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Is spellcrafting coming to the game?

Rataroto
Rataroto
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The title says it all, and please don't answer "NO ETA" for God's sake
  • wayfarerx
    wayfarerx
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    There is not currently an estimated time of arrival for that feature.

    :sunglasses:
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Autolycus
    Autolycus
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    Unlikely. It was the dream of a former employee :(
  • QuebraRegra
    QuebraRegra
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    Autolycus wrote: »
    Unlikely. It was the dream of a former employee :(

    and a feature that existed in other ES games :(
  • Fuzzywuzzy196
    Fuzzywuzzy196
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    As much as I'd love for it to be, not only does it seem unlikely, but it also seems like it would be very difficult to implement.
    Fuzzywuzzy was a bear, Fuzzywuzzy had no hair. Now, Fuzzywuzzy... wasn't very fuzzy, was he?

    -Plato
  • Autolycus
    Autolycus
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    As much as I'd love for it to be, not only does it seem unlikely, but it also seems like it would be very difficult to implement.

    Purely subjective here - but I cannot imagine this being feasible at this point in the games development. I've run through as many things in my mind as I reasonably can to justify the hope that this will happen, and being completely honest here: there's no way they'd make it work. It would likely roll out to live, unfinished and loaded with bugs. Even if they managed to run this to live without little or no issues, how in the world would they maintain class balance? Players would be designing this game themselves at that point. We "barely" have functioning gap closers... imagine if people could effectively design and use their own skills, their own classes even!

    I know that's awfully pessimistic, but something like spellcrafting (as we know it from former ES games) is something that would have been implemented prior to release. It's fundamentally a game-changer. I hope I'm wrong, though. I long for spellcrafting just as much as the next nerd.

    #nerdrage
  • jkemmery
    jkemmery
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    Does the Pope poop in the woods?
  • Mashille
    Mashille
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    They say 'It's on the ropes at the moment' which translates to they would like to release it into the game but only after they have fixed the problems and balance issues that it has.
    House Baratheon: 'Ours Is The Fury'
  • khele23eb17_ESO
    khele23eb17_ESO
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    No.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • ContraTempo
    ContraTempo
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    Srsly? Before barbershop has been introduced, and before they have even started on jewelry crafting, and alchemy crafting? So instead of picking the low hanging fruit they would have to tackle a really complex system with little/no revenue generating potential, a huge challenge to fit into the existing spell framework, and with serious game balance implications.

    These are people who freak out and nerf skillz and spells when they give you an extra 5% regen. My guess on spell crafting would be not anytime soon if ever.

    But they should have more pets and costumes for us soon!
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • GaldorP
    GaldorP
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    I'm still hoping it will be added to the game at some point :) And to those saying it couldn't possibly work: The justice system also was a very complex new system added later to the game and when it was released there wasn't a single major bug with that system. I was impressed back then. If they take their time, Spellcrafting could work, in my opinion :)
  • llllADBllll
    llllADBllll
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    They will bring Spell crafting when they fix the lag in Cyrodiil.....Never
    Edited by llllADBllll on April 6, 2016 9:34PM
    CRAFTMASTER - DAGGERFALL EU XBOX ONE

    GAMERTAG - DJANTBOWMAN

    Tamriel Trading Company Guildmaster
  • mattymaats
    mattymaats
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    GaldorP wrote: »
    I'm still hoping it will be added to the game at some point :) And to those saying it couldn't possibly work: The justice system also was a very complex new system added later to the game and when it was released there wasn't a single major bug with that system. I was impressed back then. If they take their time, Spellcrafting could work, in my opinion :)

    Half implemented you mean... They left out the part where we can gut you for thieving because of the care bears...

    41Bftck5T-L._SY355_.jpg
  • Autolycus
    Autolycus
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    GaldorP wrote: »
    I'm still hoping it will be added to the game at some point :) And to those saying it couldn't possibly work: The justice system also was a very complex new system added later to the game and when it was released there wasn't a single major bug with that system. I was impressed back then. If they take their time, Spellcrafting could work, in my opinion :)

    The Justice System was also supposed to include a very complex and highly desired Active PvP component which was completely and permanently discarded. We got an incomplete system, albeit functional and efficient. For the record, I have nothing to complain about with the Justice System as it is in the game today, but this hardly constitutes a legitimate argument in favor of one day having spellcrafting. I'm hopeful too; but I'm a realist, and spellcrafting isn't a very realistic expectation at this point.
    Edited by Autolycus on April 6, 2016 9:36PM
  • Xeven
    Xeven
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    Nick Konkle presented this idea, and basically all they had was a photoshopped enchanting interface to present the idea with.

