I'm kinda throwing my hands up in Craglorn until there's a mechanical change. I've spent this weekend and a lot of other time trying to get groups and can't do it. I'm in a super helpful PVE group content guild, but it just seems no one wants to do this stuff. You can help friends through it, but for no reward for main quests and little reward for repeatables. Got through Fallen City of Shada and Waters Run Foul until the very end. Group required for puzzle at Waters. Hadn't even use up my enlightenment after hours of play. Mob XP seems to stink.
Fair number of people in Craglorn but most seem to be after Nirn only. Can you add group finder for Craglorn? Or better yet make meaningful rewards for grouping people up with finder, similar to the daily rewards for random dungeons? I really like what ZOS did with random dungeon rewards, my wait times are definitely down and it's more fun - shouldn't similar work in Craglorn? If Nirn was a potential daily reward for crag quests people would get engaged, and might drive the stupid 19k price down for potent. A 10% chance in one of those yukudan boxes?
This content is very fun, some of my favorite PVE. I think more people would play it if grouping was possible, but for people that joined late it's always been the situation that they can't progress, people had moved on. I can't play it without a mechanical change, and one that should be quite possible. When I do get a small group going the sentiment seems to be similar. Save Craglorn!
Or maybe I'm just wrong?