YurtTheSilentChief wrote: »@Sardath, once you reach the game cap then you will know why the others post negative about this game.....
Its not about hating the devs or game but the opposite.
Well, for me I will be back in this game when DB is released.( provided DB is not disappointing.......)
People always think the grass is greener somewhere else.
I'm very new to ESO, came from GW2 due to a content drought. Back there, people used to give ESO as an example of proper patching and dev communication, even compared their RvR(called World vs World) to your PvP. Here, people complain about all these things.
Simply put, everywhere is roughly the same. The doomsayers and armchair developers will always say that the game is dying/in a bad state or that the devs have no idea what they're doing. On every MMO forum, you'll hear the exact same complaints.
And all the mindless ranting hurts the game a lot more than people realize. The reason for the "is ESO worth playing now?" posts is the bad reputation the game got in its early stages(a reason why I didn't touch it for two years). New people are put off because of exaggerations like "pvp is unplayable/the dlc is garbage/the devs never listen" and this only hurts the game in the long run.
Sure, criticism is important and the community must be vocal about the issues, but it needs to be portrayed in a realistic and useful way - for both developers and potential readers. Mindlessly yelling "the game is garbage" doesn't help anyone.
As a new player, I have no idea/saying of the state of the PvP. But I'm sure as hell it isn't as bad as people claim it to be.
Arenas or Battlegrounds would be nice though ._.
Game get hurt when dev's do not fix issues what people complain about. Game reputation is connected to overall quality and if dev's don't want to invest into it, it's not players problem.People always think the grass is greener somewhere else.
I'm very new to ESO, came from GW2 due to a content drought. Back there, people used to give ESO as an example of proper patching and dev communication, even compared their RvR(called World vs World) to your PvP. Here, people complain about all these things.
Simply put, everywhere is roughly the same. The doomsayers and armchair developers will always say that the game is dying/in a bad state or that the devs have no idea what they're doing. On every MMO forum, you'll hear the exact same complaints.
And all the mindless ranting hurts the game a lot more than people realize. The reason for the "is ESO worth playing now?" posts is the bad reputation the game got in its early stages(a reason why I didn't touch it for two years). New people are put off because of exaggerations like "pvp is unplayable/the dlc is garbage/the devs never listen" and this only hurts the game in the long run.
Sure, criticism is important and the community must be vocal about the issues, but it needs to be portrayed in a realistic and useful way - for both developers and potential readers. Mindlessly yelling "the game is garbage" doesn't help anyone.
As a new player, I have no idea/saying of the state of the PvP. But I'm sure as hell it isn't as bad as people claim it to be.
Arenas or Battlegrounds would be nice though ._.
Sugaroverdose wrote: »Game get hurt when dev's do not fix issues what people complain about. Game reputation is connected to overall quality and if dev's don't want to invest into it, it's not players problem.People always think the grass is greener somewhere else.
I'm very new to ESO, came from GW2 due to a content drought. Back there, people used to give ESO as an example of proper patching and dev communication, even compared their RvR(called World vs World) to your PvP. Here, people complain about all these things.
Simply put, everywhere is roughly the same. The doomsayers and armchair developers will always say that the game is dying/in a bad state or that the devs have no idea what they're doing. On every MMO forum, you'll hear the exact same complaints.
And all the mindless ranting hurts the game a lot more than people realize. The reason for the "is ESO worth playing now?" posts is the bad reputation the game got in its early stages(a reason why I didn't touch it for two years). New people are put off because of exaggerations like "pvp is unplayable/the dlc is garbage/the devs never listen" and this only hurts the game in the long run.
Sure, criticism is important and the community must be vocal about the issues, but it needs to be portrayed in a realistic and useful way - for both developers and potential readers. Mindlessly yelling "the game is garbage" doesn't help anyone.
As a new player, I have no idea/saying of the state of the PvP. But I'm sure as hell it isn't as bad as people claim it to be.
Arenas or Battlegrounds would be nice though ._.
Mindless 'game is garbage' could come when game doesn't really have game-breaking issues, or such issues get fixed asap, now - zeni don't do anything about proxydetvd effectiveness vs small groups, didn't fixed toppling charge, didn't fixed camohunter, console patch wich should at least fix DK scales doesn't even have schedule, while this bug is well known two weeks before TG console release.
At least zenimax may learn on their mistakes.
Sugaroverdose wrote: »Game get hurt when dev's do not fix issues what people complain about. Game reputation is connected to overall quality and if dev's don't want to invest into it, it's not players problem.People always think the grass is greener somewhere else.
