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Thumbs up dungeon finder

swirve
swirve
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Given group finder can be a horrible experience with poor players, how about they operate a thumbs up system. Something similar to ff14 where at the end of a group run you can nominate the most deserving player, which contributes to an account wide rank.

You can then either select in group finder must b x rank...so you have the choice of running with new and untested or not commended players.

It will take a lot of effort for trolls / terrible players to accumulate these thumbs up which only count 1 per unique recomendee.

This might help breathe some life into group finder as you get really good players and bad using this system, but this helps too mitigate running with needs carry, unless you like that sort of thing.

Yes dps will not as often get nominated as a good tank or healer



Edited by swirve on April 14, 2016 3:03PM
  • Nestor
    Nestor
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    Or, the other way to look at it, is people who want to try and figure out dungeons use the Group Finder in order do them so that they can learn. Or, are only qualified experienced dungeon runners going to be able to use the group finder and the rest who want to learn how are left out?

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • MissBizz
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    I'm guessing "You can then either select in group finder must b x rank...so you have the choice of running with new and untested or not commended players." You would need to be X rank to looks for only X rank players? Correct? Or else everyone and their pet guar will be only looking for the top tier.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • idk
    idk
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    We have an ignore list. I assume Zos would not force us to play with those on our ignore list.

    Beyond that, no ideas from ff should be implemented.
  • swirve
    swirve
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    [/quote]

    The rest who want to learn...? They can choose to select other new players or try in hope to find a benevolent player.

    At the moment group finder mostly caters to ill equipped players and creates a vicious circle when good players give up on it.
  • Lightninvash
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    only problem I see with the group finder is allowing people to queue up for more than one role. having a dps "tank" is awful haha. That and when I queue up on my sorc and get a lot of v16 in group they tend to think they will be pulling my weight though I am a decant player and can hold my own so sometimes gets lower levels kicked
  • NewBlacksmurf
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    nice suggestion!

    other thoughts....could this lead to a.... (tag or ICON) this player is in queue for X role and Y experience (Vet pledge, Dungeon Quest, Exp Run, etc) This would just be a UI indicator as well as your suggestion but not any form of speeding up or changing a persons opportunity in the queue.

    I just think if they have something extra...like ur idea...it would be cool

    Anything that is set to punish or exclude another isn't the best idea. Realistically, labels are damaging more than they are helpful...like..ya know healer, tank, DPS because we form expectations and make assumptions without any validity.
    Edited by NewBlacksmurf on April 14, 2016 7:47PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • idk
    idk
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    swirve wrote: »

    The rest who want to learn...? They can choose to select other new players or try in hope to find a benevolent player.

    At the moment group finder mostly caters to ill equipped players and creates a vicious circle when good players give up on it.[/quote]

    It's short sited to force new players to play with others that are new. Rather elitist at that and most in this thread are probably not elite to begin with.

    If you have issue with playing with random players do not use GF.
  • Miszou
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    2 days after this gets implemented, people will be all over the forums screaming about how they can never get a group because no-one wants to run with an unranked player.

    What you propose is not really a solution - it's more like the Admirals Club, where you get to rub shoulders with the best of the best and don't have to deal with the common folk.
  • NewBlacksmurf
    NewBlacksmurf
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    Miszou wrote: »
    2 days after this gets implemented, people will be all over the forums screaming about how they can never get a group because no-one wants to run with an unranked player.

    What you propose is not really a solution - it's more like the Admirals Club, where you get to rub shoulders with the best of the best and don't have to deal with the common folk.

    ...prob best for all of this just to be a UI thing and not impact any programing or queues
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • XistenZ_one
    Supported. A player with rank X maybe shouldn't be able to "demand" to play with higher ranks?
    Anyway, I support the general idea to group similiarly skilled players together. This would also enforce players to actually make an effort and not just go "meh, the group'll handle it. I can chill"
  • wayfarerx
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    It's short sited to force new players to play with others that are new. Rather elitist at that and most in this thread are probably not elite to begin with.

