...they die to damn fast for the fact they don't dodge, move out of AoE and are terrible at manoeuvring from bad people (zerg trains) so they could really use a big gulp of AoE resistance in pvp as well as benefit from the player buff
Doncellius wrote: »Pets benefit from Conjured Ward. Spam it repeatedly if a player focuses one of your pets.
That, or cast a new pet while they are killing the previous pet, so they basically wasted their time as the new (full health) version respawns. I do agree they could be more threatening though. More damage or health would be nice.
Best solution: Instacast or one slot per pet instead of two. (or both)
Doncellius wrote: »Pets benefit from Conjured Ward. Spam it repeatedly if a player focuses one of your pets.
That, or cast a new pet while they are killing the previous pet, so they basically wasted their time as the new (full health) version respawns. I do agree they could be more threatening though. More damage or health would be nice.
Best solution: Instacast or one slot per pet instead of two. (or both)
you can't cast the same pet twice as long as ones up
Remind me again when pets were ever strong in pvp?
Doncellius wrote: »Doncellius wrote: »Pets benefit from Conjured Ward. Spam it repeatedly if a player focuses one of your pets.
That, or cast a new pet while they are killing the previous pet, so they basically wasted their time as the new (full health) version respawns. I do agree they could be more threatening though. More damage or health would be nice.
Best solution: Instacast or one slot per pet instead of two. (or both)
you can't cast the same pet twice as long as ones up
Well you unsummon the first one by casting a second one. Right?
Doncellius wrote: »Doncellius wrote: »Pets benefit from Conjured Ward. Spam it repeatedly if a player focuses one of your pets.
That, or cast a new pet while they are killing the previous pet, so they basically wasted their time as the new (full health) version respawns. I do agree they could be more threatening though. More damage or health would be nice.
Best solution: Instacast or one slot per pet instead of two. (or both)
you can't cast the same pet twice as long as ones up
Well you unsummon the first one by casting a second one. Right?
nope, while active it has a different function, casts an ability from the pet
Waffennacht wrote: »The wards on pets do not suffer from battle spirit. Honestly you do better not using pets in PvP, but the familiar and matriarch can be effective against say, DKs with reflect
Waffennacht wrote: »The wards on pets do not suffer from battle spirit. Honestly you do better not using pets in PvP, but the familiar and matriarch can be effective against say, DKs with reflect
yeah knew about the shields thing, annoying really, i was mainly noticing how squishy they were doing dungeon runs but when i'm doing my thing for the pact i'v noticed just how fast enemy pets die, they are just laughable, can see why they are so bad because of how simple it is to kill them.
i mean look at the storm arch, have you ever seen one last longer than 3 seconds when attacked?
I really wish sorc summons were viable in endgame really wanna do a 3 summon build with Clanfear, Matriarch and Banished Cells Monster Set just imagine all 3 at once.
They're not, and probably never will be, worth it in PvP. It makes sense, only way they could make them viable in PvP would be by making them 99% immune to damage and/or having 50k health but that's just silly. If they were at least instacast, perhaps, on duels at least, but that cast time...no thanks.
PvE wise, are you using Hardened Ward? I've been healing a lot on my sorc lately and I must say I'm pleasantly surprised with my Twilight's surviveability, despite her 10k health. With enough Ward spam she barely ever dies even in CoA/WGT(...much less so than some pugs with 25k+ health). I've also healed vDSA on her and we had a bit of a mishap on Hiath, he healed to full health, stuff ran loose, lots of aoes and general mess, I expected Twilight to die and us to wipe but she actually made it(she also didn't die to Hiath's pull) and I was able to spam her heals enough to get us all through it
Oh for some reason Twilight just insta dies in the Eye boss in ICP though. Even if I spam Ward she won't stay up for longer than a second, so in the end I just gave up and used other heals. That one looks like a bug to me though, not sure what was killing her. That aside though, I haven't really had many issues. AoE immunity(for the most part) means she has few issues even on fights like Kena which is pretty cool. You do have to be careful a bit but it adds an element of challenge to it imo.
vyndral13preub18_ESO wrote: »They're not, and probably never will be, worth it in PvP. It makes sense, only way they could make them viable in PvP would be by making them 99% immune to damage and/or having 50k health but that's just silly. If they were at least instacast, perhaps, on duels at least, but that cast time...no thanks.
PvE wise, are you using Hardened Ward? I've been healing a lot on my sorc lately and I must say I'm pleasantly surprised with my Twilight's surviveability, despite her 10k health. With enough Ward spam she barely ever dies even in CoA/WGT(...much less so than some pugs with 25k+ health). I've also healed vDSA on her and we had a bit of a mishap on Hiath, he healed to full health, stuff ran loose, lots of aoes and general mess, I expected Twilight to die and us to wipe but she actually made it(she also didn't die to Hiath's pull) and I was able to spam her heals enough to get us all through it
Oh for some reason Twilight just insta dies in the Eye boss in ICP though. Even if I spam Ward she won't stay up for longer than a second, so in the end I just gave up and used other heals. That one looks like a bug to me though, not sure what was killing her. That aside though, I haven't really had many issues. AoE immunity(for the most part) means she has few issues even on fights like Kena which is pretty cool. You do have to be careful a bit but it adds an element of challenge to it imo.
So as the healer, you are spamming ward to keep your pet alive. And then surprised that it lives longer then the people who were expecting you to heal them, when you were spamming ward instead?
Im just messing with you a little. I know what you meant it just struck me as funny the way you wrote it.
I really wish sorc summons were viable in endgame really wanna do a 3 summon build with Clanfear, Matriarch and Banished Cells Monster Set just imagine all 3 at once.
They're not, and probably never will be, worth it in PvP. It makes sense, only way they could make them viable in PvP would be by making them 99% immune to damage and/or having 50k health but that's just silly. If they were at least instacast, perhaps, on duels at least, but that cast time...no thanks.
PvE wise, are you using Hardened Ward? I've been healing a lot on my sorc lately and I must say I'm pleasantly surprised with my Twilight's surviveability, despite her 10k health. With enough Ward spam she barely ever dies even in CoA/WGT(...much less so than some pugs with 25k+ health). I've also healed vDSA on her and we had a bit of a mishap on Hiath, he healed to full health, stuff ran loose, lots of aoes and general mess, I expected Twilight to die and us to wipe but she actually made it(she also didn't die to Hiath's pull) and I was able to spam her heals enough to get us all through it
Oh for some reason Twilight just insta dies in the Eye boss in ICP though. Even if I spam Ward she won't stay up for longer than a second, so in the end I just gave up and used other heals. That one looks like a bug to me though, not sure what was killing her. That aside though, I haven't really had many issues. AoE immunity(for the most part) means she has few issues even on fights like Kena which is pretty cool. You do have to be careful a bit but it adds an element of challenge to it imo.