I'm very new to ESO, came from GW2 due to a content drought. Back there, people used to give ESO as an example of proper patching and dev communication, even compared their RvR(called World vs World) to your PvP. Here, people complain about all these things.
Simply put, everywhere is roughly the same. The doomsayers and armchair developers will always say that the game is dying/in a bad state or that the devs have no idea what they're doing. On every MMO forum, you'll hear the exact same complaints.
And all the mindless ranting hurts the game a lot more than people realize. The reason for the "is ESO worth playing now?" posts is the bad reputation the game got in its early stages(a reason why I didn't touch it for two years). New people are put off because of exaggerations like "pvp is unplayable/the dlc is garbage/the devs never listen" and this only hurts the game in the long run.
Sure, criticism is important and the community must be vocal about the issues, but it needs to be portrayed in a realistic and useful way - for both developers and potential readers. Mindlessly yelling "the game is garbage" doesn't help anyone.
As a new player, I have no idea/saying of the state of the PvP. But I'm sure as hell it isn't as bad as people claim it to be.
Arenas or Battlegrounds would be nice though ._.
Mindless 'game is garbage' could come when game doesn't really have game-breaking issues, or such issues get fixed asap, now - zeni don't do anything about proxydetvd effectiveness vs small groups, didn't fixed toppling charge, didn't fixed camohunter, console patch wich should at least fix DK scales doesn't even have schedule, while this bug is well known two weeks before TG console release.
At least zenimax may learn on their mistakes.
ParaNostram wrote: »Unpopular opinion time! I don't think PvP in Cyrodiil is broken! It can be improved, no doubt, but I find it very rewarding and enjoyable. I see a variety of builds of every class when I am on working together to push things forward. I am seeing players rewarded for smart and tactical decisions mid battle (such as using line of sight, knowing when to push forward and when to swap to your defensive bar) and punished for being too greedy//getting tunnel vision. Loading screen time is down dramatically. Keep in mind, I play this game on high graphical settings with a $500 laptop.
I have seen great zergs left with only a few survivors desperately trying to limp to safety based on the efforts of a few smart zerg bombers.
I have seen zerg bombers completely fail as a group reacts quickly and survives.
I have seen tanks actually tank in PvP, holding the attention of their enemies and refusing to go down without a fight.
I have seen night blades pick off soft targets at the sides and rear of battles, and coordinated groups tearing down healers in the thick of it all.
I have seen casters of ever persuasion punishing people for even trying to approach them when they have the high ground.
I have seen every class fill ever role imaginable out there in the heated battles of Cyrodiil, and I have beaten every imaginable class and role and been beaten by every imaginable class and role by merit of skill, smart play, and luck.
Point being, this game does reward smart play. This game offers an in and an out to every feature and ability implemented. Flavor of the patch builds can be thwarted with understanding of how they're played and where their weakness is. Builds can be well rounded jack of all trade builds or be highly specialized and the game offers incentives for both. The game isn't perfect, but it's much better than people act like it is.
So yeah, the next time you complain about a balance issue, stop a moment and consider every possible angle. Did they line of sight me better? Did they us the terrain to their advantage? Is there a way I can learn better how to play? Were they just better than me? Was their build designed to counter mine? I feel as though if we all do this after every death in Cyrodiil, we'll all become much better PvPers and have a better time.
Anywho, that was just my rant on my unpopular opinion. Please, I invite your thoughts both in agreement and disagreement, but please keep it civil!
-Para Nostram
hoaxburnrwb17_ESO wrote: »ParaNostram wrote: »Unpopular opinion time! I don't think PvP in Cyrodiil is broken! It can be improved, no doubt, but I find it very rewarding and enjoyable. I see a variety of builds of every class when I am on working together to push things forward. I am seeing players rewarded for smart and tactical decisions mid battle (such as using line of sight, knowing when to push forward and when to swap to your defensive bar) and punished for being too greedy//getting tunnel vision. Loading screen time is down dramatically. Keep in mind, I play this game on high graphical settings with a $500 laptop.
I have seen great zergs left with only a few survivors desperately trying to limp to safety based on the efforts of a few smart zerg bombers.
I have seen zerg bombers completely fail as a group reacts quickly and survives.
I have seen tanks actually tank in PvP, holding the attention of their enemies and refusing to go down without a fight.