    If you have issue with playing with random players do not use GF.

    This. If you want fast, no hassle dungeons runs join a PvE guild. The grouping tool should be open to everyone without ranking or filtering.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • swirve
    swirve
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    swirve wrote: »

    The rest who want to learn...? They can choose to select other new players or try in hope to find a benevolent player.

    At the moment group finder mostly caters to ill equipped players and creates a vicious circle when good players give up on it.

    It's short sited to force new players to play with others that are new. Rather elitist at that and most in this thread are probably not elite to begin with.

    If you have issue with playing with random players do not use GF. [/quote]

    I stopped using gf. One less capable player to help out is how i see it. I have groups who i can run with so i never need use gf. I did however like helping rnds through dungeons but id prefer to help players who have been positive in a dungeon than the bulk who look to be carried or are new and ill equipped. I would give a thumbs up to mic users in particular.
    Edited by swirve on April 14, 2016 4:02PM
  • swirve
    swirve
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    Miszou wrote: »
    2 days after this gets implemented, people will be all over the forums screaming about how they can never get a group because no-one wants to run with an unranked player.

    What you propose is not really a solution - it's more like the Admirals Club, where you get to rub shoulders with the best of the best and don't have to deal with the common folk.

    Sounds entitled really...commoners forcing the great admirals to carry them. Id thumbs up a new mic user who wants to learn btw. That way active and considerate new players would quickly rise through the ranks.
  • wayfarerx
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    swirve wrote: »
    Miszou wrote: »
    2 days after this gets implemented, people will be all over the forums screaming about how they can never get a group because no-one wants to run with an unranked player.

    What you propose is not really a solution - it's more like the Admirals Club, where you get to rub shoulders with the best of the best and don't have to deal with the common folk.

    Sounds entitled really...commoners forcing the great admirals to carry them. Id thumbs up a new mic user who wants to learn btw. That way active and considerate new players would quickly rise through the ranks.

    So you'd rank new players that do a good job... but you said that you want to run with well-ranked players to avoid those horribad peasants that just want to be carried. So which is it? Running with newbs to help them rank up or hanging in the Admiral's Club?
    @wayfarerx - PC / North America / Aldmeri Dominion
  • swirve
    swirve
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    wayfarerx wrote: »
    swirve wrote: »
    Miszou wrote: »
    2 days after this gets implemented, people will be all over the forums screaming about how they can never get a group because no-one wants to run with an unranked player.

    What you propose is not really a solution - it's more like the Admirals Club, where you get to rub shoulders with the best of the best and don't have to deal with the common folk.

    Sounds entitled really...commoners forcing the great admirals to carry them. Id thumbs up a new mic user who wants to learn btw. That way active and considerate new players would quickly rise through the ranks.

    So you'd rank new players that do a good job... but you said that you want to run with well-ranked players to avoid those horribad peasants that just want to be carried. So which is it? Running with newbs to help them rank up or hanging in the Admiral's Club?

    Where did i say i would only choose the admirals club?

    I would just run with one of the five guilds km part of if i wanted to play admirals club.

    Though sometimes and i appreciate this may not fit with your carryplayer world view, id quite like to also help players who have thumbs up but for some reason need gf. Strange concept helping those who deserve help i know.


    Edited by swirve on April 14, 2016 4:13PM
  • emily3989
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    only problem I see with the group finder is allowing people to queue up for more than one role. having a dps "tank" is awful haha. That and when I queue up on my sorc and get a lot of v16 in group they tend to think they will be pulling my weight though I am a decant player and can hold my own so sometimes gets lower levels kicked

    What about those that can switch to any role just by swapping out ability bars/wpns/or gear?

    Based on what role they are placed in, they take maybe 60 seconds to swap out.
    Thasi - V16 Magblade Vampire PC/NA
  • wayfarerx
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    swirve wrote: »
    wayfarerx wrote: »
    swirve wrote: »
    Miszou wrote: »
    2 days after this gets implemented, people will be all over the forums screaming about how they can never get a group because no-one wants to run with an unranked player.

