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You were killed by a Guard.

netch_a_sketch
netch_a_sketch
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"You were killed by a Guard. Guards cannot be killed, but you can escape them. Flee the area, or hide in an Outlaw's Refuge."

Except you can't flee the area. Not unless you're outside. As soon as a guard or NPC enters combat with you, all doors become magically inaccessible. Gotten caught stealing inside of a building? R.I.P.

So this is either a bug, or that text is very misleading.
(Please let us use doors in combat. It is possible to open a door while being hit, you know.)
  • SlayerTheDragon
    SlayerTheDragon
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    No I say. Make guards killable. You should be able to WIPE a city with a strong group.
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • Mettaricana
    Mettaricana
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    Agreed interacting with stuff while hit should be possible I mean ouch it hurts but distracting pain vs survival ill take the hits to escape
  • STEVIL
    STEVIL
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    Invisibility does a lot for letting you shake guard's attention, even inside, long enough to get hid. Then once he calms down, bide your time to get to door and out.

    IF you are in a room where he will never step out of sight, never leave the door unguarded... DONT STEAL THERE. Find easier pickings.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • RaXZon
    RaXZon
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    DonoVDV wrote: »
    No I say. Make guards killable. You should be able to WIPE a city with a strong group.

    This is exactly what I was thinking.

    The other day I was just minding my own business when someone attacked a guard and we all tried to kill it.
    Moments later we discovered that we couldn't kill the guards.....

    Quality banter if you ask me.
    Gamertag: RaXZonz
    Server: Xbox one EU

    All aboard the post train to whine city!
    Population: too much....

    (͠≖ ͜ʖ͠≖)
  • Necrelios
    Necrelios
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    I do not trust invincible AI. This means humans are always automatically going to be wrong by default, and therefore must be killed at the first sign of trouble. Except for sometimes the AI goes wrong, and misbehaving AI need to be put into check, otherwise we inevitably end up with the great robot uprising one day in the near future!
    Edited by Necrelios on April 8, 2016 4:58PM
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    If you arent hit by the guard for 5 seconds you can use the door again. I know thats difficult but just giving you the info.
  • Amos
    Amos
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    Tish tish, theft is wrong... :p you should not be stealing other people hard earner... um apples and yest and... junk lol.
  • coolermh
    coolermh
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    I am pumped about forgiveness letter you get from TG quests that removes 100k bounty. I think one day i am going to put all my gold in the bank and kill a couple towns with some friends.

    It's stupid that guards cant be killed!
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • idk
    idk
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    Jazzius wrote: »
    "You were killed by a Guard. Guards cannot be killed, but you can escape them. Flee the area, or hide in an Outlaw's Refuge."

    Except you can't flee the area. Not unless you're outside. As soon as a guard or NPC enters combat with you, all doors become magically inaccessible. Gotten caught stealing inside of a building? R.I.P.

    So this is either a bug, or that text is very misleading.
    (Please let us use doors in combat. It is possible to open a door while being hit, you know.)

    Use invis pots. You can get out the door with them.
  • Lightninvash
    Lightninvash
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    RaXZon wrote: »
    DonoVDV wrote: »
    No I say. Make guards killable. You should be able to WIPE a city with a strong group.

    This is exactly what I was thinking.

    The other day I was just minding my own business when someone attacked a guard and we all tried to kill it.
    Moments later we discovered that we couldn't kill the guards.....

    Quality banter if you ask me.

    you are lucky if the guard didn't use riot control and 1shot everyone trying to kill the guard.
  • Gedalya
    Gedalya
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    Jazzius wrote: »
    "You were killed by a Guard. Guards cannot be killed, but you can escape them. Flee the area, or hide in an Outlaw's Refuge."

    Except you can't flee the area. Not unless you're outside. As soon as a guard or NPC enters combat with you, all doors become magically inaccessible. Gotten caught stealing inside of a building? R.I.P.

    So this is either a bug, or that text is very misleading.
    (Please let us use doors in combat. It is possible to open a door while being hit, you know.)

    I was ok with this mechanic before the Thieve's Guild DLC; however this mechanic should have be thoroughly analyzed and a better approach implemented (what ever it might be). It kills the sense of being a thief when you have no capacity to escape like one. What I don't get is that you can't interact with doors if you are in a building and are caught; I've gotten to the door so many times only to be dead: R.I.P. (and also be very angry).
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • Katahdin
    Katahdin
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    Ive avoided them by jumping off a balcony in a building like the bank in Auridon then ran back up stairs and was able to use a door to the outside balcony. Win
    Beta tester November 2013
  • Wuuffyy
    Wuuffyy
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    You should know that in most every building with a guard and little escape room in Abah's landing, there is usually a basket you can "hide" in. You can use these right in front of the guard. Alternatively, you can use multiple floors to jump off and avoid hits, use a ravage health pot at little health to avoid serious penalty from being killed by a guard, disable "prevent attacking innocents" and CC the guard, use cloak, roll dodge, and/or speed boost to avoid being hit, use Line of Sight, or try using an invisibility pot after the guard attacks and leaving.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Tommy1979AtWar
    Tommy1979AtWar
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    If I remember rightly from something I read I think you have to be completely out of sight of the guards for a couple of seconds to be able to use the doors again, I don't think it's as long as 5 seconds as previously stated maybe 2 or 3 at most, I'm sure someone will correct me if I'm wrong, I always cloak and run for the stairs rather than try for the door right away but invisibility potions would work too.
  • Tan9oSuccka
    Tan9oSuccka
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    DonoVDV wrote: »
    No I say. Make guards killable. You should be able to WIPE a city with a strong group.