    It was just an idea, and Nick Konkle is no longer at ZOS. Last we heard it was not being worked on, and I highly doubt it ever will be.
    Edited by Xeven on April 6, 2016 9:36PM
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Spellcrafting probably wont ever happen. It will be way too complex to implement it in the game currently. The only way maybe possible is if they totally close down pvp or just never touch it again. It would be a disaster in PVP.
  • GaldorP
    GaldorP
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    mattymaats wrote: »
    GaldorP wrote: »
    I'm still hoping it will be added to the game at some point :) And to those saying it couldn't possibly work: The justice system also was a very complex new system added later to the game and when it was released there wasn't a single major bug with that system. I was impressed back then. If they take their time, Spellcrafting could work, in my opinion :)

    Half implemented you mean... They left out the part where we can gut you for thieving because of the care bears...

    41Bftck5T-L._SY355_.jpg
    Well, to be honest, about that PvP part... When I saw the Quake Con presentation video I knew that was never going work ^^ If you just think it through, this would be so complex to implement, require so much work and would turn the game into a hardcore PvP game. It sounded great but it just wasn't a good idea :)
  • Recremen
    Recremen
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    They said it was on the backburner at the beginning of the year, I'd say that means there's no chance of it coming this year. I can hope for next year, though. It seemed like an incredibly exciting system. Seems difficult to balance, though, so idk.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • GaldorP
    GaldorP
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    Autolycus wrote: »
    GaldorP wrote: »
    I'm still hoping it will be added to the game at some point :) And to those saying it couldn't possibly work: The justice system also was a very complex new system added later to the game and when it was released there wasn't a single major bug with that system. I was impressed back then. If they take their time, Spellcrafting could work, in my opinion :)

    The Justice System was also supposed to include a very complex and highly desired Active PvP component which was completely and permanently discarded. We got an incomplete system, albeit functional and efficient. For the record, I have nothing to complain about with the Justice System as it is in the game today, but this hardly constitutes a legitimate argument in favor of one day having spellcrafting. I'm hopeful too; but I'm a realist, and spellcrafting isn't a very realistic expectation at this point.
    My point was just that even the part that they released was a very complex new system if you think about how many things changed. And that was released without a single major technical bug. You could steal, run from guards, fence and launder items from day 1 :)
  • Dromede
    Dromede
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    :cry: As much as I'd love for it to happen, i don't think it will. The system is too massive to be implemented now. As far as i remember, to craft a spell, you need to learn designs and spell rune components , to learn them you have to find their location. It would require editing the current maps, creating new delves and so on. Sounds like so much fun -puzzles, exploration, rewards. I wish with all my heart that spellcrafting was a thing again <3
    Skye Cloude - Sorc DPS, Master Crafter. Main, the bestest
    Lae Lenne - Templar Healer Trial grade.
    Dromede - Stamina Nightblade, she's a newb and doesn't know what she's doing
    V'oghatta - Stamplar pretending to be a tank
    Ulville Thonvella - aspiring Fire Mage, be careful around her fire sticks!
    Dromedaris - lost and not found. Named after a shoe, what else can you expect from her? A proper tank in her wildest dreams
    Swims-Naked - too pretty to grind, too silly to quest.
    Sun Flair - Dunmer Templar that can't spell for life. To bad she's too broke to afford a name change... Well, at least she's pretty...
  • Autolycus
    Autolycus
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    GaldorP wrote: »
    Autolycus wrote: »
    GaldorP wrote: »
    I'm still hoping it will be added to the game at some point :) And to those saying it couldn't possibly work: The justice system also was a very complex new system added later to the game and when it was released there wasn't a single major bug with that system. I was impressed back then. If they take their time, Spellcrafting could work, in my opinion :)

    The Justice System was also supposed to include a very complex and highly desired Active PvP component which was completely and permanently discarded. We got an incomplete system, albeit functional and efficient. For the record, I have nothing to complain about with the Justice System as it is in the game today, but this hardly constitutes a legitimate argument in favor of one day having spellcrafting. I'm hopeful too; but I'm a realist, and spellcrafting isn't a very realistic expectation at this point.
    My point was just that even the part that they released was a very complex new system if you think about how many things changed. And that was released without a single major technical bug. You could steal, run from guards, fence and launder items from day 1 :)

    That's actually not entirely true; I know of at least one major technical bug that occurred. But I'm not trying to be argumentative with you. It's a decent example of something done well.
  • srfrogg23
    srfrogg23
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    jkemmery wrote: »
    Does the Pope poop in the woods?

    Maybe. I've heard of stranger things.
  • mattymaats
    mattymaats
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    GaldorP wrote: »
    mattymaats wrote: »
    GaldorP wrote: »
    I'm still hoping it will be added to the game at some point :) And to those saying it couldn't possibly work: The justice system also was a very complex new system added later to the game and when it was released there wasn't a single major bug with that system. I was impressed back then. If they take their time, Spellcrafting could work, in my opinion :)

    Half implemented you mean... They left out the part where we can gut you for thieving because of the care bears...