    What you propose is not really a solution - it's more like the Admirals Club, where you get to rub shoulders with the best of the best and don't have to deal with the common folk.

    Sounds entitled really...commoners forcing the great admirals to carry them. Id thumbs up a new mic user who wants to learn btw. That way active and considerate new players would quickly rise through the ranks.

    So you'd rank new players that do a good job... but you said that you want to run with well-ranked players to avoid those horribad peasants that just want to be carried. So which is it? Running with newbs to help them rank up or hanging in the Admiral's Club?

    Where did i say i would only choose the admirals club?

    I would just run with one of the five guilds km part of if i wanted to play admirals club.

    Though sometimes and i appreciate this may not fit with your carryplayer world view, id quite like to also help players who have thumbs up but for some reason need gf. Strange concept helping those who deserve help i know.


    Well I'm curious why you want this at all. Sounds like you want to segregate the population into people you like to run dungeons with and people you don't by imposing a ranking system on everyone. How about, instead of creating a built-in elitist mode for the grouping tool, you run with the up to 2,500 people in your guilds and leave the grouping tool to people less prone to whining about other players?
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Lightninvash
    Lightninvash
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    emily3989 wrote: »
    only problem I see with the group finder is allowing people to queue up for more than one role. having a dps "tank" is awful haha. That and when I queue up on my sorc and get a lot of v16 in group they tend to think they will be pulling my weight though I am a decant player and can hold my own so sometimes gets lower levels kicked

    What about those that can switch to any role just by swapping out ability bars/wpns/or gear?

    Based on what role they are placed in, they take maybe 60 seconds to swap out.

    and that is maybe 1/10 chance that they can do that most are just 2h dps sometimes magicka Templars who think spamming dark flare is tanking.... there are few who do that and do it successfully. point is pick the role you would like to be in the dungeon you are going to queue up for and queue as that. I queue as a dps on my sorc but second as a healer so if help is needed I can assist or be main healer if I choose. but I queue for one role not 2 just because I can do both I focus on only one of them if I want to heal I will queue as healer but if I want DD that's what I will queue for :)
  • swirve
    swirve
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    wayfarerx wrote: »
    swirve wrote: »
    wayfarerx wrote: »
    swirve wrote: »
    Miszou wrote: »
    2 days after this gets implemented, people will be all over the forums screaming about how they can never get a group because no-one wants to run with an unranked player.

    What you propose is not really a solution - it's more like the Admirals Club, where you get to rub shoulders with the best of the best and don't have to deal with the common folk.

    Sounds entitled really...commoners forcing the great admirals to carry them. Id thumbs up a new mic user who wants to learn btw. That way active and considerate new players would quickly rise through the ranks.

    So you'd rank new players that do a good job... but you said that you want to run with well-ranked players to avoid those horribad peasants that just want to be carried. So which is it? Running with newbs to help them rank up or hanging in the Admiral's Club?

    Where did i say i would only choose the admirals club?

    I would just run with one of the five guilds km part of if i wanted to play admirals club.

    Though sometimes and i appreciate this may not fit with your carryplayer world view, id quite like to also help players who have thumbs up but for some reason need gf. Strange concept helping those who deserve help i know.


    Well I'm curious why you want this at all. Sounds like you want to segregate the population into people you like to run dungeons with and people you don't by imposing a ranking system on everyone. How about, instead of creating a built-in elitist mode for the grouping tool, you run with the up to 2,500 people in your guilds and leave the grouping tool to people less prone to whining about other players?

    This is the problem with your limited me me me thinking. This is more for the benefit of others. I have the same rights to use gf as you do. The most common complaint with gf beyond loading times is terrible players who want to be carried. Reducing that down will more likely encourage a greater population of capable players into using gf.
    Edited by swirve on April 14, 2016 5:05PM
  • wayfarerx
    wayfarerx
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    swirve wrote: »
    wayfarerx wrote: »
    swirve wrote: »
    wayfarerx wrote: »
    swirve wrote: »
    Miszou wrote: »
    2 days after this gets implemented, people will be all over the forums screaming about how they can never get a group because no-one wants to run with an unranked player.

