We are currently investigating issues some players are having on the megaservers. We will update as new information becomes available.
We are currently investigating issues some players are having with the ESO Store and Account System. We will update as new information becomes available.
In response to the ongoing issue, the North American and European megaservers are currently unavailable while we perform maintenance.
https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
In response to the ongoing issue, the ESO Store and Account System have been taken offline for maintenance.

Training Dummy Instance

Attackopsn
Attackopsn
✭✭✭✭✭
Would be super cool if you guys implemented an instance with several dummies. They could even have different levels of resistance and hp so that we could test dps set ups for long and short fights.

Pretty please :D
ign: ATTACKO
PS4 NA
First NA Completion of VMoL Hard Mode


  • IwakuraLain42
    IwakuraLain42
    ✭✭✭✭✭
    This could also be used to train some basic stuff like blocking, interrupting and dodging. Maybe even as a training ground for animation cancelling (which *is* not that easy on a console controller)
  • Jim_Pipp
    Jim_Pipp
    ✭✭✭✭✭
    Amazing idea! I'd pay crowns for this, maybe a new demora assistant who can transport you to an instanced pocket realm of oblivion?

    It would be great to have a place to test DPS that didn't involve driving mammoths to extinction!
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd still prefer in game training dummies...


    http://forums.elderscrollsonline.com/en/discussion/172547/target-training-dummies-concept-with-pictures/p1
    Gidorick wrote: »
    This has been one of those items that players have asked for time and time again and ZOS has mentioned that they are working on it so I figured I would throw my two cents into the ring. Below are my thoughts on how Training Dummies could be implemented using the current mechanics of ESO. The developers have mentioned that they are working on design ideas for a Training Dummy Player Item but I feel this is the wrong way to go implement the concept within ESO. At least, it shouldn't ONLY be that.

    TL/DR
    ZOS should include multiple Training Dummy options across Tamriel using both assets that are in-game and newly added assets in and out of the Crown Store.

    Topics
    1. Functional Training Dummies
    2. Dead Horse and how to beat it
    3. Dummy on the go
    4. You are the Dummy

    Functional Training Dummies
    There are already Training Dummies that are scattered throughout Tamriel being utilized by NPCs. Making these Training dummies functional should be first priority in adding training dummies to ESO. Unlike other MMOs I do not believe ESO should simply make these dummies attackable. The number of players that would be crowding around these dummies would make them quite useless. Instead, they should function similarly to a crafting station.
    5RQxYS6.jpg?1
    When a player selects a training dummy, their character model should be removed from public view and the player should see their character attacking the training dummy. The character should be attacking automatically. A selector switch should switch between light and heavy attacks. The player’s Skill Bar should also be available so the player can use their skills on the training dummy. The weapon swap should also be fully functional during this training session.

    When the player switches between ranged and close combat their character should dynamically roll back and away from the training dummy for ranged combat and should jump forward, toward the training dummy for close combat.
    3Ogcyaf.jpg?1
    The two Menus available to the player should be the player's weapons inventory and their skills menu. This will allow the player to swap out weapons and skills as their character attacks the dummy. A dynamic damage log should be kept during the training session that performs in function similarly to the Death Recap, showing the skill used and the damaged that was dealt.
    vqEFrS6.jpg?1
    Players should receive no XP for attacking the training dummy and the dummy should have a limited, but extremely large, amount of HP. Once the dummy is destroyed, or the player chooses to exit the training, they are given a full screen, scrollable report of their damage.
    l2xH1It.jpg?1
    There should also be an achievement and an accompanying burlap paint texture for killing 10,000 dummies. I would love to run around in burlap looking armor. Heheh.

    Dead Horse and how to beat it
    I have another thread mentioning this very concept HERE. This training dummy would pretty much be a novelty item in the world of Tamriel and would function similarly to standard training dummies except a player wouldn’t go into a crafting-esque menu. While you would see other players as they hit the horse, you wouldn't see their damage numbers.

    The player would simply target the horse and attack it. Whatever damage the player unleased upon the equestrian carcass is displayed on their screen in the same manner as the Functional Training Dummies.
    NSTNjB5.jpg?1
    ZOS could add animations with the horse shifting slightly with the flat hollow sounds of the player’s weapon contact. The horse should have unlimited health and should never be destroyed. However, a player should receive an achievement for using all dead-horse training dummies in all three factions. Maybe give the player the title of Dead Horse Beater. :lol:

    Dummy on the go
    Now comes the Personal Training Dummy item which should be purchasable from the Crown Store. This allows a player to plant a training dummy anywhere to check their damage. It should function exactly as a stationary training dummy but it will be able to be accessed anywhere from the player’s inventory. This item should be similar to a trophy and would be destructible.
    4qTA9XD.jpg?1
    One difference between the personal training dummy and the stationary dummies would be that other players would see you and your dummy while you are training. Players and Mobs would be able to attack players using their Personal Training Dummies, so it wouldn’t be wise to use the Personal Training Dummy in Cyrodiil or around Mobs… but it should be possible to if the player is outside of combat.

    Once the player is finished with the dummy, if there is health remaining, the dummy returns to the player’s inventory for later use. If the player depletes the dummy’s health and it is destroyed, the item is destroyed and the player must purchase another Personal Training Dummy, if they so desire.

    4: You are the Dummy
    Ok, you’re going to have to just bare with me on this one.

    Players should be able to purchase a Dummy Costume from the Crown Store that not only outfits them to look like a training dummy but should also allow certain other players to hit them without damage actually being dealt.

    Players wearing the Dummy Costume will be able to be hit by the other members of their group. The attacking players will see the damage they are dealing much in the same manner as the Dead Horse Target Dummy. Only group members are able to attack the player wearing the Dummy Costume. Aside from this, there is no other functionality to the Dummy Costume.
    BRcCR7n.jpg?1
    Again, the player wearing the Dummy Costume will not be damaged or phased in any way by their group member attackers. If the player isn’t grouped, no one will be able to attack them without there being resulting damage.

    The Dummy Costume should work in and out of Cyrodiil.

    Archer Targets
    At this point, you may be thinking I missed the Archery Targets but I have a different thought for those specific items. I will post these thoughts at some point in the near future.
    pYwG3Tn.jpg?1

    Wrapup
    So what do you think? Would you like to have these options? Are there other options you would like for Training Dummies? Is the Dummy Costume too much? I think giving players a multitude of ways to check their damage will fulfill many players desires and will ensure one system doesn’t get over-run by players.

    Thoughts?

    ZOS has, however, teased that training dummies will have something to do with housing so there's that.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    AND...Gid's here :smiley:

    Until something hits tho....there are some mobs like trolls and giants that allow you to play in Wrothgar scaled. Now with SCT, these serve that purpose
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • emily3989
    emily3989
    ✭✭✭✭✭
    They have training dummies, they are just not attackable by players, lol
    Thasi - V16 Magblade Vampire PC/NA
Sign In or Register to comment.