rotaugen454 wrote: »If you have 160 CP or more, then making an alt level 50 will mean they jump to the top of the heap once VR goes away. I already had several maxed VR characters, so I pushed one of my two remaining lowbies (not counting the two mules) to VR1.
Getting v16 for sure.
That grind is worse than 1-50 by a lot.
So I'd get those vet levels finished.
rotaugen454 wrote: »Getting v16 for sure.
That grind is worse than 1-50 by a lot.
So I'd get those vet levels finished.
Actually, it is the opposite. If you get your lowbies to 50, they jump from VR1 to VR16 instantly if you have at least 160 champion points. The big time saver is to level the lowbies. That way you avoid the whole VR1-VR16 grind.
rotaugen454 wrote: »Getting v16 for sure.
That grind is worse than 1-50 by a lot.
So I'd get those vet levels finished.
Actually, it is the opposite. If you get your lowbies to 50, they jump from VR1 to VR16 instantly if you have at least 160 champion points. The big time saver is to level the lowbies. That way you avoid the whole VR1-VR16 grind.
No it's not. In a few months it will be.
But that's in 2-3 months. Why wait that long?
He will have to get at least one to 160 to trigger that with other toons anyway.
So use double xo to get the 160 CP. May as well get to v16 then. Level alts to 50 if you get more time.
GeneralLee wrote: »But wouldnt it be beter to have 501 cp first? Because they will make armor requirements based on number of cp you have...
GeneralLee wrote: »But wouldnt it be beter to have 501 cp first? Because they will make armor requirements based on number of cp you have...
rotaugen454 wrote: »Getting v16 for sure.
That grind is worse than 1-50 by a lot.
So I'd get those vet levels finished.
Actually, it is the opposite. If you get your lowbies to 50, they jump from VR1 to VR16 instantly if you have at least 160 champion points. The big time saver is to level the lowbies. That way you avoid the whole VR1-VR16 grind.
No it's not. In a few months it will be.
But that's in 2-3 months. Why wait that long?
He will have to get at least one to 160 to trigger that with other toons anyway.
So use double xo to get the 160 CP. May as well get to v16 then. Level alts to 50 if you get more time.
@Brrrofski The OP stated they already have a V16 so I think it may be pretty safe to assume they have at least 160CP.
QuebraRegra wrote: »GeneralLee wrote: »But wouldnt it be beter to have 501 cp first? Because they will make armor requirements based on number of cp you have...
is it true that gear will have CP requirements?
QuebraRegra wrote: »GeneralLee wrote: »But wouldnt it be beter to have 501 cp first? Because they will make armor requirements based on number of cp you have...
is it true that gear will have CP requirements?
@QuebraRegra Rich Lambert made a post quite some time back suggesting that was what they currently were planning on doing. On that same note, he also made sure to mention they were in the process of actually thinking it up SO it may end up working entirely different from that. It's not set in stone but as far as I know that's the last idea that was heard from ZOS.
Sunburnt_Penguin wrote: »GeneralLee wrote: »But wouldnt it be beter to have 501 cp first? Because they will make armor requirements based on number of cp you have...
I don't think it makes any difference, @GeneralLee . I could be wrong but far as I'm aware, as long as you have a v16 you'll be given additional CPs (which I think is ~180CPs) for the new max CP level. So if you currently have 160CPs and a friend has 501CPs; you'll both be given ~180CPs, will be at the same max CP level and will be able to wear the exact same gear.
The only definitive way of proving who's correct is duelling, tbh.Zorgon_The_Revenged wrote: »Sunburnt_Penguin wrote: »GeneralLee wrote: »But wouldnt it be beter to have 501 cp first? Because they will make armor requirements based on number of cp you have...
I don't think it makes any difference, @GeneralLee . I could be wrong but far as I'm aware, as long as you have a v16 you'll be given additional CPs (which I think is ~180CPs) for the new max CP level. So if you currently have 160CPs and a friend has 501CPs; you'll both be given ~180CPs, will be at the same max CP level and will be able to wear the exact same gear.
As far as I understood/cared:- (CP numbers are mostly for the sake of explanation)
if player A had a VR16 in VR16 gear but only 150CP when VR are removed they would be given 10CP so they were at 160CP and could meet the 160CP requirement for gear.
That same player A has a VR1 character on the same account, and as CP are account wide and player A now has 160CP, that VR character also meets a 160CP gear requirement.
Player B has 501CP and gets nothing but the same ability to carry on wearing his VR16 gear (160CP) as player A has.
QuebraRegra wrote: »QuebraRegra wrote: »GeneralLee wrote: »But wouldnt it be beter to have 501 cp first? Because they will make armor requirements based on number of cp you have...
is it true that gear will have CP requirements?
@QuebraRegra Rich Lambert made a post quite some time back suggesting that was what they currently were planning on doing. On that same note, he also made sure to mention they were in the process of actually thinking it up SO it may end up working entirely different from that. It's not set in stone but as far as I know that's the last idea that was heard from ZOS.
Thank you for that information.
Has this game ever changed for the better? Seems to me it was a better game (more fun) around 1.6.
Not really. The current best gear in the game will only require 160 CP. So there will need to be another 34 tiers of gear before you need 501 points, so never really. If you have 200+ your not going to need more for about a year, that's if they increase the tier for each DLC, which they have not done yet.GeneralLee wrote: »But wouldnt it be beter to have 501 cp first? Because they will make armor requirements based on number of cp you have...