    What you propose is not really a solution - it's more like the Admirals Club, where you get to rub shoulders with the best of the best and don't have to deal with the common folk.

    Sounds entitled really...commoners forcing the great admirals to carry them. Id thumbs up a new mic user who wants to learn btw. That way active and considerate new players would quickly rise through the ranks.

    So you'd rank new players that do a good job... but you said that you want to run with well-ranked players to avoid those horribad peasants that just want to be carried. So which is it? Running with newbs to help them rank up or hanging in the Admiral's Club?

    Where did i say i would only choose the admirals club?

    I would just run with one of the five guilds km part of if i wanted to play admirals club.

    Though sometimes and i appreciate this may not fit with your carryplayer world view, id quite like to also help players who have thumbs up but for some reason need gf. Strange concept helping those who deserve help i know.


    Well I'm curious why you want this at all. Sounds like you want to segregate the population into people you like to run dungeons with and people you don't by imposing a ranking system on everyone. How about, instead of creating a built-in elitist mode for the grouping tool, you run with the up to 2,500 people in your guilds and leave the grouping tool to people less prone to whining about other players?

    This is the problem with your limited me me me thinking. This is more for the benefit of others. I have the same rights to use gf as you do. The most common complaint with gf beyond loading times is terrible players who want to be carried. Reducing that down will more likely encourage a greater population of capable players into using gf.

    This is not about me at all, it's about you wanting to segment the population. Running with less-than-optimal players is hard, I get it, but like you said everyone has the same right to use the LFG tool. No one deserves to be edged out because they are new and don't understand that hybrid builds are weak, or understand how taunting works, or are learning how to heal.

    You have your thumbs up tool already: it's called a PvE guild. Kick those two-hander healers from your guild and have fun, but leave the grouping tool to people who are willing to run with new or non-optimal players.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • swirve
    swirve
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    wayfarerx wrote: »
    swirve wrote: »
    wayfarerx wrote: »
    swirve wrote: »
    wayfarerx wrote: »
    swirve wrote: »
    Miszou wrote: »
    2 days after this gets implemented, people will be all over the forums screaming about how they can never get a group because no-one wants to run with an unranked player.

    What you propose is not really a solution - it's more like the Admirals Club, where you get to rub shoulders with the best of the best and don't have to deal with the common folk.

    Sounds entitled really...commoners forcing the great admirals to carry them. Id thumbs up a new mic user who wants to learn btw. That way active and considerate new players would quickly rise through the ranks.

    So you'd rank new players that do a good job... but you said that you want to run with well-ranked players to avoid those horribad peasants that just want to be carried. So which is it? Running with newbs to help them rank up or hanging in the Admiral's Club?

    Where did i say i would only choose the admirals club?

    I would just run with one of the five guilds km part of if i wanted to play admirals club.

    Though sometimes and i appreciate this may not fit with your carryplayer world view, id quite like to also help players who have thumbs up but for some reason need gf. Strange concept helping those who deserve help i know.


    Well I'm curious why you want this at all. Sounds like you want to segregate the population into people you like to run dungeons with and people you don't by imposing a ranking system on everyone. How about, instead of creating a built-in elitist mode for the grouping tool, you run with the up to 2,500 people in your guilds and leave the grouping tool to people less prone to whining about other players?

    This is the problem with your limited me me me thinking. This is more for the benefit of others. I have the same rights to use gf as you do. The most common complaint with gf beyond loading times is terrible players who want to be carried. Reducing that down will more likely encourage a greater population of capable players into using gf.

    This is not about me at all, it's about you wanting to segment the population. Running with less-than-optimal players is hard, I get it, but like you said everyone has the same right to use the LFG tool. No one deserves to be edged out because they are new and don't understand that hybrid builds are weak, or understand how taunting works, or are learning how to heal.