I have seen night blades pick off soft targets at the sides and rear of battles, and coordinated groups tearing down healers in the thick of it all.
I have seen casters of ever persuasion punishing people for even trying to approach them when they have the high ground.
I have seen every class fill ever role imaginable out there in the heated battles of Cyrodiil, and I have beaten every imaginable class and role and been beaten by every imaginable class and role by merit of skill, smart play, and luck.
Point being, this game does reward smart play. This game offers an in and an out to every feature and ability implemented. Flavor of the patch builds can be thwarted with understanding of how they're played and where their weakness is. Builds can be well rounded jack of all trade builds or be highly specialized and the game offers incentives for both. The game isn't perfect, but it's much better than people act like it is.
So yeah, the next time you complain about a balance issue, stop a moment and consider every possible angle. Did they line of sight me better? Did they us the terrain to their advantage? Is there a way I can learn better how to play? Were they just better than me? Was their build designed to counter mine? I feel as though if we all do this after every death in Cyrodiil, we'll all become much better PvPers and have a better time.
Anywho, that was just my rant on my unpopular opinion. Please, I invite your thoughts both in agreement and disagreement, but please keep it civil!
-Para Nostram
hmmm everything you see sounds like a real medieval war battle to me. ever seen them movies where you have one guy killing hundreds while everyone around him dies? or two guys going at it while in the background there a huge clash going on? or how about lord of the rings one archer killing hundreds or a little dwarf taking out hundreds with his axe? well it's exactly what I see in cyrodiil pvp and people are complaining about it?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
ParaNostram wrote: »Unpopular opinion time! I don't think PvP in Cyrodiil is broken! It can be improved, no doubt, but I find it very rewarding and enjoyable. I see a variety of builds of every class when I am on working together to push things forward. I am seeing players rewarded for smart and tactical decisions mid battle (such as using line of sight, knowing when to push forward and when to swap to your defensive bar) and punished for being too greedy//getting tunnel vision. Loading screen time is down dramatically. Keep in mind, I play this game on high graphical settings with a $500 laptop.
I have seen great zergs left with only a few survivors desperately trying to limp to safety based on the efforts of a few smart zerg bombers.
I have seen zerg bombers completely fail as a group reacts quickly and survives.
I have seen tanks actually tank in PvP, holding the attention of their enemies and refusing to go down without a fight.
I have seen night blades pick off soft targets at the sides and rear of battles, and coordinated groups tearing down healers in the thick of it all.
I have seen casters of ever persuasion punishing people for even trying to approach them when they have the high ground.
I have seen every class fill ever role imaginable out there in the heated battles of Cyrodiil, and I have beaten every imaginable class and role and been beaten by every imaginable class and role by merit of skill, smart play, and luck.
Point being, this game does reward smart play. This game offers an in and an out to every feature and ability implemented. Flavor of the patch builds can be thwarted with understanding of how they're played and where their weakness is. Builds can be well rounded jack of all trade builds or be highly specialized and the game offers incentives for both. The game isn't perfect, but it's much better than people act like it is.
So yeah, the next time you complain about a balance issue, stop a moment and consider every possible angle. Did they line of sight me better? Did they us the terrain to their advantage? Is there a way I can learn better how to play? Were they just better than me? Was their build designed to counter mine? I feel as though if we all do this after every death in Cyrodiil, we'll all become much better PvPers and have a better time.
Anywho, that was just my rant on my unpopular opinion. Please, I invite your thoughts both in agreement and disagreement, but please keep it civil!
-Para Nostram
People always think the grass is greener somewhere else.
I'm very new to ESO, came from GW2 due to a content drought. Back there, people used to give ESO as an example of proper patching and dev communication, even compared their RvR(called World vs World) to your PvP. Here, people complain about all these things.
Simply put, everywhere is roughly the same. The doomsayers and armchair developers will always say that the game is dying/in a bad state or that the devs have no idea what they're doing. On every MMO forum, you'll hear the exact same complaints.
And all the mindless ranting hurts the game a lot more than people realize. The reason for the "is ESO worth playing now?" posts is the bad reputation the game got in its early stages(a reason why I didn't touch it for two years). New people are put off because of exaggerations like "pvp is unplayable/the dlc is garbage/the devs never listen" and this only hurts the game in the long run.
Sure, criticism is important and the community must be vocal about the issues, but it needs to be portrayed in a realistic and useful way - for both developers and potential readers. Mindlessly yelling "the game is garbage" doesn't help anyone.
