Maintenance for the week of January 5:
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· [COMPLETE] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
Very informative video, I never knew about phase-based calculations. While I could be misunderstanding how this works, it sounds like it could help explain the appearance of Vicious Death proccing early. If somebody lands a killing blow and VD procs in the same calculation phase, would it not make sense that the UI shows a player taking damage from VD, even though they already died from the killing blow? And if this is the case, would simply adding a very brief delay between death and the VD proc alleviate this issue?