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Regarding Today's Natch Potes, "64b Memory Leak"

Autolycus
Autolycus
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From Today's Potes:
64-bit Client
Made additional improvements to situations where you could see pink or missing textures.
Fixed an issue where you could experience a memory leak.


Can we get some elaboration here? I've been anxiously awaiting today's notes for many good reasons, but the primary one is due to the non-stop crashing, latency, and framerate spikes. Now this issue has not been exclusive to the 64b client, but when I see this, I get my hopes up a bit. There have been memory leaks for quite some time now in this game, but only since TG hit live has it been so bad that my guild couldn't even do a trial.

So here's what I'm looking for: How much of an improvement has been made here? Are we to expect continued leaks? Who does this impact? Was this the same issue that was causing all of the crashing, framerate, and latency spikes?

This is something that's quite important to me, considering I run a guild of endgame players who are, you know, kind of counting on me to lead trial groups. But the problem is, half of my group is unable to stay connected! I've had a lot of problems myself. There is crashing upon login, crashing at random points during fights, mobs sometimes won't even appear at all (and mechanics too, sometimes they are just completely invisible). We have literally tried everything, including complete reinstalls, removing addons, updating drivers, etc. The ones that are having the most troubles are the ones with the best machines, and they can turn around and play other newer, more graphic-intensive games with absolutely no problems.

So, is it fixed? Do we get to enjoy this game the way we always have again?
@ZOS_GinaBruno
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