As a new player, I have no idea/saying of the state of the PvP. But I'm sure as hell it isn't as bad as people claim it to be.
Arenas or Battlegrounds would be nice though ._.
ParaNostram wrote: »Sugaroverdose wrote: »Game get hurt when dev's do not fix issues what people complain about. Game reputation is connected to overall quality and if dev's don't want to invest into it, it's not players problem.People always think the grass is greener somewhere else.
I'm very new to ESO, came from GW2 due to a content drought. Back there, people used to give ESO as an example of proper patching and dev communication, even compared their RvR(called World vs World) to your PvP. Here, people complain about all these things.
Simply put, everywhere is roughly the same. The doomsayers and armchair developers will always say that the game is dying/in a bad state or that the devs have no idea what they're doing. On every MMO forum, you'll hear the exact same complaints.
And all the mindless ranting hurts the game a lot more than people realize. The reason for the "is ESO worth playing now?" posts is the bad reputation the game got in its early stages(a reason why I didn't touch it for two years). New people are put off because of exaggerations like "pvp is unplayable/the dlc is garbage/the devs never listen" and this only hurts the game in the long run.
Sure, criticism is important and the community must be vocal about the issues, but it needs to be portrayed in a realistic and useful way - for both developers and potential readers. Mindlessly yelling "the game is garbage" doesn't help anyone.
As a new player, I have no idea/saying of the state of the PvP. But I'm sure as hell it isn't as bad as people claim it to be.
Arenas or Battlegrounds would be nice though ._.
Mindless 'game is garbage' could come when game doesn't really have game-breaking issues, or such issues get fixed asap, now - zeni don't do anything about proxydetvd effectiveness vs small groups, didn't fixed toppling charge, didn't fixed camohunter, console patch wich should at least fix DK scales doesn't even have schedule, while this bug is well known two weeks before TG console release.
At least zenimax may learn on their mistakes.
I've seen proxy det vs small groups, I've seen it work and I've seen it fall apart. The difference? Smart groups know not to bunch up. Countering proxy det is as simple as just spreading out. It's not hard to do, see the red circle and immediately dodge roll away from the center of the group. What camo hunter glitch are you talking about? I play three DKs, not aware of any trouble with them, and i get toppling charged effectively all the time. Either you have poor luck or I have amazing luck to have never encountered these issues you speak of.
But yeah, the constant call for nerfing of things is kind of amusing honestly. Proxy det vicious death is a zerg deterrent, it works as intended. You clump up, you will likely die. If you spread out, it's pretty well countered. It's a clever way to punish mistakes (see my original post).
Other moves like Wrecking Blow spam? Well, that's the easiest. Take a step forward, or back, or line of sight. Too easy.
Jesus beam? Swap to your defensive bar, keep your health above half and it's doing next to nothing but keeping your opponent from using actually damaging attacks. Or CC them.
Everything has a counter. You just have to find it.
Sugaroverdose wrote: »ParaNostram wrote: »Sugaroverdose wrote: »Game get hurt when dev's do not fix issues what people complain about. Game reputation is connected to overall quality and if dev's don't want to invest into it, it's not players problem.People always think the grass is greener somewhere else.
I'm very new to ESO, came from GW2 due to a content drought. Back there, people used to give ESO as an example of proper patching and dev communication, even compared their RvR(called World vs World) to your PvP. Here, people complain about all these things.
Simply put, everywhere is roughly the same. The doomsayers and armchair developers will always say that the game is dying/in a bad state or that the devs have no idea what they're doing. On every MMO forum, you'll hear the exact same complaints.
And all the mindless ranting hurts the game a lot more than people realize. The reason for the "is ESO worth playing now?" posts is the bad reputation the game got in its early stages(a reason why I didn't touch it for two years). New people are put off because of exaggerations like "pvp is unplayable/the dlc is garbage/the devs never listen" and this only hurts the game in the long run.
Sure, criticism is important and the community must be vocal about the issues, but it needs to be portrayed in a realistic and useful way - for both developers and potential readers. Mindlessly yelling "the game is garbage" doesn't help anyone.
As a new player, I have no idea/saying of the state of the PvP. But I'm sure as hell it isn't as bad as people claim it to be.
Arenas or Battlegrounds would be nice though ._.
Mindless 'game is garbage' could come when game doesn't really have game-breaking issues, or such issues get fixed asap, now - zeni don't do anything about proxydetvd effectiveness vs small groups, didn't fixed toppling charge, didn't fixed camohunter, console patch wich should at least fix DK scales doesn't even have schedule, while this bug is well known two weeks before TG console release.