    You have your thumbs up tool already: it's called a PvE guild. Kick those two-hander healers from your guild and have fun, but leave the grouping tool to people who are willing to run with new or non-optimal players.

    Again you yap but dont understand. This is a suggestion! that benefits me in no way, but benefits players who ive encountered who are good but dont want to join guilds and also do pledges....

    I do wonder if you are a carried player.
  • wayfarerx
    wayfarerx
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    swirve wrote: »
    wayfarerx wrote: »
    swirve wrote: »
    wayfarerx wrote: »
    swirve wrote: »
    wayfarerx wrote: »
    swirve wrote: »
    Miszou wrote: »
    2 days after this gets implemented, people will be all over the forums screaming about how they can never get a group because no-one wants to run with an unranked player.

    What you propose is not really a solution - it's more like the Admirals Club, where you get to rub shoulders with the best of the best and don't have to deal with the common folk.

    Sounds entitled really...commoners forcing the great admirals to carry them. Id thumbs up a new mic user who wants to learn btw. That way active and considerate new players would quickly rise through the ranks.

    So you'd rank new players that do a good job... but you said that you want to run with well-ranked players to avoid those horribad peasants that just want to be carried. So which is it? Running with newbs to help them rank up or hanging in the Admiral's Club?

    Where did i say i would only choose the admirals club?

    I would just run with one of the five guilds km part of if i wanted to play admirals club.

    Though sometimes and i appreciate this may not fit with your carryplayer world view, id quite like to also help players who have thumbs up but for some reason need gf. Strange concept helping those who deserve help i know.


    Well I'm curious why you want this at all. Sounds like you want to segregate the population into people you like to run dungeons with and people you don't by imposing a ranking system on everyone. How about, instead of creating a built-in elitist mode for the grouping tool, you run with the up to 2,500 people in your guilds and leave the grouping tool to people less prone to whining about other players?

    This is the problem with your limited me me me thinking. This is more for the benefit of others. I have the same rights to use gf as you do. The most common complaint with gf beyond loading times is terrible players who want to be carried. Reducing that down will more likely encourage a greater population of capable players into using gf.

    This is not about me at all, it's about you wanting to segment the population. Running with less-than-optimal players is hard, I get it, but like you said everyone has the same right to use the LFG tool. No one deserves to be edged out because they are new and don't understand that hybrid builds are weak, or understand how taunting works, or are learning how to heal.

    You have your thumbs up tool already: it's called a PvE guild. Kick those two-hander healers from your guild and have fun, but leave the grouping tool to people who are willing to run with new or non-optimal players.

    Again you yap but dont understand. This is a suggestion! that benefits me in no way, but benefits players who ive encountered who are good but dont want to join guilds and also do pledges....

    I do wonder if you are a carried player.

    I understand just fine: you made a suggestion and I don't think it's a good idea, end of story. We can agree to disagree and carry on with our lives, but stooping to personal insults helps no one.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • UrQuan
    UrQuan
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    emily3989 wrote: »
    only problem I see with the group finder is allowing people to queue up for more than one role. having a dps "tank" is awful haha. That and when I queue up on my sorc and get a lot of v16 in group they tend to think they will be pulling my weight though I am a decant player and can hold my own so sometimes gets lower levels kicked

    What about those that can switch to any role just by swapping out ability bars/wpns/or gear?

    Based on what role they are placed in, they take maybe 60 seconds to swap out.
    Hell, I swap between roles in about 5 seconds, thanks to an addon that swaps all my gear and slotted skills. I've got 2 different characters who each can swap between the 3 roles that quickly. Eventually more of my characters will be able to do the same once I've leveled the skills I need for some of the roles and given them "max level" gear sets (which won't be until vet ranks are taken away and the "max level" gear will be determined by CPs). Of course, my stamina-based ones won't ever have healing setups, so they'll only swap between DPS and tank setups.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
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