    No. Entire towns would be wiped clean. Pass.

    Nothing makes me more displeased than seeing Eats-To-Learn dead on the ground in Davon's Watch. Guards should be even more attentive.







    Of course I like steak. I'm a Nord, aren't I?
    -Berj Stoneheart
  • STEVIL
    STEVIL
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    use a ravage health pot at little health to avoid serious penalty.

    Really?!?!!!

    Never thought of that.

    So if character dies by self-inflicted while bring guard-stomped he keeps his stuff?

    Finally a use for Ravage pots other than the odd writ?

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • waterfairy
    waterfairy
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    I think guards are invincible to deter murderous rampages in towns...I still see players randomly murdering innocent npc's though as if the high bounty and imminent death are worth killing Joe the sweeping guy.
  • Katahdin
    Katahdin
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    I still want to get a group of 50 v16 snd try killing one in one of the lowbie areas.
    Beta tester November 2013
  • Tommy1979AtWar
    Tommy1979AtWar
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    Vigarr wrote: »
    I think guards are invincible to deter murderous rampages in towns...I still see players randomly murdering innocent npc's though as if the high bounty and imminent death are worth killing Joe the sweeping guy.

    They may be working on the mass murderer achievement.
  • Hazethemadman
    Hazethemadman
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    ESO claims to be an immersive and lore accurate experience.

    Simple town guards have the strength of gods.

    ESO is not lore accurate and immersive.

    Logic is flawed. Cannot compute.
    Samael- VR16 Magicka Dragonknight
    Bacchic Battery- 38 Magicka Sorcerer
    Nihil Dicit- 12 Magicka Templar
    Villion- 20 Stamina Nightblade
  • Number_51
    Number_51
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    You don't have to be out of sight, just can't have been hit in last few seconds. I don't know the exact time, 3 to 5 seconds or so without getting hit will allow you to use the door.
  • giff2830_ESO
    giff2830_ESO
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    ESO claims to be an immersive and lore accurate experience.

    Simple town guards have the strength of gods.

    ESO is not lore accurate and immersive.

    Logic is flawed. Cannot compute.



    Zen is just wise enough to realize that if guards are killable, they will be farmed. Anarchy will ensue...
    Edited by giff2830_ESO on April 8, 2016 2:27PM
  • Duiwel
    Duiwel
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    I wonder how much teaching the method of escaping guards inside a bank is worth :wink:
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • rotaugen454
    rotaugen454
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    ESO claims to be an immersive and lore accurate experience.

    Simple town guards have the strength of gods.

    ESO is not lore accurate and immersive.

    Logic is flawed. Cannot compute.



    Zen is just wise enough to realize that if guards are killable, they will be farmed. Anarchy will ensue...

    Dogs and cats sleeping together...complete anarchy!
    "Get off my lawn!"
  • DocFrost72
    DocFrost72
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    There has to be a middle ground between single guards that could flat out kill Molag Bal and guards that would die easily. Cause right now I wonder why they even bother with me to stop the plane meld, go into Cyro, or fix these ancient crypts full of daedra...when you have unkillable god-guards in the dozens :tongue:

    Maybe make them similar to world bosses where a good team could kill one (or a solo player with a GREAT sense of mechanics)?

    Maybe make them stunnable for 15 seconds? That would allow escape without sacrificing their invincibility.

    Maybe, just maybe...we make unkillable NPCs for fluff and then add some that ARE killable, make guards no different than strong on level enemies, and set the players loose?

    Or perhaps we can at least take away the damned enrage timer that one shots players? I'm fine with hard hitting attacks, and even a good amount of CC, but install death enrage timers are...a pain, to be polite.
  • rootimus
    rootimus
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    DonoVDV wrote: »
    No I say. Make guards killable. You should be able to WIPE a city with a strong group.

    I'm all for being able to kill a guard so that you can get away, but there should be rapidly diminishing returns when you kill more than one. The current invincible nonsense implementation is pure laziness IMO.
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
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  • Saltypretzels
    Saltypretzels
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    Obviously, ZoS has created the beginning of SkyNet here with their invincible AI guards.
  • emeraldbay
    emeraldbay
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    Jazzius wrote: »
    "You were killed by a Guard. Guards cannot be killed, but you can escape them. Flee the area, or hide in an Outlaw's Refuge."

    Except you can't flee the area. Not unless you're outside. As soon as a guard or NPC enters combat with you, all doors become magically inaccessible. Gotten caught stealing inside of a building? R.I.P.

    So this is either a bug, or that text is very misleading.
    (Please let us use doors in combat. It is possible to open a door while being hit, you know.)
    If you can avoid being hit for a few seconds, you'll be able to interact with doors and objects despite still being in combat. As far as I know, this is intended—you'll have to be smart if you want to escape!

    Hint: Guards can be CC'd, so knockback, stun, and snare are all good ways to keep from being attacked. Invisibility is, of course, also an option.
    Edited by emeraldbay on April 8, 2016 3:28PM
  • Callous2208
    Callous2208
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    I just want to go on raids to Covenant and Dominion lands. Wipe the guards, take everything in sight, sail home to Skyrim with my riches. ZoS...make it so.
  • AshTal
    AshTal
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    I think the justice system should be tweaked getting 2 shotted by a guard is annoying and makes death trivial.
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