At least zenimax may learn on their mistakes.
I've seen proxy det vs small groups, I've seen it work and I've seen it fall apart. The difference? Smart groups know not to bunch up. Countering proxy det is as simple as just spreading out. It's not hard to do, see the red circle and immediately dodge roll away from the center of the group. What camo hunter glitch are you talking about? I play three DKs, not aware of any trouble with them, and i get toppling charged effectively all the time. Either you have poor luck or I have amazing luck to have never encountered these issues you speak of.
But yeah, the constant call for nerfing of things is kind of amusing honestly. Proxy det vicious death is a zerg deterrent, it works as intended. You clump up, you will likely die. If you spread out, it's pretty well countered. It's a clever way to punish mistakes (see my original post).
Other moves like Wrecking Blow spam? Well, that's the easiest. Take a step forward, or back, or line of sight. Too easy.
Jesus beam? Swap to your defensive bar, keep your health above half and it's doing next to nothing but keeping your opponent from using actually damaging attacks. Or CC them.
Everything has a counter. You just have to find it.
So i must run away 10m every time i see guy who i don't know? Your "counter" is piece of sh*t if you ask me.
Proxy must be viable only on groups of 5+ people, as well as VC which should increase DPS over ball group, not being main dps vs 2+ people.
Do you understand that "running" is "running" and not "surviving" not at all. Also magblade have a... SURPRISE ...spammable invisibility which does reduces your chances to spot them.ParaNostram wrote: »Sugaroverdose wrote: »ParaNostram wrote: »Sugaroverdose wrote: »Game get hurt when dev's do not fix issues what people complain about. Game reputation is connected to overall quality and if dev's don't want to invest into it, it's not players problem.People always think the grass is greener somewhere else.
I'm very new to ESO, came from GW2 due to a content drought. Back there, people used to give ESO as an example of proper patching and dev communication, even compared their RvR(called World vs World) to your PvP. Here, people complain about all these things.
Simply put, everywhere is roughly the same. The doomsayers and armchair developers will always say that the game is dying/in a bad state or that the devs have no idea what they're doing. On every MMO forum, you'll hear the exact same complaints.
And all the mindless ranting hurts the game a lot more than people realize. The reason for the "is ESO worth playing now?" posts is the bad reputation the game got in its early stages(a reason why I didn't touch it for two years). New people are put off because of exaggerations like "pvp is unplayable/the dlc is garbage/the devs never listen" and this only hurts the game in the long run.
Sure, criticism is important and the community must be vocal about the issues, but it needs to be portrayed in a realistic and useful way - for both developers and potential readers. Mindlessly yelling "the game is garbage" doesn't help anyone.
As a new player, I have no idea/saying of the state of the PvP. But I'm sure as hell it isn't as bad as people claim it to be.
Arenas or Battlegrounds would be nice though ._.
Mindless 'game is garbage' could come when game doesn't really have game-breaking issues, or such issues get fixed asap, now - zeni don't do anything about proxydetvd effectiveness vs small groups, didn't fixed toppling charge, didn't fixed camohunter, console patch wich should at least fix DK scales doesn't even have schedule, while this bug is well known two weeks before TG console release.
At least zenimax may learn on their mistakes.
I've seen proxy det vs small groups, I've seen it work and I've seen it fall apart. The difference? Smart groups know not to bunch up. Countering proxy det is as simple as just spreading out. It's not hard to do, see the red circle and immediately dodge roll away from the center of the group. What camo hunter glitch are you talking about? I play three DKs, not aware of any trouble with them, and i get toppling charged effectively all the time. Either you have poor luck or I have amazing luck to have never encountered these issues you speak of.
But yeah, the constant call for nerfing of things is kind of amusing honestly. Proxy det vicious death is a zerg deterrent, it works as intended. You clump up, you will likely die. If you spread out, it's pretty well countered. It's a clever way to punish mistakes (see my original post).
Other moves like Wrecking Blow spam? Well, that's the easiest. Take a step forward, or back, or line of sight. Too easy.
Jesus beam? Swap to your defensive bar, keep your health above half and it's doing next to nothing but keeping your opponent from using actually damaging attacks. Or CC them.
Everything has a counter. You just have to find it.
So i must run away 10m every time i see guy who i don't know? Your "counter" is piece of sh*t if you ask me.
