mr_wazzabi wrote: »What happened to you guys?
After pushing you to the gates and winning the campaign we were waiting for Baconator and Evo God to lead your zergs out and fight us head on.
Why did you all run to Scourge and Skull instead?
Takes-No-Prisoner wrote: »My 2 cents from my point of view from when I poked my head into Haderus,
Blue and red kept getting pushed back to their gates on a day-to-day basis. This gets really old after awhile. Part of the reason I packed my bags and left as a yellow was upon seeing this I felt I was a problem for the campaign not a solution. So I moved over to Scourge a long with many other familiar faces. Good 3 way fighting on a healthy campaign will always trump having to deal with one alliance constantly flipping the map.
redspecter23 wrote: »Being tired of being pushed back to your gates is not the same as being afraid. The fact that you use the term afraid to describe people that have no desire to fight gates every day shows how little you likely understand the situation. Yes it's boring being on top and having nobody to fight but it's also aggravating to be the guy on the bottom constantly trying to claw your way up just a little bit only to be immediately shot back down. It's a situation that only hurts things further as the teams on the bottom go off to a more competitive campaign and those on top have even less to do with what is now just a buff campaign.
mr_wazzabi wrote: »Takes-No-Prisoner wrote: »My 2 cents from my point of view from when I poked my head into Haderus,
Blue and red kept getting pushed back to their gates on a day-to-day basis. This gets really old after awhile. Part of the reason I packed my bags and left as a yellow was upon seeing this I felt I was a problem for the campaign not a solution. So I moved over to Scourge a long with many other familiar faces. Good 3 way fighting on a healthy campaign will always trump having to deal with one alliance constantly flipping the map.
Reds were pushing us really far at TG release. I guess we were just better in the end.