    41Bftck5T-L._SY355_.jpg
    Well, to be honest, about that PvP part... When I saw the Quake Con presentation video I knew that was never going work ^^ If you just think it through, this would be so complex to implement, require so much work and would turn the game into a hardcore PvP game. It sounded great but it just wasn't a good idea :)

    Actually there's another MMO (wakfu) which is much less popular than this game and it has managed to implement a guard/bandit system no problem as you basically duel them. It would have had it's issues inside of populated areas but I wouldn't say it was impossible at all. It wasn't put in because of the "class balance" issues with the game and the fact that people would cry about not wanting to PvP when they're stealing someones hard earned money, which if you tried stealing some guys wallet down the gym he's going to punch you pretty hard in the face.. So I don't see how that's an argument other than wanting to be a care bear xD

    Edit - Also as pointed out, it's not a money maker as they are scared it might scare some people off. MORE CONTENT!
    Edited by mattymaats on April 6, 2016 11:03PM
  • notimetocare
    notimetocare
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    One of two things will happen:
    It comes, isn't anything like single player spell crafting like people want,and people whine.
    It never comes, people whine.
  • dodgehopper_ESO
    dodgehopper_ESO
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    GaldorP wrote: »
    I'm still hoping it will be added to the game at some point :) And to those saying it couldn't possibly work: The justice system also was a very complex new system added later to the game and when it was released there wasn't a single major bug with that system. I was impressed back then. If they take their time, Spellcrafting could work, in my opinion :)

    I'm with this guy. They've said they would like to implement it but its obviously a huge nut to crack (and I said as such when they did their big release on the idea). I don't see why they can't though, implement it in phases. It would be easy enough for them to release a framework, and then release 'Alteration' in one quarter, 'Restoration' in another quarter, 'Illusion' in another quarter, and so forth.

    There's no reason to assume they will produce something like this any time soon, but if you just look at the way MMO's develop, this will be a natural progression for them to build upon while fitting the Elder Scrolls theme. The real question in my view is how much complexity the ultimate system will have.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Teridaxus
    Teridaxus
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    Honestly, it it would come, people would just craft the same 10 skills for their bars and create abonimations like proxy snipe or steel tornado talons.

    But yeah, the guy who was working on it is gone and they have no plans to work on it for now or even the future.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Dromede wrote: »
    :cry: As much as I'd love for it to happen, i don't think it will. The system is too massive to be implemented now. As far as i remember, to craft a spell, you need to learn designs and spell rune components , to learn them you have to find their location. It would require editing the current maps, creating new delves and so on. Sounds like so much fun -puzzles, exploration, rewards. I wish with all my heart that spellcrafting was a thing again <3

    I don't see how it would be that difficult. The new areas could be instanced like delves and have new artwork added to current maps already in existence. Many MMO's have done something similar in the past so I don't really see what is difficult about the puzzle, exploration and reward element of the system. I think where it would get really complicated but still possible, is in allowing the player the capacity to design his skills. In reality though this would really exist more as having 15 morphs for a skill instead of 2. In order for them to release something like this they just need to get the baseline balance of the game down, and create better parity between abilities that already exist. If they can pull that off I don't really see a problem with the whole Spellcrafting system. I honestly don't think it is too big for these developers, its just too big of a project right now. If they chop it up in bite sized elements like they did with Thieves Guild/Legerdemain/Dark Bros. I think they'll have it in the bag.

    What I'd like for my own personal wish list is to see them add a combination system to the game (similar to what DCUO has) to add a little more excitement to the light-heavy-skill clipping system. If they were able to take all 3 elements they'd really have a robust system built around the Rogue, Mage, and Warrior builds - all 3 signature builds of the entire series.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Xundiin
    Xundiin
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    I would like it, because let's face it, who wouldn't want to combine their absorption abilities. Or armor abilities. Or make a Fire-frost spell. But the balance nightmare that it would create. Yeah.... I doubt they'll put it in, and I would like them to put jewelry crafting back in before that.
    Edited by Xundiin on April 6, 2016 11:49PM
    #SavePlayer1
  • dodgehopper_ESO
    dodgehopper_ESO
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    Xundiin wrote: »
    I would like it, because let's face it, who wouldn't want to combine their absorption abilities. Or armor abilities. Or make a Fire-frost spell. But the balance nightmare that it would create. Yeah.... I doubt they'll put it in, and I would like them to put jewelry crafting back in before that.

    Its been a while since I saw the original presentation, but I don't believe this is what they had advertised back then. They had very specific modifiers on basic elements. In other words it was very finite, though offered a lot of options and exploration.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • TheShadowScout
    TheShadowScout
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    The last official word we have on this is from their Year Ahead, under "General Status Update:
    Spellcrafting is on the back burner for now. It is a fun and interesting system, but it is not in our current plans to bring it to you in the coming year. We really like the design and what it contributes to the game, though, so we will do what we can in the future to make it happen and do it right.

    So... indeed, no ETA, not this year, but... maybe someday.
  • ContraTempo
    ContraTempo
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    73_11_12_12_10_08_49.jpeg
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


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