Proxy must be viable only on groups of 5+ people, as well as VC which should increase DPS over ball group, not being main dps vs 2+ people.
Hun, you can see the red ring of an incoming AoE attack around an enemy when they have it up. It's simple, if there's red around them when they move they have a Proxy Det up. If it's one person running into a large group, it's probably a zerg bomber. Well, you have fun dying, I'll have fun surviving with my "sh*t" counter.
Sugaroverdose wrote: »Do you understand that "running" is "running" and not "surviving" not at all. Also magblade have a... SURPRISE ...spammable invisibility which does reduces your chances to spot them.ParaNostram wrote: »Sugaroverdose wrote: »ParaNostram wrote: »Sugaroverdose wrote: »Game get hurt when dev's do not fix issues what people complain about. Game reputation is connected to overall quality and if dev's don't want to invest into it, it's not players problem.People always think the grass is greener somewhere else.
I'm very new to ESO, came from GW2 due to a content drought. Back there, people used to give ESO as an example of proper patching and dev communication, even compared their RvR(called World vs World) to your PvP. Here, people complain about all these things.
Simply put, everywhere is roughly the same. The doomsayers and armchair developers will always say that the game is dying/in a bad state or that the devs have no idea what they're doing. On every MMO forum, you'll hear the exact same complaints.
And all the mindless ranting hurts the game a lot more than people realize. The reason for the "is ESO worth playing now?" posts is the bad reputation the game got in its early stages(a reason why I didn't touch it for two years). New people are put off because of exaggerations like "pvp is unplayable/the dlc is garbage/the devs never listen" and this only hurts the game in the long run.
Sure, criticism is important and the community must be vocal about the issues, but it needs to be portrayed in a realistic and useful way - for both developers and potential readers. Mindlessly yelling "the game is garbage" doesn't help anyone.
As a new player, I have no idea/saying of the state of the PvP. But I'm sure as hell it isn't as bad as people claim it to be.
Arenas or Battlegrounds would be nice though ._.
Mindless 'game is garbage' could come when game doesn't really have game-breaking issues, or such issues get fixed asap, now - zeni don't do anything about proxydetvd effectiveness vs small groups, didn't fixed toppling charge, didn't fixed camohunter, console patch wich should at least fix DK scales doesn't even have schedule, while this bug is well known two weeks before TG console release.
At least zenimax may learn on their mistakes.
I've seen proxy det vs small groups, I've seen it work and I've seen it fall apart. The difference? Smart groups know not to bunch up. Countering proxy det is as simple as just spreading out. It's not hard to do, see the red circle and immediately dodge roll away from the center of the group. What camo hunter glitch are you talking about? I play three DKs, not aware of any trouble with them, and i get toppling charged effectively all the time. Either you have poor luck or I have amazing luck to have never encountered these issues you speak of.
But yeah, the constant call for nerfing of things is kind of amusing honestly. Proxy det vicious death is a zerg deterrent, it works as intended. You clump up, you will likely die. If you spread out, it's pretty well countered. It's a clever way to punish mistakes (see my original post).
Other moves like Wrecking Blow spam? Well, that's the easiest. Take a step forward, or back, or line of sight. Too easy.
Jesus beam? Swap to your defensive bar, keep your health above half and it's doing next to nothing but keeping your opponent from using actually damaging attacks. Or CC them.
Everything has a counter. You just have to find it.
So i must run away 10m every time i see guy who i don't know? Your "counter" is piece of sh*t if you ask me.
Proxy must be viable only on groups of 5+ people, as well as VC which should increase DPS over ball group, not being main dps vs 2+ people.
Hun, you can see the red ring of an incoming AoE attack around an enemy when they have it up. It's simple, if there's red around them when they move they have a Proxy Det up. If it's one person running into a large group, it's probably a zerg bomber. Well, you have fun dying, I'll have fun surviving with my "sh*t" counter.
If i didn't clarify - i'm dying from proxydetvd(mostly from VD damage which is completely overpowered) exclusively when there's 1-3 allies around me, zergbomb is too hard for proxytethers
A perfect example was the 2 year anniversary itself. They introduced this limited time cake memento to give you a 100% exp boost. They stated right off the bat that it would stack with all other forms of exp bonus (such as the scrolls you can buy in their lovely store). But, as a perfect reminder of the state of the game, it was bugged and many people spent real dollars buying scrolls that didn't work - and while they hotfixed the issue after a couple days and extended the duration of the gift they did not refund anyone's money or scrolls spent due to their own error.