FriedEggSandwich wrote: »Magicka builds get magical wards to compensate for their lack of block. The op's suggestion just propagates the "blue and green magicka" issue. As it happens there are times when magicka users need to block in pvp, and stamina management on a magicka build takes some skill, which I like. Atm the weakness to a shield stacking sorc is their stamina pool. Can you imagine if this weakness was removed?
WillhelmBlack wrote: »Because you're using your arms to block a force coming against you. It tires your arms.
Why doesn't blocking magickal attacks cost us magicka?
A master at swinging a sword also has the ability to block all sorts of magickal attacks, that doesn't seem right. It seems like magicka users should be the best at holding off magicka attacks, but they're vulnerable to brute force(stamina). And masters of stamina should be great at holding back physical attacks, but not so much against magicka.
(I know, I know, it would ruin your tank build, but I'm just throwing out game theory here, I'm not looking to ruin your build or make mine OP, just talking hypotheticals for the betterment of this game as a whole.)
Giles.floydub17_ESO wrote: »I understand OPs thoughts but runs amoke with specific deliberate changes made in the game that brought this aspect of the game closer to where it should be.
When the game launched we could all block damage for days. We could tank in light armor. Some aspects of the game were just stupid silly.
Fortunately they have brought some (not much) sanity into the game. The light armor wearer still has good spell damage reduction, but cannot block (or dodge roll) for eternity. Out thin fabric of armor puts us more where we should be.
NewBlacksmurf wrote: »Why doesn't blocking magickal attacks cost us magicka?
A master at swinging a sword also has the ability to block all sorts of magickal attacks, that doesn't seem right. It seems like magicka users should be the best at holding off magicka attacks, but they're vulnerable to brute force(stamina). And masters of stamina should be great at holding back physical attacks, but not so much against magicka.
(I know, I know, it would ruin your tank build, but I'm just throwing out game theory here, I'm not looking to ruin your build or make mine OP, just talking hypotheticals for the betterment of this game as a whole.)
Generally speaking, blocking magic...depending upon what you're blocking costs life so I don't follow why it should cost magic too?
-Blocking arrows wouldn't cost arrows while shooting arrows doesn't always cost stamina.
-Attacking with a staff doesn't cost mana...it actually regens mana, so blocking shouldn't cost mana
-Blocking melee attacks uses stamina not because it uses mana to attack but because we literally know that is cause and effect.
MasterSpatula wrote: »No, it doesn't make sense. And yes, making it make sense would nerf tanks.
Actually, this could be done really easily by just increasing physical/magical resistances proportional to stamina/magicka pool - just as damage is increased according to the pool size already.
It would certainly add a much more interesting dynamic to builds, other than the basic "stack magicka/stamina and do dps" meta that is so common.
Hybrid builds would suddenly become a lot more common...
Why doesn't blocking magickal attacks cost us magicka?
A master at swinging a sword also has the ability to block all sorts of magickal attacks, that doesn't seem right. It seems like magicka users should be the best at holding off magicka attacks, but they're vulnerable to brute force(stamina). And masters of stamina should be great at holding back physical attacks, but not so much against magicka.
(I know, I know, it would ruin your tank build, but I'm just throwing out game theory here, I'm not looking to ruin your build or make mine OP, just talking hypotheticals for the betterment of this game as a whole.)
Because that's the way the game was originally designed. Your idea would've worked just as well, but retrofitting it, into the jumble of game mechanics we have these days, would not be easy. But then again, the original game mechanics have been mangled to such a degree, that a full rework is in order anyway. What you propose, however, might be one way to prevent one stat stacking which has become the norm.Why doesn't blocking magickal attacks cost us magicka?