.youtube.com/watch?v=pmRAiUPdRjk
Anyone that tries to grief someone into dueling them is subject to getting reported Griefing is gonna happen no matter what though because people can be toxic when they wanna be. Fortunately it doesn't happen THAT much in this game.
Also in regards to #2 I don't suppose me slaughtering every NPC in town is considered disturbing that peace?
Maybe they wont grief ...maybe they will.
The problem is the perception they will.
Yes I too would love to slaughter all the town guards and then stand over their bodies while laughing in an evil tone.
But its kind of annoying in a crafting area and questing hub.
Just like pets everywhere and people spamming spells for no real reason other than its cool and they want to.
Right next to the dye station for instance
Or casting rapids when reading a quest and such.
Seriously i am not against PvP opt in for zones as I dont think it will bug "me" that much.
But I can undertsand why many are against it.
Which pretty much leaves us with instances.
The question then becomes the nature of those instances.
UltimaJoe777 wrote: »That's more or less what PvP portion of the Justice System was supposed to be like(well, within your own faction but still). Which they'd supposedly been working on then cancelled after months of promises.
Judging by the community responses, apparently the possibility of even seeing people duelling(while having their own dueling disabled by default hence not having to participate) would ruin some people immersion too much.
That and ZOS must've realized it's too much work and they'd never pull it off without breaking something MAJORLY. Personally I'd take it though. Sure game'd probably be a mess for months. But at least maybe it'd be a bit more fun and less stale than now.
We fight in Cyrodiil all the time. How would it ruin immersion if we fought in neutral zones as well? That's just silly.